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authorEgor Yusov <egor.yusov@gmail.com>2018-05-29 04:52:52 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-05-29 04:52:52 +0000
commit8bebe2b4629577e3c2b3fc80dcfb3d803c77a587 (patch)
tree2e99b4c2170f9802cd840921f2cac496970e2ba8 /Tests/TestApp/assets
parentUpdated multiple tests (diff)
downloadDiligentEngine-8bebe2b4629577e3c2b3fc80dcfb3d803c77a587.tar.gz
DiligentEngine-8bebe2b4629577e3c2b3fc80dcfb3d803c77a587.zip
Moved Stride to vertex layout desc; updated tests
Diffstat (limited to 'Tests/TestApp/assets')
-rw-r--r--Tests/TestApp/assets/LuaTest.lua4
-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua6
-rw-r--r--Tests/TestApp/assets/TestRenderScripts.lua10
3 files changed, 10 insertions, 10 deletions
diff --git a/Tests/TestApp/assets/LuaTest.lua b/Tests/TestApp/assets/LuaTest.lua
index 1d73590..e9025b1 100644
--- a/Tests/TestApp/assets/LuaTest.lua
+++ b/Tests/TestApp/assets/LuaTest.lua
@@ -420,8 +420,8 @@ TestBuffer3 = Buffer.Create(
}
)
-Context.SetVertexBuffers(1, TestBuffer, 0, 4, TestBuffer3, 16, 8, "SET_VERTEX_BUFFERS_FLAG_RESET")
-Context.SetVertexBuffers(1, TestBuffer, 0, 4, nil)
+Context.SetVertexBuffers(1, TestBuffer, 0, TestBuffer3, 16, "SET_VERTEX_BUFFERS_FLAG_RESET")
+Context.SetVertexBuffers(1, TestBuffer, 0, nil)
Context.SetVertexBuffers(nil, nil, nil, {"SET_VERTEX_BUFFERS_FLAG_RESET", "SET_VERTEX_BUFFERS_FLAG_RESET"})
TestBuffer3 = Buffer.Create({
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index 3f8c6e4..85cc46b 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -235,8 +235,8 @@ RenderPSO = PipelineState.Create
pPS = RenderPS,
InputLayout =
{
- { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false},
- { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false}
+ { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4},
+ { InputIndex = 1, BufferSlot = 1, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*4}
},
RTVFormats = {"TEX_FORMAT_RGBA8_UNORM_SRGB"},
PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP"
@@ -264,7 +264,7 @@ function Draw()
Context.SetPipelineState(RenderPSO)
Context.TransitionShaderResources(RenderPSO)
Context.CommitShaderResources()
- Context.SetVertexBuffers(PositionsBuffer, 0, 4*4, TexcoordBuffer, TexcoordDataOffset, 4*4, "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetVertexBuffers(PositionsBuffer, 0, TexcoordBuffer, TexcoordDataOffset, "SET_VERTEX_BUFFERS_FLAG_RESET")
Context.SetIndexBuffer(IndexBuffer)
Context.Draw(DrawAttrs)
end
diff --git a/Tests/TestApp/assets/TestRenderScripts.lua b/Tests/TestApp/assets/TestRenderScripts.lua
index c3a37a3..090c374 100644
--- a/Tests/TestApp/assets/TestRenderScripts.lua
+++ b/Tests/TestApp/assets/TestRenderScripts.lua
@@ -115,9 +115,9 @@ PSOInst = PipelineState.Create
},
InputLayout =
{
- { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false},
- { InputIndex = 1, BufferSlot = 1, NumComponents = 4, ValueType = "VT_UINT8", IsNormalized = true},
- { InputIndex = 2, BufferSlot = 2, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false, Frequency = "FREQUENCY_PER_INSTANCE"},
+ { InputIndex = 0, BufferSlot = 0, NumComponents = 3, ValueType = "VT_FLOAT32", IsNormalized = false, Stride = 4*3},
+ { InputIndex = 1, BufferSlot = 1, NumComponents = 4, ValueType = "VT_UINT8", IsNormalized = true, Stride = 4*1},
+ { InputIndex = 2, BufferSlot = 2, NumComponents = 2, ValueType = "VT_FLOAT32", IsNormalized = false, Frequency = "FREQUENCY_PER_INSTANCE", Stride = 0},
},
PrimitiveTopology = "PRIMITIVE_TOPOLOGY_TRIANGLE_LIST",
pVS = MinimalInstVS,
@@ -209,14 +209,14 @@ function DrawTris(DrawAttrs)
if( DrawAttrs.NumInstances == 1 ) then
Context.SetPipelineState(PSO)
- Context.SetVertexBuffers(0, VertexBuffer1, 0, 4*3, ColorsBuffer1, 0, 1*4, "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetVertexBuffers(0, VertexBuffer1, 0, ColorsBuffer1, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
SRB:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
Context.TransitionShaderResources(PSO)
Context.CommitShaderResources()
Context.Draw(DrawAttrs)
else
Context.SetPipelineState(PSOInst)
- Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, 1*4, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
+ Context.SetVertexBuffers(0, VertexBuffer2, ColorsBuffer2, 0, InstanceBuffer, 0, "SET_VERTEX_BUFFERS_FLAG_RESET")
Context.SetIndexBuffer(IndexBuffer)
SRBInst:BindResources({"SHADER_TYPE_VERTEX", "SHADER_TYPE_PIXEL"}, ResMapping, {"BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED", "BIND_SHADER_RESOURCES_ALL_RESOLVED"})
Context.TransitionShaderResources(PSOInst)