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authorassiduous <assiduous@diligentgraphics.com>2019-12-12 22:41:17 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-12 22:41:17 +0000
commit80bfa52139976bd51b43c58e9576d379fe9f8a14 (patch)
tree3d7663ef18296eb5cc6de7fedeb8a1fc1e4d372f /Tests/TestApp/src/TestBrokenShader.cpp
parentUpdated core & tools. Fixed https://github.com/DiligentGraphics/DiligentEngin... (diff)
downloadDiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.tar.gz
DiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.zip
Updated submodules (added unit tests). Reworked TestApp
Diffstat (limited to 'Tests/TestApp/src/TestBrokenShader.cpp')
-rw-r--r--Tests/TestApp/src/TestBrokenShader.cpp63
1 files changed, 0 insertions, 63 deletions
diff --git a/Tests/TestApp/src/TestBrokenShader.cpp b/Tests/TestApp/src/TestBrokenShader.cpp
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--- a/Tests/TestApp/src/TestBrokenShader.cpp
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-// EngineSandbox.cpp : Defines the entry point for the application.
-//
-
-#include "pch.h"
-#include "TestBrokenShader.h"
-
-using namespace Diligent;
-
-static const char g_BrokenShaderSource[] =
-R"(
-void VSMain(out float4 pos : SV_POSITION)
-{
- pos = float3(0.0, 0.0, 0.0, 0.0);
-}
-)";
-
-TestBrokenShader::TestBrokenShader(IRenderDevice *pDevice) :
- UnitTestBase("Broken shader test")
-{
- ShaderCreateInfo Attrs;
- Attrs.Source = g_BrokenShaderSource;
- Attrs.EntryPoint = "VSMain";
- Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
- Attrs.Desc.Name = "Broken shader test";
- Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
- Attrs.UseCombinedTextureSamplers = true;
- RefCntAutoPtr<IShader> pBrokenShader;
- IDataBlob *pErrors = nullptr;
- Attrs.ppCompilerOutput = &pErrors;
- LOG_INFO_MESSAGE("\n\nNo worries, testing broken shader...");
- pDevice->CreateShader(Attrs, &pBrokenShader);
- VERIFY_EXPR(!pBrokenShader);
- VERIFY_EXPR(pErrors != nullptr);
- const char* Msg = reinterpret_cast<const char*>(pErrors->GetDataPtr());
- LOG_INFO_MESSAGE("Compiler output:\n", Msg);
- pErrors->Release();
- LOG_INFO_MESSAGE("No worries, errors above are result of the broken shader test.\n");
-
- SetStatus(TestResult::Succeeded);
-}