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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 07:15:55 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 07:15:55 +0000
commit82d59de0d193554e1231b06347078d41ed8ec8d3 (patch)
treeb4d723394dd870f4e7a3201e3e804c88ff4aad7f /Tests/TestApp/src/TestApp.cpp
parentUpdated submodules (added DRAW_FLAG_VERIFY_STATES & DISPATCH_FLAG_VERIFY_STAT... (diff)
downloadDiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.tar.gz
DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.zip
Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets()
Diffstat (limited to 'Tests/TestApp/src/TestApp.cpp')
-rw-r--r--Tests/TestApp/src/TestApp.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp
index 92789a8..0c05ae3 100644
--- a/Tests/TestApp/src/TestApp.cpp
+++ b/Tests/TestApp/src/TestApp.cpp
@@ -442,7 +442,7 @@ void TestApp::InitializeRenderers()
BuffDesc.uiSizeInBytes = sizeof(UniformData);
BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
BuffDesc.Usage = USAGE_DEFAULT;
- BuffDesc.CPUAccessFlags = 0;
+ BuffDesc.CPUAccessFlags = CPU_ACCESS_NONE;
Diligent::BufferData BuffData;
BuffData.pData = UniformData;
BuffData.DataSize = sizeof(UniformData);
@@ -456,7 +456,7 @@ void TestApp::InitializeRenderers()
BuffDesc.uiSizeInBytes = sizeof(UniformData);
BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
BuffDesc.Usage = USAGE_DEFAULT;
- BuffDesc.CPUAccessFlags = 0;
+ BuffDesc.CPUAccessFlags = CPU_ACCESS_NONE;
Diligent::BufferData BuffData;
BuffData.pData = UniformData;
BuffData.DataSize = sizeof(UniformData);
@@ -522,7 +522,7 @@ void TestApp::InitializeRenderers()
UniformData[3] = 0;
}
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor);
DrawAttribs DrawAttrs;
@@ -531,12 +531,12 @@ void TestApp::InitializeRenderers()
m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs);
// This adds transition barrier for pTex1
- m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV);
+ m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
m_pImmediateContext->ClearRenderTarget(pRTVs[0], ClearColor);
m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG);
// Generate draw command to the bound render target
m_pImmediateContext->Draw(DrawAttrs);
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
// This will destroy texture and put D3D12 resource into release queue
pTex.Release();
@@ -547,7 +547,7 @@ void TestApp::InitializeRenderers()
BuffDesc.uiSizeInBytes = sizeof(Data);
BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
BuffDesc.Usage = USAGE_DEFAULT;
- BuffDesc.CPUAccessFlags = 0;
+ BuffDesc.CPUAccessFlags = CPU_ACCESS_NONE;
Diligent::BufferData BuffData;
BuffData.pData = Data;
BuffData.DataSize = sizeof(Data);
@@ -630,11 +630,11 @@ void TestApp::Update(double CurrTime, double ElapsedTime)
void TestApp::Render()
{
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor);
m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 1.f);
-
+
double dCurrTime = m_CurrTime;
float instance_offsets[] = { -0.3f, (float)sin(dCurrTime + 0.5)*0.1f, 0.0f, (float)sin(dCurrTime)*0.1f, +0.3f, -0.3f + (float)cos(dCurrTime)*0.1f };