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authorEgor Yusov <egor.yusov@gmail.com>2018-10-19 03:53:42 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-19 03:53:42 +0000
commit2699e232cb9f3f7e580e43013d5de036efc9b9e7 (patch)
tree03780c08da83cbd08cc9e50760c711a61eebf7e8 /Tests/TestApp/assets/TestRenderScripts.lua
parentEnabled seperate samplers (diff)
downloadDiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.tar.gz
DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.zip
Updated BIND_SHADER_RESOURCES_* flags
Diffstat (limited to 'Tests/TestApp/assets/TestRenderScripts.lua')
-rw-r--r--Tests/TestApp/assets/TestRenderScripts.lua4
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua
index 65e0f6f..da54b6d 100644
--- a/Tests/TestApp/assets/TestRenderScripts.lua
+++ b/Tests/TestApp/assets/TestRenderScripts.lua
@@ -213,7 +213,7 @@ function DrawTris(DrawAttrs)
if( DrawAttrs.NumInstances == 1 ) then
Context.SetPipelineState(PSO)
Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
- SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
+ SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"})
Context.TransitionShaderResources(PSO)
Context.CommitShaderResources()
Context.Draw(DrawAttrs)
@@ -221,7 +221,7 @@ function DrawTris(DrawAttrs)
Context.SetPipelineState(PSOInst)
Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
Context.SetIndexBuffer(IndexBuffer)
- SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
+ SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_MUTABLE", "BIND_SHADER_RESOURCES_UPDATE_DYNAMIC"})
Context.TransitionShaderResources(PSOInst)
Context.CommitShaderResources()
Context.Draw(DrawAttrs)