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authorEgor Yusov <egor.yusov@gmail.com>2018-02-15 07:22:18 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-15 07:22:18 +0000
commit5c9450e283d0889987e39ebd13b5a29c110d9e88 (patch)
treefc8c9eb710106d57fe0f18816da9948d10ad7832 /Tests/TestApp/src/MTResourceCreationTest.cpp
parentFixed formatting of cmake files + some minor updates (diff)
downloadDiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.tar.gz
DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.zip
Added tests
Diffstat (limited to 'Tests/TestApp/src/MTResourceCreationTest.cpp')
-rw-r--r--Tests/TestApp/src/MTResourceCreationTest.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/Tests/TestApp/src/MTResourceCreationTest.cpp b/Tests/TestApp/src/MTResourceCreationTest.cpp
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+/* Copyright 2015-2017 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+// EngineSandbox.cpp : Defines the entry point for the application.
+//
+
+#include "pch.h"
+#include "MTResourceCreationTest.h"
+#include "Errors.h"
+
+using namespace Diligent;
+
+static const char g_ShaderSource[] =
+"void VSMain(out float4 pos : SV_POSITION) \n"
+"{ \n"
+" pos = float4(0,0,0,0); \n"
+"} \n"
+" \n"
+"void PSMain(out float4 col : SV_TARGET)\n"
+"{ \n"
+" col = float4(0,0,0,0); \n"
+"} \n"
+;
+
+MTResourceCreationTest::MTResourceCreationTest(IRenderDevice *pDevice, IDeviceContext *pContext, Uint32 NumThreads) :
+ m_pDevice(pDevice),
+ m_pContext(pContext)
+{
+ m_NumThreadsCompleted = 0;
+ m_NumBuffersCreated = 0;
+ m_NumTexturesCreated = 0;
+ m_NumPSOCreated = 0;
+
+ auto &DevCaps = m_pDevice->GetDeviceCaps();
+ if (DevCaps.bMultithreadedResourceCreationSupported)
+ {
+ m_Threads.resize(NumThreads);
+ }
+ else
+ {
+ LOG_WARNING_MESSAGE("Multithreaded resource creation is not supported on this device");
+ }
+}
+
+void MTResourceCreationTest::WaitForThreadStart(int VarId)
+{
+ std::unique_lock<std::mutex> lk(m_Mtx);
+ m_CondVar.wait(lk, [&]{return m_bReleaseThread[VarId];});
+}
+
+void MTResourceCreationTest::WaitThreads(int VarId)
+{
+ while((size_t)m_NumThreadsCompleted < m_Threads.size())
+ std::this_thread::yield();
+ m_bReleaseThread[VarId] = false;
+ VERIFY_EXPR(m_NumThreadsCompleted == m_Threads.size());
+}
+
+void MTResourceCreationTest::StartThreads(int VarId)
+{
+ {
+ std::unique_lock<std::mutex> lk(m_Mtx);
+ m_bReleaseThread[VarId] = true;
+ m_NumThreadsCompleted = 0;
+ }
+ m_CondVar.notify_all();
+}
+
+static Uint8 RawBufferData[1024];
+static Uint8 RawTextureData[1024*1024*4];
+
+void MTResourceCreationTest::ThreadWorkerFunc(bool bIsMasterThread)
+{
+ while (!m_bStopThreadsFlagInternal)
+ {
+ if (bIsMasterThread)
+ StartThreads(0);
+ else
+ WaitForThreadStart(0);
+
+ RefCntAutoPtr<IBuffer> pBuffer1, pBuffer2,pBuffer3,pBuffer4;
+ {
+ BufferDesc BuffDesc;
+ BuffDesc.Usage = USAGE_DEFAULT;
+ BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
+ BuffDesc.Mode = BUFFER_MODE_FORMATTED;
+ BuffDesc.Format.NumComponents = 4;
+ BuffDesc.Format.IsNormalized = False;
+ BuffDesc.Format.ValueType = VT_FLOAT32;
+ BuffDesc.Name = "MT test buffer";
+
+ BuffDesc.uiSizeInBytes = sizeof(RawBufferData);
+
+ BufferData BuffData;
+ BuffData.DataSize = BuffDesc.uiSizeInBytes;
+ BuffData.pData = RawBufferData;
+
