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authorEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
commit82198dc5b8284382d27d5f6776fb2531b805a83e (patch)
tree6734be86fdf30c87a7d244e13133bc2bcf7452d2 /Tests/TestApp/include/TestTexturing.h
parentUpdated core (fixed state transiton issue in D3D11) (diff)
downloadDiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.tar.gz
DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.zip
Added explicit control over resource transitions in draw command
Added explicit static resource binding initialization in SRB objects
Diffstat (limited to 'Tests/TestApp/include/TestTexturing.h')
-rw-r--r--Tests/TestApp/include/TestTexturing.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Tests/TestApp/include/TestTexturing.h b/Tests/TestApp/include/TestTexturing.h
index 7f71868..a6736e9 100644
--- a/Tests/TestApp/include/TestTexturing.h
+++ b/Tests/TestApp/include/TestTexturing.h
@@ -39,6 +39,7 @@ private:
Diligent::RefCntAutoPtr<Diligent::IDeviceContext> m_pDeviceContext;
Diligent::RefCntAutoPtr<Diligent::IPipelineState> m_pPSO;
+ Diligent::RefCntAutoPtr<Diligent::IShaderResourceBinding> m_pSRB;
Diligent::RefCntAutoPtr<Diligent::IBuffer> m_pVertexBuff;
Diligent::RefCntAutoPtr<Diligent::ISampler> m_pSampler;
Diligent::RefCntAutoPtr<Diligent::ITexture> m_pTexture;