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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-04 05:34:48 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-04 05:34:48 +0000 |
| commit | b251377cae1247bd6b752fb513a0330f3787835f (patch) | |
| tree | 8972e0c7814ee53d2b3fd3f32b7cd2136de5a4ce /Tests/TestApp/src/TestApp.cpp | |
| parent | Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other) (diff) | |
| download | DiligentEngine-b251377cae1247bd6b752fb513a0330f3787835f.tar.gz DiligentEngine-b251377cae1247bd6b752fb513a0330f3787835f.zip | |
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTransitionMode parameter
Diffstat (limited to 'Tests/TestApp/src/TestApp.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestApp.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp index b1b0cce..9fc9802 100644 --- a/Tests/TestApp/src/TestApp.cpp +++ b/Tests/TestApp/src/TestApp.cpp @@ -522,7 +522,7 @@ void TestApp::InitializeRenderers() UniformData[3] = 0; } - m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f}; m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY); DrawAttribs DrawAttrs; @@ -531,12 +531,12 @@ void TestApp::InitializeRenderers() m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs); // This adds transition barrier for pTex1 - m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); m_pImmediateContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG); + m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, 1, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); // Generate draw command to the bound render target m_pImmediateContext->Draw(DrawAttrs); - m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); // This will destroy texture and put D3D12 resource into release queue pTex.Release(); @@ -630,10 +630,10 @@ void TestApp::Update(double CurrTime, double ElapsedTime) void TestApp::Render() { - m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); + m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f}; m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG| CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG, 1.f); + m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 1.f, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY); double dCurrTime = m_CurrTime; |
