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authorEgor Yusov <egor.yusov@gmail.com>2019-03-05 07:35:34 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-05 07:35:34 +0000
commit3261ad7e4e805bbe47682c51bef615b129cba95c (patch)
tree53aad988c370d047c4f101e9e81bb80d9b992499 /Tests/TestApp/assets/TestComputeShaders.lua
parentUpdated projects to conform to the update engine factory API (diff)
downloadDiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.tar.gz
DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.zip
Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources
Diffstat (limited to 'Tests/TestApp/assets/TestComputeShaders.lua')
-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index d5e12d2..e999752 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -298,13 +298,13 @@ RenderPSO = PipelineState.Create
PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP"
}
}
-RenderPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+RenderPSO:BindStaticResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
RenderSRB = RenderPSO:CreateShaderResourceBinding()
-UpdateVertBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} )
-UpdateIndBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"})
-UpdateDrawArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
-UpdateDispatchArgsBuffPSO:BindStaticResources(ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+UpdateVertBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_STATIC"} )
+UpdateIndBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"})
+UpdateDrawArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
+UpdateDispatchArgsBuffPSO:BindStaticResources("SHADER_TYPE_COMPUTE", ResMapping, {"BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED"})
FillTextureSRB:InitializeStaticResources()
UpdateVertBuffSRB:InitializeStaticResources()