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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 07:35:34 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-03-05 07:35:34 +0000 |
| commit | 3261ad7e4e805bbe47682c51bef615b129cba95c (patch) | |
| tree | 53aad988c370d047c4f101e9e81bb80d9b992499 /Tests/TestApp/assets/TestComputeShaders.lua | |
| parent | Updated projects to conform to the update engine factory API (diff) | |
| download | DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.tar.gz DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.zip | |
Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestComputeShaders.lua | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua index d5e12d2..e999752 100644 --- a/Tests/TestApp/assets/TestComputeShaders.lua +++ b/Tests/TestApp/assets/TestComputeShaders.lua @@ -298,13 +298,13 @@ RenderPSO = PipelineState.Create PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP" } } -RenderPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +RenderPSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) RenderSRB = RenderPSO:CreateShaderResourceBinding() -UpdateVertBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} ) -UpdateIndBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) -UpdateDrawArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) -UpdateDispatchArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +UpdateVertBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} ) +UpdateIndBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) +UpdateDrawArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) +UpdateDispatchArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"}) FillTextureSRB:InitializeStaticResources() UpdateVertBuffSRB:InitializeStaticResources() |
