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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-10-18 02:04:00 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-10-18 02:04:00 +0000 |
| commit | 7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9 (patch) | |
| tree | 717288e68f4833297cc871ceed92d5701b7146ad /Tests/TestApp/src/TestBufferAccess.cpp | |
| parent | Asteroids demo: enabled bindless mode in DiligentD3D12 and DiligentVk modes (diff) | |
| download | DiligentEngine-7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9.tar.gz DiligentEngine-7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9.zip | |
Fixed test app
Diffstat (limited to 'Tests/TestApp/src/TestBufferAccess.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestBufferAccess.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp index 54d4433..7d119dc 100644 --- a/Tests/TestApp/src/TestBufferAccess.cpp +++ b/Tests/TestApp/src/TestBufferAccess.cpp @@ -115,7 +115,6 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory; pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(nullptr, &pShaderSourceFactory); CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory; - CreationAttrs.Desc.TargetProfile = bUseGLSL ? SHADER_PROFILE_GL_4_2 : SHADER_PROFILE_DX_5_0; CreationAttrs.UseCombinedTextureSamplers = true; RefCntAutoPtr<Diligent::IShader> pVSInst, pPS; |
