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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-11-24 19:15:28 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-11-24 19:15:28 +0000 |
| commit | 82198dc5b8284382d27d5f6776fb2531b805a83e (patch) | |
| tree | 6734be86fdf30c87a7d244e13133bc2bcf7452d2 /Tests/TestApp/src/TestShaderResourceLayout.cpp | |
| parent | Updated core (fixed state transiton issue in D3D11) (diff) | |
| download | DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.tar.gz DiligentEngine-82198dc5b8284382d27d5f6776fb2531b805a83e.zip | |
Added explicit control over resource transitions in draw command
Added explicit static resource binding initialization in SRB objects
Diffstat (limited to 'Tests/TestApp/src/TestShaderResourceLayout.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderResourceLayout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp index a92c4e7..51ebeac 100644 --- a/Tests/TestApp/src/TestShaderResourceLayout.cpp +++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp @@ -321,7 +321,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev VERIFY_EXPR(pTestPSO); RefCntAutoPtr<IShaderResourceBinding> pSRB; - pTestPSO->CreateShaderResourceBinding(&pSRB); + pTestPSO->CreateShaderResourceBinding(&pSRB, true); pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_sepTex2DArr_static"); |
