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authorEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-24 19:15:28 +0000
commit82198dc5b8284382d27d5f6776fb2531b805a83e (patch)
tree6734be86fdf30c87a7d244e13133bc2bcf7452d2 /Tests/TestApp/src/TestBufferAccess.cpp
parentUpdated core (fixed state transiton issue in D3D11) (diff)
downloadDiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.tar.gz
DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.zip
Added explicit control over resource transitions in draw command
Added explicit static resource binding initialization in SRB objects
Diffstat (limited to 'Tests/TestApp/src/TestBufferAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestBufferAccess.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp
index d881b3a..4ae28b2 100644
--- a/Tests/TestApp/src/TestBufferAccess.cpp
+++ b/Tests/TestApp/src/TestBufferAccess.cpp
@@ -134,6 +134,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
PipelineStateDesc PSODesc;
+ PSODesc.Name = "Test buffer access PSO";
PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = False;
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;