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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 22:41:17 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-12 22:41:17 +0000 |
| commit | 80bfa52139976bd51b43c58e9576d379fe9f8a14 (patch) | |
| tree | 3d7663ef18296eb5cc6de7fedeb8a1fc1e4d372f /Tests/TestApp/src/TestSeparateTextureSampler.cpp | |
| parent | Updated core & tools. Fixed https://github.com/DiligentGraphics/DiligentEngin... (diff) | |
| download | DiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.tar.gz DiligentEngine-80bfa52139976bd51b43c58e9576d379fe9f8a14.zip | |
Updated submodules (added unit tests). Reworked TestApp
Diffstat (limited to 'Tests/TestApp/src/TestSeparateTextureSampler.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestSeparateTextureSampler.cpp | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp deleted file mode 100644 index 3977023..0000000 --- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp +++ /dev/null @@ -1,177 +0,0 @@ -/* Copyright 2019 Diligent Graphics LLC - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS. - * - * In no event and under no legal theory, whether in tort (including negligence), - * contract, or otherwise, unless required by applicable law (such as deliberate - * and grossly negligent acts) or agreed to in writing, shall any Contributor be - * liable for any damages, including any direct, indirect, special, incidental, - * or consequential damages of any character arising as a result of this License or - * out of the use or inability to use the software (including but not limited to damages - * for loss of goodwill, work stoppage, computer failure or malfunction, or any and - * all other commercial damages or losses), even if such Contributor has been advised - * of the possibility of such damages. - */ - -// EngineSandbox.cpp : Defines the entry point for the application. -// - -#include "pch.h" -#include "TestSeparateTextureSampler.h" - -static const char g_VSShaderSource[] = -R"( -void VSMain(out float4 pos : SV_POSITION) -{ - pos = float4(0.0, 0.0, 0.0, 0.0); -} -)"; - -static const char g_PSShaderSource[] = -R"( - -Texture2D g_Tex; -SamplerState g_Sam; -Texture2D g_Tex2; -SamplerState g_Sam2; -SamplerState g_Sam3[2]; -SamplerState g_Sam4[2]; - -void PSMain(out float4 col : SV_TARGET) -{ - col = g_Tex.Sample(g_Sam, float2(0.5, 0.5)) + - g_Tex2.Sample(g_Sam2, float2(0.5, 0.5)) + - g_Tex2.Sample(g_Sam3[0], float2(0.5, 0.5)) + - g_Tex2.Sample(g_Sam3[1], float2(0.5, 0.5)) + - g_Tex2.Sample(g_Sam4[0], float2(0.5, 0.5)) + - g_Tex2.Sample(g_Sam4[1], float2(0.5, 0.5)); -} -)"; - -using namespace Diligent; - -TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, IDeviceContext *pContext) : - UnitTestBase("Test separate texture sampler") -{ - if (pDevice->GetDeviceCaps().IsD3DDevice() || pDevice->GetDeviceCaps().IsVulkanDevice()) - { - ShaderCreateInfo Attrs; - Attrs.Source = g_VSShaderSource; - Attrs.EntryPoint = "VSMain"; - Attrs.Desc.ShaderType = SHADER_TYPE_VERTEX; - Attrs.Desc.Name = "VSMain (TestSeparateTextureSampler)"; - Attrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL; - RefCntAutoPtr<IShader> pVS; - pDevice->CreateShader(Attrs, &pVS); - - Attrs.Source = g_PSShaderSource; - Attrs.EntryPoint = "PSMain"; - Attrs.Desc.ShaderType = SHADER_TYPE_PIXEL; - Attrs.Desc.Name = "PSMain (TestSeparateTextureSampler)"; - - RefCntAutoPtr<IShader> pPS; - pDevice->CreateShader(Attrs, &pPS); - - PipelineStateDesc PSODesc; - PSODesc.GraphicsPipeline.pVS = pVS; - PSODesc.GraphicsPipeline.pPS = pPS; - PSODesc.GraphicsPipeline.PrimitiveTopology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - PSODesc.GraphicsPipeline.NumRenderTargets = 1; - PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM; - PSODesc.GraphicsPipeline.DSVFormat = TEX_FORMAT_UNKNOWN; - PSODesc.GraphicsPipeline.DepthStencilDesc.DepthEnable = false; - - ShaderResourceVariableDesc Vars[] = - { - {SHADER_TYPE_PIXEL, "g_Tex", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE}, - {SHADER_TYPE_PIXEL, "g_Sam", SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC}, - {SHADER_TYPE_PIXEL, "g_Tex2", SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC}, - {SHADER_TYPE_PIXEL, "g_Sam2", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE}, - {SHADER_TYPE_PIXEL, "g_Sam4", SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE} - }; - PSODesc.ResourceLayout.Variables = Vars; - PSODesc.ResourceLayout.NumVariables = _countof(Vars); - - StaticSamplerDesc StaticSamplers[] = - { - {SHADER_TYPE_PIXEL, "g_Sam2", SamplerDesc{}} - }; - PSODesc.ResourceLayout.StaticSamplers = StaticSamplers; - PSODesc.ResourceLayout.NumStaticSamplers = _countof(StaticSamplers); - - RefCntAutoPtr<IPipelineState> pPSO; - pDevice->CreatePipelineState(PSODesc, &pPSO); - - TextureDesc TexDesc; - TexDesc.Name = "Separate sampler texture test"; - TexDesc.Type = RESOURCE_DIM_TEX_2D; - TexDesc.Width = 256; - TexDesc.Height = 256; - TexDesc.Format = TEX_FORMAT_RGBA8_UNORM; - TexDesc.Usage = USAGE_DEFAULT; - TexDesc.BindFlags = BIND_SHADER_RESOURCE; - RefCntAutoPtr<ITexture> pTexture; - pDevice->CreateTexture( TexDesc, nullptr, &pTexture ); - - RefCntAutoPtr<ISampler> pSampler; - pDevice->CreateSampler( SamplerDesc{}, &pSampler ); - IDeviceObject* ppSamplers[2] = {pSampler, pSampler}; - pPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Sam3")->SetArray(ppSamplers, 0, 2); - - RefCntAutoPtr<IShaderResourceBinding> pSRB; - pPSO->CreateShaderResourceBinding(&pSRB, true); - - pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Tex")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); - pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam")->Set(pSampler); - pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam4")->SetArray(ppSamplers, 0, 2); - pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Tex2")->Set(pTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)); - VERIFY_EXPR(pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Sam2") == nullptr); - - auto VarCount = pSRB->GetVariableCount(SHADER_TYPE_PIXEL); - VERIFY_EXPR(VarCount == 4); - for(Uint32 v=0; v < VarCount; ++v) - { - auto* pVar = pSRB->GetVariableByIndex(SHADER_TYPE_PIXEL, v); - VERIFY_EXPR(pVar->GetIndex() == v); - VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); - VERIFY_EXPR(pVar == pVar2); - (void)pVar2; - } - - TextureDesc RenderTargetDesc; - RenderTargetDesc.Type = RESOURCE_DIM_TEX_2D; - RenderTargetDesc.Width = 256; - RenderTargetDesc.Height = 256; - RenderTargetDesc.BindFlags = BIND_RENDER_TARGET | BIND_SHADER_RESOURCE; - RenderTargetDesc.Format = TEX_FORMAT_RGBA8_UNORM; - RenderTargetDesc.Name = "TestSeparateTextureSampler: test render target"; - RefCntAutoPtr<ITexture> pRenderTarget; - pDevice->CreateTexture(RenderTargetDesc, nullptr, &pRenderTarget); - - ITextureView* pRTV[] = {pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET)}; - pContext->SetRenderTargets(1, pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - float Zero[4] = {}; - pContext->ClearRenderTarget(pRTV[0], Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY); - pContext->SetPipelineState(pPSO); - pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - DrawAttribs DrawAttrs(3, DRAW_FLAG_VERIFY_ALL); - pContext->Draw(DrawAttrs); - - pContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); - - SetStatus(TestResult::Succeeded); - } - else - { - SetStatus(TestResult::Skipped); - } -} |
