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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-03 01:42:16 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-03 01:42:16 +0000 |
| commit | 017f5133606d1e9c433048a8e50b9648fff2b81f (patch) | |
| tree | 2bda8756ff59b53852a587c6133df3d7347f9f29 /Tests/TestApp/src/TestShaderResourceLayout.cpp | |
| parent | Fixed linux build error (diff) | |
| download | DiligentEngine-017f5133606d1e9c433048a8e50b9648fff2b81f.tar.gz DiligentEngine-017f5133606d1e9c433048a8e50b9648fff2b81f.zip | |
Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODE
Diffstat (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResourceLayout.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index c12c039..e5b74d4 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -390,7 +390,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev pSRB->BindResources(SHADER_TYPE_PIXEL | SHADER_TYPE_VERTEX, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC); pContext->SetPipelineState(pTestPSO); - pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); + pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); DrawAttribs DrawAttrs; DrawAttrs.Flags = DRAW_FLAG_VERIFY_STATES; @@ -403,7 +403,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_SamArr_dyn")->SetArray(pSams+1, 1, 3); pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Dyn")->Set(pUBs[1]); pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2DStorageImgArr_Dyn")->SetArray(pUAVs+1, 1, 1); - pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); + pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION); pContext->Draw(DrawAttrs); { |
