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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-02-15 07:22:18 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-02-15 07:22:18 +0000 |
| commit | 5c9450e283d0889987e39ebd13b5a29c110d9e88 (patch) | |
| tree | fc8c9eb710106d57fe0f18816da9948d10ad7832 /Tests/TestApp/src/TestGeometryShader.cpp | |
| parent | Fixed formatting of cmake files + some minor updates (diff) | |
| download | DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.tar.gz DiligentEngine-5c9450e283d0889987e39ebd13b5a29c110d9e88.zip | |
Added tests
Diffstat (limited to 'Tests/TestApp/src/TestGeometryShader.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestGeometryShader.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/Tests/TestApp/src/TestGeometryShader.cpp b/Tests/TestApp/src/TestGeometryShader.cpp new file mode 100644 index 0000000..9492c93 --- /dev/null +++ b/Tests/TestApp/src/TestGeometryShader.cpp @@ -0,0 +1,86 @@ +/* Copyright 2015-2017 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +// EngineSandbox.cpp : Defines the entry point for the application. +// + +#include "pch.h" +#include "TestGeometryShader.h" +#include "MapHelper.h" +#include "BasicShaderSourceStreamFactory.h" + +using namespace Diligent; + +void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext) +{ + m_pDeviceContext = pDeviceContext; + + ShaderCreationAttribs CreationAttrs; + BasicShaderSourceStreamFactory BasicSSSFactory; + CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory; + CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; + + RefCntAutoPtr<Diligent::IShader> pVS, pGS, pPS; + { + CreationAttrs.FilePath = "Shaders\\GSTestDX.vsh"; + CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX; + pDevice->CreateShader( CreationAttrs, &pVS ); + } + + { + CreationAttrs.FilePath = "Shaders\\GSTestDX.gsh"; + CreationAttrs.Desc.ShaderType = SHADER_TYPE_GEOMETRY; + pDevice->CreateShader( CreationAttrs, &pGS ); + } + + { + CreationAttrs.FilePath = "Shaders\\GSTestDX.psh"; + CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL; + pDevice->CreateShader( CreationAttrs, &pPS ); + } + + PipelineStateDesc PSODesc; + PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = False; + PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE; + PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False; + PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False; + PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB; + PSODesc.GraphicsPipeline.NumRenderTargets = 1; + PSODesc.GraphicsPipeline.pPS = pPS; + PSODesc.GraphicsPipeline.pVS = pVS; + PSODesc.GraphicsPipeline.pGS = pGS; + PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_POINT; + + pDevice->CreatePipelineState( PSODesc, &m_pPSO ); +} + +void TestGeometryShader::Draw() +{ + m_pDeviceContext->SetPipelineState(m_pPSO); + m_pDeviceContext->CommitShaderResources(nullptr, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); + + Diligent::DrawAttribs DrawAttrs; + DrawAttrs.Topology = Diligent::PRIMITIVE_TOPOLOGY_POINT_LIST; + DrawAttrs.NumVertices = 2; // Draw 2 triangles + m_pDeviceContext->Draw(DrawAttrs); +} |
