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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-15 07:22:18 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-15 07:22:18 +0000 |
| commit | 5c9450e283d0889987e39ebd13b5a29c110d9e88 (patch) | |
| tree | fc8c9eb710106d57fe0f18816da9948d10ad7832 /Tests/TestApp/src/MTResourceCreationTest.cpp | |
| parent | Fixed formatting of cmake files + some minor updates (diff) | |
| download | DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.tar.gz DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.zip | |
Added tests
Diffstat (limited to 'Tests/TestApp/src/MTResourceCreationTest.cpp')
| -rw-r--r-- | Tests/TestApp/src/MTResourceCreationTest.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/Tests/TestApp/src/MTResourceCreationTest.cpp b/Tests/TestApp/src/MTResourceCreationTest.cpp new file mode 100644 index 0000000..f202ba4 --- /dev/null +++ b/Tests/TestApp/src/MTResourceCreationTest.cpp @@ -0,0 +1,247 @@ +/* Copyright 2015-2017 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// + +#include "pch.h" +#include "MTResourceCreationTest.h" +#include "Errors.h" + +using namespace Diligent; + +static const char g_ShaderSource[] = +"void VSMain(out float4 pos : SV_POSITION) \n" +"{ \n" +" pos = float4(0,0,0,0); \n" +"} \n" +" \n" +"void PSMain(out float4 col : SV_TARGET)\n" +"{ \n" +" col = float4(0,0,0,0); \n" +"} \n" +; + +MTResourceCreationTest::MTResourceCreationTest(IRenderDevice *pDevice, IDeviceContext *pContext, Uint32 NumThreads) : + m_pDevice(pDevice), + m_pContext(pContext) +{ + m_NumThreadsCompleted = 0; + m_NumBuffersCreated = 0; + m_NumTexturesCreated = 0; + m_NumPSOCreated = 0; + + auto &DevCaps = m_pDevice->GetDeviceCaps(); + if (DevCaps.bMultithreadedResourceCreationSupported) + { + m_Threads.resize(NumThreads); + } + else + { + LOG_WARNING_MESSAGE("Multithreaded resource creation is not supported on this device"); + } +} + +void MTResourceCreationTest::WaitForThreadStart(int VarId) +{ + std::unique_lock<std::mutex> lk(m_Mtx); + m_CondVar.wait(lk, [&]{return m_bReleaseThread[VarId];}); +} + +void MTResourceCreationTest::WaitThreads(int VarId) +{ + while((size_t)m_NumThreadsCompleted < m_Threads.size()) + std::this_thread::yield(); + m_bReleaseThread[VarId] = false; + VERIFY_EXPR(m_NumThreadsCompleted == m_Threads.size()); +} + +void MTResourceCreationTest::StartThreads(int VarId) +{ + { + std::unique_lock<std::mutex> lk(m_Mtx); + m_bReleaseThread[VarId] = true; + m_NumThreadsCompleted = 0; + } + m_CondVar.notify_all(); +} + +static Uint8 RawBufferData[1024]; +static Uint8 RawTextureData[1024*1024*4]; + +void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread) +{ + while (!m_bStopThreadsFlagInternal) + { + if (bIsMasterThread) + StartThreads(0); + else + WaitForThreadStart(0); + + RefCntAutoPtr<IBuffer> pBuffer1, pBuffer2,pBuffer3,pBuffer4; + { + BufferDesc BuffDesc; + BuffDesc.Usage = USAGE_DEFAULT; + BuffDesc.BindFlags = BIND_UNIFORM_BUFFER; + BuffDesc.Mode = BUFFER_MODE_FORMATTED; + BuffDesc.Format.NumComponents = 4; + BuffDesc.Format.IsNormalized = False; + BuffDesc.Format.ValueType = VT_FLOAT32; + BuffDesc.Name = "MT test buffer"; + + BuffDesc.uiSizeInBytes = sizeof(RawBufferData); + + BufferData BuffData; + BuffData.DataSize = BuffDesc.uiSizeInBytes; + BuffData.pData = RawBufferData; + + m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer1); + + BuffDesc.BindFlags = BIND_SHADER_RESOURCE|BIND_UNORDERED_ACCESS; + m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer2); + + BuffDesc.BindFlags = BIND_VERTEX_BUFFER|BIND_UNORDERED_ACCESS; + m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer3); + + BuffDesc.BindFlags = BIND_INDEX_BUFFER|BIND_UNORDERED_ACCESS; + m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer4); + + m_NumBuffersCreated += 4; + + ++m_NumThreadsCompleted; + } + + if (bIsMasterThread) + { + WaitThreads(0); + + // This is the sync point. All threads must reach this point before + // master thread can proceed. Othre threads are now waiting for StartThreads(1); + // When we set m_bStopThreadsFlagInternal here, + // we make sure all threads will exit simultaneously + m_bStopThreadsFlagInternal = m_bStopThreadsFlag; + + StartThreads(1); + } + else + WaitForThreadStart(1); + + RefCntAutoPtr<ITexture> pTexture; + { + TextureDesc TexDesc; + TexDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_RENDER_TARGET | BIND_UNORDERED_ACCESS; + TexDesc.Type = RESOURCE_DIM_TEX_2D; + TexDesc.Width = 1024; + TexDesc.Height = 1024; + TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; + TexDesc.MipLevels = 1; + + + TextureSubResData SubResData; + SubResData.pData = RawTextureData; + SubResData.Stride = TexDesc.Width*4; + + TextureData TexData; + TexData.NumSubresources = 1; + TexData.pSubResources = &SubResData; + + m_pDevice->CreateTexture(TexDesc, TexData, &pTexture); + ++m_NumTexturesCreated; + + ++m_NumThreadsCompleted; + } + + + if (bIsMasterThread) + { + WaitThreads(1); + StartThreads(0); + } + else + WaitForThreadStart(0); + + + RefCntAutoPtr<IShader> pTrivialVS, pTrivialPS; + RefCntAutoPtr<IPipelineState> pPSO; + { + ShaderCreationAttribs Attrs; + Attrs.Source = g_ShaderSource; + Attrs.EntryPoint = "VSMain"; + Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX; + Attrs.Desc.Name = "TrivialVS"; + Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; + m_pDevice->CreateShader(Attrs, &pTrivialVS); + + Attrs.EntryPoint = "PSMain"; + Attrs.Desc.ShaderType = SHADER_TYPE_PIXEL; + Attrs.Desc.Name = "TrivialPS"; + m_pDevice->CreateShader(Attrs, &pTrivialPS); + + PipelineStateDesc PSODesc; + PSODesc.GraphicsPipeline.pVS = pTrivialVS; + PSODesc.GraphicsPipeline.pPS = pTrivialPS; + PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; + PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM; + PSODesc.GraphicsPipeline.DSVFormat = TEX_FORMAT_D32_FLOAT; + + m_pDevice->CreatePipelineState(PSODesc, &pPSO); + ++m_NumPSOCreated; + + ++m_NumThreadsCompleted; + } + + if (bIsMasterThread) + { + WaitThreads(0); + StartThreads(1); + } + else + WaitForThreadStart(1); + + + { + + ++m_NumThreadsCompleted; + } + + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + + if (bIsMasterThread) + WaitThreads(1); + } +} + +void MTResourceCreationTest::StartThreads() +{ + for(size_t t=0; t < m_Threads.size(); ++t) + m_Threads[t] = std::thread(&MTResourceCreationTest::ThreadWorkerFunc, this, t == 0); +} + +void MTResourceCreationTest::StopThreads() +{ + m_bStopThreadsFlag = true; + for(auto &t : m_Threads) + t.join(); + LOG_INFO_MESSAGE("MTResourceCreationTest: Buffers created: ", m_NumBuffersCreated, " Textures created: ", m_NumTexturesCreated, " PSO Created: ", m_NumPSOCreated); +} |
