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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 03:53:42 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 03:53:42 +0000 |
| commit | 2699e232cb9f3f7e580e43013d5de036efc9b9e7 (patch) | |
| tree | 03780c08da83cbd08cc9e50760c711a61eebf7e8 /Tests/TestApp/assets/TestComputeShaders.lua | |
| parent | Enabled seperate samplers (diff) | |
| download | DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.tar.gz DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.zip | |
Updated BIND_SHADER_RESOURCES_* flags
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestComputeShaders.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index 8b74103..efd6bae 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -290,12 +290,12 @@ RenderPSO = PipelineState.Create } } -UpdateVertBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"} ) -UpdateIndBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) -UpdateDrawArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) -UpdateDispatchArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) -RenderVS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) -RenderPS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_RESET_BINDINGS", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) +UpdateVertBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} ) +UpdateIndBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) +UpdateDrawArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +UpdateDispatchArgsBuffCS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +RenderVS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +RenderPS:BindResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) DrawAttrs = DrawAttribs.Create{ |
