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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 03:53:42 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-10-19 03:53:42 +0000 |
| commit | 2699e232cb9f3f7e580e43013d5de036efc9b9e7 (patch) | |
| tree | 03780c08da83cbd08cc9e50760c711a61eebf7e8 /Tests/TestApp/assets/TestRenderScripts.lua | |
| parent | Enabled seperate samplers (diff) | |
| download | DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.tar.gz DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.zip | |
Updated BIND_SHADER_RESOURCES_* flags
Diffstat (limited to 'Tests/TestApp/assets/TestRenderScripts.lua')
| -rw-r--r-- | Tests/TestApp/assets/TestRenderScripts.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua index 65e0f6f..da54b6d 100644 --- a/Tests/TestApp/assets/TestRenderScripts.lua +++ b/Tests/TestApp/assets/TestRenderScripts.lua @@ -213,7 +213,7 @@ function DrawTris(DrawAttrs) if( DrawAttrs.NumInstances == 1 ) then Context.SetPipelineState(PSO) Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "SET_VERTEX_BUFFERS_FLAG_RESET") - SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) + SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_ALL"}) Context.TransitionShaderResources(PSO) Context.CommitShaderResources() Context.Draw(DrawAttrs) @@ -221,7 +221,7 @@ function DrawTris(DrawAttrs) Context.SetPipelineState(PSOInst) Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET") Context.SetIndexBuffer(IndexBuffer) - SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"}) + SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_KEEP_EXISTING", "BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED", "BIND_SHADER_RESOURCES_UPDATE_MUTABLE", "BIND_SHADER_RESOURCES_UPDATE_DYNAMIC"}) Context.TransitionShaderResources(PSOInst) Context.CommitShaderResources() Context.Draw(DrawAttrs) |
