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authorEgor Yusov <egor.yusov@gmail.com>2019-10-20 01:56:10 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-10-20 01:56:10 +0000
commit96cc8e90a6659f1c21b12af74f646e92a2fb377c (patch)
tree59a21a2a28a1e375676b2183829cbb31ab468f62 /Tests/TestApp/src/TestShaderResArrays.cpp
parentUpdated API version to 240034 (diff)
downloadDiligentEngine-96cc8e90a6659f1c21b12af74f646e92a2fb377c.tar.gz
DiligentEngine-96cc8e90a6659f1c21b12af74f646e92a2fb377c.zip
Updated core (API version 240035) and shader res array test
Diffstat (limited to 'Tests/TestApp/src/TestShaderResArrays.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 63ab383..79029c3 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -42,7 +42,7 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory(nullptr, &pShaderSourceFactory);
CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory;
CreationAttrs.UseCombinedTextureSamplers = true;
-
+ CreationAttrs.HLSLVersion = ShaderCreateInfo::ShaderVersion{5, 0};
RefCntAutoPtr<Diligent::IShader> pVS, pPS;
{
CreationAttrs.Desc.Name = "TestShaderResArrays: VS";