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authorEgor Yusov <egor.yusov@gmail.com>2018-02-15 07:22:18 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-15 07:22:18 +0000
commit5c9450e283d0889987e39ebd13b5a29c110d9e88 (patch)
treefc8c9eb710106d57fe0f18816da9948d10ad7832 /Tests/TestApp/src/TestCreateObjFromNativeResGL.cpp
parentFixed formatting of cmake files + some minor updates (diff)
downloadDiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.tar.gz
DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.zip
Added tests
Diffstat (limited to 'Tests/TestApp/src/TestCreateObjFromNativeResGL.cpp')
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+/* Copyright 2015-2017 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "pch.h"
+
+#if PLATFORM_WIN32
+
+# ifndef GLEW_STATIC
+# define GLEW_STATIC // Must be defined to use static version of glew
+# endif
+# include "GL/glew.h"
+ #elif PLATFORM_LINUX
+
+# ifndef GLEW_STATIC
+# define GLEW_STATIC // Must be defined to use static version of glew
+# endif
+# ifndef GLEW_NO_GLU
+# define GLEW_NO_GLU
+# endif
+
+# include "GL/glew.h"
+
+ // Undefine beautiful defines from GL/glx.h -> X11/Xlib.h
+# ifdef Bool
+# undef Bool
+# endif
+# ifdef True
+# undef True
+# endif
+# ifdef False
+# undef False
+# endif
+# ifdef Status
+# undef Status
+# endif
+# ifdef Success
+# undef Success
+# endif
+
+#elif PLATFORM_MACOS
+
+# ifndef GLEW_STATIC
+# define GLEW_STATIC // Must be defined to use static version of glew
+# endif
+# ifndef GLEW_NO_GLU
+# define GLEW_NO_GLU
+# endif
+
+# include "GL/glew.h"
+
+#elif PLATFORM_ANDROID
+
+# include <GLES3/gl3.h>
+# include <GLES3/gl3ext.h>
+ // GLStubs must be included after GLFeatures!
+# include "GLStubsAndroid.h"
+
+#elif PLATFORM_IOS
+
+# include <OpenGLES/ES3/gl.h>
+# include "GLStubsIOS.h"
+
+#else
+# error Unsupported platform
+#endif
+
+#include "RenderDeviceGL.h"
+#include "TextureGL.h"
+#include "BufferGL.h"
+
+#include "Errors.h"
+#include "TestCreateObjFromNativeResGL.h"
+
+using namespace Diligent;
+
+void TestCreateObjFromNativeResGL::CreateTexture(Diligent::ITexture *pTexture)
+{
+#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
+ RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
+ const auto &SrcTexDesc = pTexture->GetDesc();
+ if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
+ return;
+
+ RefCntAutoPtr<ITextureGL> pTextureGL(pTexture, IID_TextureGL);
+ auto GLHandle = pTextureGL->GetGLTextureHandle();
+ RefCntAutoPtr<ITexture> pAttachedTexture;
+ auto TmpTexDesc = SrcTexDesc;
+ TmpTexDesc.Width = 0;
+ TmpTexDesc.Height = 0;
+ TmpTexDesc.MipLevels = 0;
+ TmpTexDesc.Format = TEX_FORMAT_UNKNOWN;
+ pDeviceGL->CreateTextureFromGLHandle(GLHandle, TmpTexDesc, &pAttachedTexture);
+
+ const auto &TestTexDesc = pAttachedTexture->GetDesc();
+ VERIFY_EXPR(TestTexDesc == SrcTexDesc);
+ RefCntAutoPtr<ITextureGL> pAttachedTextureGL(pAttachedTexture, IID_TextureGL);
+ VERIFY_EXPR(pAttachedTextureGL->GetGLTextureHandle() == GLHandle);
+ VERIFY_EXPR(pAttachedTextureGL->GetBindTarget() == pTextureGL->GetBindTarget());
+ VERIFY_EXPR( reinterpret_cast<size_t>(pAttachedTextureGL->GetNativeHandle()) == GLHandle);
+#endif
+}
+
+void TestCreateObjFromNativeResGL::CreateBuffer(Diligent::IBuffer *pBuffer)
+{
+#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
+ RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
+ const auto &SrcBuffDesc = pBuffer->GetDesc();
+ RefCntAutoPtr<IBufferGL> pBufferGL(pBuffer, IID_BufferGL);
+ auto GLBufferHandle = pBufferGL->GetGLBufferHandle();
+
+ RefCntAutoPtr<IBuffer> pBufferFromNativeGLHandle;
+ pDeviceGL->CreateBufferFromGLHandle(GLBufferHandle, SrcBuffDesc, &pBufferFromNativeGLHandle);
+
+ const auto &TestBufferDesc = pBufferFromNativeGLHandle->GetDesc();
+ VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
+
+ RefCntAutoPtr<IBufferGL> pTestBufferGL(pBufferFromNativeGLHandle, IID_BufferGL);
+ VERIFY_EXPR(pTestBufferGL->GetGLBufferHandle() == GLBufferHandle);
+ VERIFY_EXPR( reinterpret_cast<size_t>(pTestBufferGL->GetNativeHandle()) == GLBufferHandle);
+#endif
+}