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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-10-03 03:03:17 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-10-03 03:03:17 +0000 |
| commit | a6bba9eff5c55b3b6784b95b0b8dd9c3f561f23d (patch) | |
| tree | d1b53b9724088cd5c57fcd838dadc3d2762fca0b /Tests/TestApp/src/ShaderConverterTest.cpp | |
| parent | MacOS app: added handling of right mouse dragged event (diff) | |
| download | DiligentEngine-a6bba9eff5c55b3b6784b95b0b8dd9c3f561f23d.tar.gz DiligentEngine-a6bba9eff5c55b3b6784b95b0b8dd9c3f561f23d.zip | |
Reworked compute shader convert test to avoid limitation of 8 image uniforms per shader
Diffstat (limited to 'Tests/TestApp/src/ShaderConverterTest.cpp')
| -rw-r--r-- | Tests/TestApp/src/ShaderConverterTest.cpp | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp index 0d27926..15378bb 100644 --- a/Tests/TestApp/src/ShaderConverterTest.cpp +++ b/Tests/TestApp/src/ShaderConverterTest.cpp @@ -67,15 +67,35 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC std::string status; if(pRenderDevice->GetDeviceCaps().bComputeShadersSupported) { -#if PLATFORM_LINUX - ShaderCI.FilePath = "Shaders\\CSConversionTest.fx"; +#if PLATFORM_WIN32 || PLATFORM_LINUX ShaderCI.EntryPoint = "TestCS"; ShaderCI.Desc.ShaderType = SHADER_TYPE_COMPUTE; - RefCntAutoPtr<IShader> pShader; - pRenderDevice->CreateShader( ShaderCI, &pShader ); - VERIFY_EXPR( pShader ); -#elif PLATFORM_WIN32 - status = "Skipped compute shader conversion test as on Win32, only 8 image uniforms are allowed. Besides, an error is generated when passing image as a function argument."; + ShaderCI.ppConversionStream = nullptr; + if (pRenderDevice->GetDeviceCaps().DevType != DeviceType::OpenGLES) + { + ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex1D.fx"; + RefCntAutoPtr<IShader> pShader; + pRenderDevice->CreateShader( ShaderCI, &pShader ); + VERIFY_EXPR( pShader ); + } + { + ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex2D_1.fx"; + RefCntAutoPtr<IShader> pShader; + pRenderDevice->CreateShader( ShaderCI, &pShader ); + VERIFY_EXPR( pShader ); + } + { + ShaderCI.FilePath = "Shaders\\CSConversionTest_RWTex2D_2.fx"; + RefCntAutoPtr<IShader> pShader; + pRenderDevice->CreateShader( ShaderCI, &pShader ); + VERIFY_EXPR( pShader ); + } + { + ShaderCI.FilePath = "Shaders\\CSConversionTest_RWBuff.fx"; + RefCntAutoPtr<IShader> pShader; + pRenderDevice->CreateShader( ShaderCI, &pShader ); + VERIFY_EXPR( pShader ); + } #else status = "Skipped compute shader conversion test"; #endif |
