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authorEgor Yusov <egor.yusov@gmail.com>2018-08-27 00:09:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-08-27 00:09:03 +0000
commit57b27983564952bee0100dcce350361aa32c9494 (patch)
tree99b7ff2a9464ad236578ea725bd7b1b8d858099a /Tests/TestApp/src/TestShaderVarAccess.cpp
parentUpdated readme: organized projects into a table (diff)
downloadDiligentEngine-57b27983564952bee0100dcce350361aa32c9494.tar.gz
DiligentEngine-57b27983564952bee0100dcce350361aa32c9494.zip
Updated core & tools (implemented raw buffers plus other improvements)
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp24
1 files changed, 18 insertions, 6 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 5949dff..78791bf 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -124,26 +124,38 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
RefCntAutoPtr<IBuffer> pFormattedBuff0, pFormattedBuff[4];
IDeviceObject *pFormattedBuffSRV = nullptr, *pFormattedBuffUAV[4] = {}, *pFormattedBuffSRVs[4] = {};
+ RefCntAutoPtr<IBufferView> spFormattedBuffSRV, spFormattedBuffUAV[4], spFormattedBuffSRVs[4];
{
Diligent::BufferDesc TxlBuffDesc;
TxlBuffDesc.Name = "Uniform texel buffer test";
TxlBuffDesc.uiSizeInBytes = 256;
TxlBuffDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_UNORDERED_ACCESS;
TxlBuffDesc.Usage = USAGE_DEFAULT;
- TxlBuffDesc.Format.ValueType = VT_FLOAT32;
- TxlBuffDesc.Format.NumComponents = 4;
- TxlBuffDesc.Format.IsNormalized = false;
+ TxlBuffDesc.ElementByteStride = 16;
TxlBuffDesc.Mode = BUFFER_MODE_FORMATTED;
pDevice->CreateBuffer(TxlBuffDesc, BufferData{}, &pFormattedBuff0);
- pFormattedBuffSRV = pFormattedBuff0->GetDefaultView(BUFFER_VIEW_SHADER_RESOURCE);
+
+ Diligent::BufferViewDesc ViewDesc;
+ ViewDesc.ViewType = BUFFER_VIEW_SHADER_RESOURCE;
+ ViewDesc.Format.ValueType = VT_FLOAT32;
+ ViewDesc.Format.NumComponents = 4;
+ ViewDesc.Format.IsNormalized = false;
+ pFormattedBuff0->CreateView(ViewDesc, &spFormattedBuffSRV);
+ pFormattedBuffSRV = spFormattedBuffSRV;
for(size_t i=0; i < _countof(pFormattedBuff); ++i)
{
TxlBuffDesc.Name = "UAV buffer test";
TxlBuffDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_UNORDERED_ACCESS;
pDevice->CreateBuffer(TxlBuffDesc, BufferData{}, &(pFormattedBuff[i]));
- pFormattedBuffUAV[i] = pFormattedBuff[i]->GetDefaultView(BUFFER_VIEW_UNORDERED_ACCESS);
- pFormattedBuffSRVs[i] = pFormattedBuff[i]->GetDefaultView(BUFFER_VIEW_SHADER_RESOURCE);
+
+ ViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS;
+ pFormattedBuff[i]->CreateView(ViewDesc, &(spFormattedBuffUAV[i]));
+ pFormattedBuffUAV[i] = spFormattedBuffUAV[i];
+
+ ViewDesc.ViewType = BUFFER_VIEW_SHADER_RESOURCE;
+ pFormattedBuff[i]->CreateView(ViewDesc, &(spFormattedBuffSRVs[i]));
+ pFormattedBuffSRVs[i] = spFormattedBuffSRVs[i];
}
}