+ m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer1);
+
+ BuffDesc.BindFlags = BIND_SHADER_RESOURCE|BIND_UNORDERED_ACCESS;
+ m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer2);
+
+ BuffDesc.BindFlags = BIND_VERTEX_BUFFER|BIND_UNORDERED_ACCESS;
+ m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer3);
+
+ BuffDesc.BindFlags = BIND_INDEX_BUFFER|BIND_UNORDERED_ACCESS;
+ m_pDevice->CreateBuffer(BuffDesc, BuffData, &pBuffer4);
+
+ m_NumBuffersCreated += 4;
+
+ ++m_NumThreadsCompleted;
+ }
+
+ if (bIsMasterThread)
+ {
+ WaitThreads(0);
+
+ // This is the sync point. All threads must reach this point before
+ // master thread can proceed. Othre threads are now waiting for StartThreads(1);
+ // When we set m_bStopThreadsFlagInternal here,
+ // we make sure all threads will exit simultaneously
+ m_bStopThreadsFlagInternal = m_bStopThreadsFlag;
+
+ StartThreads(1);
+ }
+ else
+ WaitForThreadStart(1);
+
+ RefCntAutoPtr<ITexture> pTexture;
+ {
+ TextureDesc TexDesc;
+ TexDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_RENDER_TARGET | BIND_UNORDERED_ACCESS;
+ TexDesc.Type = RESOURCE_DIM_TEX_2D;
+ TexDesc.Width = 1024;
+ TexDesc.Height = 1024;
+ TexDesc.Format = TEX_FORMAT_RGBA8_UNORM;
+ TexDesc.MipLevels = 1;
+
+
+ TextureSubResData SubResData;
+ SubResData.pData = RawTextureData;
+ SubResData.Stride = TexDesc.Width*4;
+
+ TextureData TexData;
+ TexData.NumSubresources = 1;
+ TexData.pSubResources = &SubResData;
+
+ m_pDevice->CreateTexture(TexDesc, TexData, &pTexture);
+ ++m_NumTexturesCreated;
+
+ ++m_NumThreadsCompleted;
+ }
+
+
+ if (bIsMasterThread)
+ {
+ WaitThreads(1);
+ StartThreads(0);
+ }
+ else
+ WaitForThreadStart(0);
+
+
+ RefCntAutoPtr<IShader> pTrivialVS, pTrivialPS;
+ RefCntAutoPtr<IPipelineState> pPSO;
+ {
+ ShaderCreationAttribs Attrs;
+ Attrs.Source = g_ShaderSource;
+ Attrs.EntryPoint = "VSMain";
+ Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ Attrs.Desc.Name = "TrivialVS";
+ Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ m_pDevice->CreateShader(Attrs, &pTrivialVS);
+
+ Attrs.EntryPoint = "PSMain";
+ Attrs.Desc.ShaderType = SHADER_TYPE_PIXEL;
+ Attrs.Desc.Name = "TrivialPS";
+ m_pDevice->CreateShader(Attrs, &pTrivialPS);
+
+ PipelineStateDesc PSODesc;
+ PSODesc.GraphicsPipeline.pVS = pTrivialVS;
+ PSODesc.GraphicsPipeline.pPS = pTrivialPS;
+ PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+ PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM;
+ PSODesc.GraphicsPipeline.DSVFormat = TEX_FORMAT_D32_FLOAT;
+
+ m_pDevice->CreatePipelineState(PSODesc, &pPSO);
+ ++m_NumPSOCreated;
+
+ ++m_NumThreadsCompleted;
+ }
+
+ if (bIsMasterThread)
+ {
+ WaitThreads(0);
+ StartThreads(1);
+ }
+ else
+ WaitForThreadStart(1);
+
+
+ {
+
+ ++m_NumThreadsCompleted;
+ }
+
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+
+ if (bIsMasterThread)
+ WaitThreads(1);
+ }
+}
+
+void MTResourceCreationTest::StartThreads()
+{
+ for(size_t t=0; t < m_Threads.size(); ++t)
+ m_Threads[t] = std::thread(&MTResourceCreationTest::ThreadWorkerFunc, this, t == 0);
+}
+
+void MTResourceCreationTest::StopThreads()
+{
+ m_bStopThreadsFlag = true;
+ for(auto &t : m_Threads)
+ t.join();
+ LOG_INFO_MESSAGE("MTResourceCreationTest: Buffers created: ", m_NumBuffersCreated, " Textures created: ", m_NumTexturesCreated, " PSO Created: ", m_NumPSOCreated);
+}