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authorEgor <egor.yusov@gmail.com>2018-02-18 18:51:33 +0000
committerEgor <egor.yusov@gmail.com>2018-02-18 18:51:33 +0000
commit76402a7cac694c853025383fd5a2dbb6f512a6c0 (patch)
tree6e8e701c6b937ecd03c430a54856f34313648304 /Tests/TestApp/src/ShaderConverterTest.cpp
parentFixed device orientation change handling in Unity emulator app (diff)
downloadDiligentEngine-76402a7cac694c853025383fd5a2dbb6f512a6c0.tar.gz
DiligentEngine-76402a7cac694c853025383fd5a2dbb6f512a6c0.zip
Enabled CS conversion test in the test app; updated core submodule
Diffstat (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp')
-rw-r--r--Tests/TestApp/src/ShaderConverterTest.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp
index fed7be2..5bff49f 100644
--- a/Tests/TestApp/src/ShaderConverterTest.cpp
+++ b/Tests/TestApp/src/ShaderConverterTest.cpp
@@ -66,12 +66,16 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC
std::string status;
if(pRenderDevice->GetDeviceCaps().bComputeShadersSupported)
{
+#if PLATFORM_LINUX || PLATFORM_WIN32
CreationAttrs.FilePath = "Shaders\\CSConversionTest.fx";
CreationAttrs.EntryPoint = "TestCS";
CreationAttrs.Desc.ShaderType = SHADER_TYPE_COMPUTE;
RefCntAutoPtr<IShader> pShader;
- //pRenderDevice->CreateShader( CreationAttrs, &pShader );
- //VERIFY_EXPR( pShader );
+ pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ VERIFY_EXPR( pShader );
+#else
+ status = "Skipped compute shader conversion test";
+#endif
}
else
status = "Skipped compute shader conversion test";