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authorEgor Yusov <egor.yusov@gmail.com>2018-07-05 22:27:39 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-07-05 22:27:39 +0000
commit9a8b1ce5926ba32be80cc3a2a308b9e054c1f781 (patch)
tree9c254c01d925e5121d5663f04f7de327f996922f /Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp
parentUpdated broken shader & comput shader tests (diff)
downloadDiligentEngine-9a8b1ce5926ba32be80cc3a2a308b9e054c1f781.tar.gz
DiligentEngine-9a8b1ce5926ba32be80cc3a2a308b9e054c1f781.zip
Updated test app
Diffstat (limited to 'Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp')
-rw-r--r--Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp90
1 files changed, 44 insertions, 46 deletions
diff --git a/Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp b/Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp
index 548286c..37d295a 100644
--- a/Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp
+++ b/Tests/TestApp/src/TestCreateObjFromNativeResVK.cpp
@@ -10,9 +10,9 @@
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
*
- * In no event and under no legal theory, whether in tort (including negligence),
+ * In no event and under no legal theory, whether in tort (including neVkigence),
* contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * and grossly neVkigent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
@@ -23,9 +23,13 @@
#include "pch.h"
-//#include "RenderDeviceGL.h"
-//#include "TextureGL.h"
-//#include "BufferGL.h"
+#if VULKAN_SUPPORTED
+#include "vulkan.h"
+#endif
+
+#include "RenderDeviceVk.h"
+#include "TextureVk.h"
+#include "BufferVk.h"
#include "Errors.h"
#include "TestCreateObjFromNativeResVK.h"
@@ -34,49 +38,43 @@ using namespace Diligent;
void TestCreateObjFromNativeResVK::CreateTexture(Diligent::ITexture *pTexture)
{
-//#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
-// RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
-// const auto &SrcTexDesc = pTexture->GetDesc();
-// if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
-// return;
-//
-// RefCntAutoPtr<ITextureGL> pTextureGL(pTexture, IID_TextureGL);
-// auto GLHandle = pTextureGL->GetGLTextureHandle();
-// RefCntAutoPtr<ITexture> pAttachedTexture;
-// auto TmpTexDesc = SrcTexDesc;
-// TmpTexDesc.Width = 0;
-// TmpTexDesc.Height = 0;
-// TmpTexDesc.MipLevels = 0;
-// TmpTexDesc.Format = TEX_FORMAT_UNKNOWN;
-// pDeviceGL->CreateTextureFromGLHandle(GLHandle, TmpTexDesc, &pAttachedTexture);
-// ++m_NumTexturesCreated;
-//
-// const auto &TestTexDesc = pAttachedTexture->GetDesc();
-// VERIFY_EXPR(TestTexDesc == SrcTexDesc);
-// RefCntAutoPtr<ITextureGL> pAttachedTextureGL(pAttachedTexture, IID_TextureGL);
-// VERIFY_EXPR(pAttachedTextureGL->GetGLTextureHandle() == GLHandle);
-// VERIFY_EXPR(pAttachedTextureGL->GetBindTarget() == pTextureGL->GetBindTarget());
-// VERIFY_EXPR( reinterpret_cast<size_t>(pAttachedTextureGL->GetNativeHandle()) == GLHandle);
-//#endif
+#if VULKAN_SUPPORTED
+ RefCntAutoPtr<IRenderDeviceVk> pDeviceVk(m_pDevice, IID_RenderDeviceVk);
+ const auto& SrcTexDesc = pTexture->GetDesc();
+ if (SrcTexDesc.Type == RESOURCE_DIM_TEX_CUBE_ARRAY)
+ return;
+
+ RefCntAutoPtr<ITextureVk> pTextureVk(pTexture, IID_TextureVk);
+ auto VkHandle = pTextureVk->GetVkImage();
+ RefCntAutoPtr<ITexture> pAttachedTexture;
+ pDeviceVk->CreateTextureFromVulkanImage(VkHandle, SrcTexDesc, &pAttachedTexture);
+ ++m_NumTexturesCreated;
+
+ const auto& TestTexDesc = pAttachedTexture->GetDesc();
+ VERIFY_EXPR(TestTexDesc == SrcTexDesc);
+ RefCntAutoPtr<ITextureVk> pAttachedTextureVk(pAttachedTexture, IID_TextureVk);
+ VERIFY_EXPR(pAttachedTextureVk->GetVkImage() == VkHandle);
+ VERIFY_EXPR( reinterpret_cast<VkImage>(pAttachedTextureVk->GetNativeHandle()) == VkHandle);
+#endif
}
void TestCreateObjFromNativeResVK::CreateBuffer(Diligent::IBuffer *pBuffer)
{
-//#if PLATFORM_WIN32 || PLATFORM_LINUX || PLATFORM_ANDROID
-// RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_pDevice, IID_RenderDeviceGL);
-// const auto &SrcBuffDesc = pBuffer->GetDesc();
-// RefCntAutoPtr<IBufferGL> pBufferGL(pBuffer, IID_BufferGL);
-// auto GLBufferHandle = pBufferGL->GetGLBufferHandle();
-//
-// RefCntAutoPtr<IBuffer> pBufferFromNativeGLHandle;
-// pDeviceGL->CreateBufferFromGLHandle(GLBufferHandle, SrcBuffDesc, &pBufferFromNativeGLHandle);
-// ++m_NumBuffersCreated;
-//
-// const auto &TestBufferDesc = pBufferFromNativeGLHandle->GetDesc();
-// VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
-//
-// RefCntAutoPtr<IBufferGL> pTestBufferGL(pBufferFromNativeGLHandle, IID_BufferGL);
-// VERIFY_EXPR(pTestBufferGL->GetGLBufferHandle() == GLBufferHandle);
-// VERIFY_EXPR( reinterpret_cast<size_t>(pTestBufferGL->GetNativeHandle()) == GLBufferHandle);
-//#endif
+#if VULKAN_SUPPORTED
+ RefCntAutoPtr<IRenderDeviceVk> pDeviceVk(m_pDevice, IID_RenderDeviceVk);
+ const auto &SrcBuffDesc = pBuffer->GetDesc();
+ RefCntAutoPtr<IBufferVk> pBufferVk(pBuffer, IID_BufferVk);
+ auto VkBufferHandle = pBufferVk->GetVkBuffer();
+
+ RefCntAutoPtr<IBuffer> pBufferFromNativeVkHandle;
+ pDeviceVk->CreateBufferFromVulkanResource(VkBufferHandle, SrcBuffDesc, &pBufferFromNativeVkHandle);
+ ++m_NumBuffersCreated;
+
+ const auto &TestBufferDesc = pBufferFromNativeVkHandle->GetDesc();
+ VERIFY_EXPR(TestBufferDesc == SrcBuffDesc);
+
+ RefCntAutoPtr<IBufferVk> pTestBufferVk(pBufferFromNativeVkHandle, IID_BufferVk);
+ VERIFY_EXPR(pTestBufferVk->GetVkBuffer() == VkBufferHandle);
+ VERIFY_EXPR( reinterpret_cast<VkBuffer>(pTestBufferVk->GetNativeHandle()) == VkBufferHandle);
+#endif
}