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authorEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-02-09 23:06:00 +0000
commit3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch)
tree17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/TestSeparateTextureSampler.cpp
parentUpdated core (fixed dynamic heap master block counting issue). (diff)
downloadDiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz
DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/TestSeparateTextureSampler.cpp')
-rw-r--r--Tests/TestApp/src/TestSeparateTextureSampler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
index ab55c94..26f48ef 100644
--- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp
+++ b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
@@ -114,7 +114,7 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I
TexDesc.Usage = USAGE_DEFAULT;
TexDesc.BindFlags = BIND_SHADER_RESOURCE;
RefCntAutoPtr<ITexture> pTexture;
- pDevice->CreateTexture( TexDesc, TextureData(), &pTexture );
+ pDevice->CreateTexture( TexDesc, nullptr, &pTexture );
RefCntAutoPtr<ISampler> pSampler;
pDevice->CreateSampler( SamplerDesc{}, &pSampler );
@@ -148,7 +148,7 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I
RenderTargetDesc.Format = TEX_FORMAT_RGBA8_UNORM;
RenderTargetDesc.Name = "TestSeparateTextureSampler: test render target";
RefCntAutoPtr<ITexture> pRenderTarget;
- pDevice->CreateTexture(RenderTargetDesc, TextureData{}, &pRenderTarget);
+ pDevice->CreateTexture(RenderTargetDesc, nullptr, &pRenderTarget);
ITextureView* pRTV[] = {pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET)};
pContext->SetRenderTargets(1, pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);