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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-05 16:12:06 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-05 16:12:06 +0000 |
| commit | 91db4f0dfc635efd7ec09081074145ca42b15e5a (patch) | |
| tree | 027b14457c8246f70a8525043078bbbe5ab3bc9f /Tests/TestApp/src/TestShaderResArrays.cpp | |
| parent | Reworked Tutorial 12 (diff) | |
| download | DiligentEngine-91db4f0dfc635efd7ec09081074145ca42b15e5a.tar.gz DiligentEngine-91db4f0dfc635efd7ec09081074145ca42b15e5a.zip | |
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderResourceBinding::GetVariable
Diffstat (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResArrays.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 33e259f..28c5c70 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -168,19 +168,19 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext //pVS->BindResources(m_pResourceMapping, 0); IDeviceObject *ppSRVs[] = {m_pTextures[3]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}; m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING); - m_pPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1); + m_pPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2DTest2")->SetArray( ppSRVs, 1, 1); m_pSRB->InitializeStaticResources(); m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC); ppSRVs[0] = m_pTextures[4]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE); - m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1); + m_pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1); } void TestShaderResArrays::Draw() { m_pDeviceContext->SetPipelineState(m_pPSO); IDeviceObject *ppSRVs[] = {m_pTextures[7]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)}; - m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D")->SetArray(ppSRVs, 1, 1); + m_pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D")->SetArray(ppSRVs, 1, 1); m_pDeviceContext->CommitShaderResources(m_pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); |
