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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-19 05:08:25 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-19 05:08:25 +0000 |
| commit | 5268f35ec9a8f340344bd6d9fe14bba78e398e6e (patch) | |
| tree | 3f93703a320b5d34d0a0c56c9913de7801d4bd16 /Tests/TestApp/src/ShaderConverterTest.cpp | |
| parent | Fixed tri domain tessellation test issue on D3D12 (diff) | |
| download | DiligentEngine-5268f35ec9a8f340344bd6d9fe14bba78e398e6e.tar.gz DiligentEngine-5268f35ec9a8f340344bd6d9fe14bba78e398e6e.zip | |
Some minor updates to unit tests
Diffstat (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp')
| -rw-r--r-- | Tests/TestApp/src/ShaderConverterTest.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp index 5bff49f..6e7b78f 100644 --- a/Tests/TestApp/src/ShaderConverterTest.cpp +++ b/Tests/TestApp/src/ShaderConverterTest.cpp @@ -66,13 +66,15 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC std::string status; if(pRenderDevice->GetDeviceCaps().bComputeShadersSupported) { -#if PLATFORM_LINUX || PLATFORM_WIN32 +#if PLATFORM_LINUX CreationAttrs.FilePath = "Shaders\\CSConversionTest.fx"; CreationAttrs.EntryPoint = "TestCS"; CreationAttrs.Desc.ShaderType = SHADER_TYPE_COMPUTE; RefCntAutoPtr<IShader> pShader; pRenderDevice->CreateShader( CreationAttrs, &pShader ); VERIFY_EXPR( pShader ); +#elif PLATFORM_WIN32 + status = "Skipped compute shader conversion test as on Win32, only 8 image uniforms are allowed. Besides, an error is generated when passing image as a function argument."; #else status = "Skipped compute shader conversion test"; #endif |
