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authorassiduous <assiduous@diligentgraphics.com>2019-12-12 22:41:17 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-12 22:41:17 +0000
commit80bfa52139976bd51b43c58e9576d379fe9f8a14 (patch)
tree3d7663ef18296eb5cc6de7fedeb8a1fc1e4d372f /Tests/TestApp/src/ShaderConverterTest.cpp
parentUpdated core & tools. Fixed https://github.com/DiligentGraphics/DiligentEngin... (diff)
downloadDiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.tar.gz
DiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.zip
Updated submodules (added unit tests). Reworked TestApp
Diffstat (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp')
-rw-r--r--Tests/TestApp/src/ShaderConverterTest.cpp107
1 files changed, 0 insertions, 107 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp
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--- a/Tests/TestApp/src/ShaderConverterTest.cpp
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@@ -1,107 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-// EngineSandbox.cpp : Defines the entry point for the application.
-//
-
-#include "pch.h"
-#include "ShaderConverterTest.h"
-#include "FileSystem.h"
-#include "Errors.h"
-#include "ScriptParser.h"
-#include "ConvenienceFunctions.h"
-#include "HLSL2GLSLConverter.h"
-
-using namespace Diligent;
-
-ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) :
- UnitTestBase("Shader Converter Test")
-{
- ShaderCreateInfo ShaderCI;
- ShaderCI.FilePath = "Shaders\\ConverterTest.fx";
- RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory;
- pRenderDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("Shaders", &pShaderSourceFactory);
- ShaderCI.pShaderSourceStreamFactory = pShaderSourceFactory;
- ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
- ShaderCI.Desc.Name = "Test converted shader";
- ShaderCI.UseCombinedTextureSamplers = pRenderDevice->GetDeviceCaps().IsGLDevice();
- RefCntAutoPtr<IHLSL2GLSLConversionStream> pStream;
- ShaderCI.ppConversionStream = pStream.GetRawDblPtr();
-
- {
- ShaderCI.Desc.ShaderType = SHADER_TYPE_PIXEL;
- ShaderCI.EntryPoint = "TestPS";
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
-
- {
- ShaderCI.EntryPoint = "TestVS";
- ShaderCI.Desc.ShaderType = SHADER_TYPE_VERTEX;
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
-
- std::string status;
- if(pRenderDevice->GetDeviceCaps().bComputeShadersSupported)
- {
-#if PLATFORM_WIN32 || PLATFORM_LINUX
- ShaderCI.EntryPoint = "TestCS";
- ShaderCI.Desc.ShaderType = SHADER_TYPE_COMPUTE;
- ShaderCI.ppConversionStream = nullptr;
- if (pRenderDevice->GetDeviceCaps().DevType != DeviceType::OpenGLES)
- {
- ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex1D.fx";
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
- {
- ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex2D_1.fx";
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
- {
- ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex2D_2.fx";
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
- {
- ShaderCI.FilePath = "Shaders\\CSConversionTest_RWBuff.fx";
- RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( ShaderCI, &pShader );
- VERIFY_EXPR( pShader );
- }
-#else
- status = "Skipped compute shader conversion test";
-#endif
- }
- else
- status = "Skipped compute shader conversion test";
-
- SetStatus(TestResult::Succeeded, status.c_str());
-}