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authorEgor Yusov <egor.yusov@gmail.com>2019-03-05 03:28:17 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-05 03:28:17 +0000
commit61462a9c4091bb02bcfedad6e75edf5ddaaeb7a3 (patch)
tree51b38cc82c5311280422ff71cf3603780baead44 /Tests/TestApp/src/TestShaderVarAccess.cpp
parentFixed error message in TestShaderResourceLayout (diff)
downloadDiligentEngine-61462a9c4091bb02bcfedad6e75edf5ddaaeb7a3.tar.gz
DiligentEngine-61462a9c4091bb02bcfedad6e75edf5ddaaeb7a3.zip
Updated Shader res layout & shader var access tests
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp48
1 files changed, 47 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 8f9b5e9..0205444 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -251,11 +251,17 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_Static->GetName()));
tex2D_Static->Set(pSRVs[0]);
+ auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static_sampler");
+ VERIFY_EXPR(tex2D_Static_sampler == nullptr);
+
auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr");
VERIFY_EXPR(tex2D_StaticArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_StaticArr->GetName()));
tex2D_StaticArr->SetArray(pSRVs, 0, 2);
+ auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr_sampler");
+ VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr);
+
auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat");
VERIFY_EXPR(UniformBuff_Stat->GetArraySize() == 1);
VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat->GetName()));
@@ -282,6 +288,11 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Mut == nullptr);
auto tex2D_Dyn = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn");
VERIFY_EXPR(tex2D_Dyn == nullptr);
+ auto tex2D_Mut_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler");
+ VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
+ auto tex2D_Dyn_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler");
+ VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
+
auto NumVSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_VERTEX);
for(Uint32 v=0; v < NumVSVars; ++v)
@@ -303,11 +314,16 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_Static->GetName()));
tex2D_Static->Set(pSRVs[0]);
+ auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static_sampler");
+ VERIFY_EXPR(tex2D_Static_sampler == nullptr);
+
auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr");
VERIFY_EXPR(tex2D_StaticArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetName()));
tex2D_StaticArr->SetArray(pSRVs, 0, 2);
-
+ auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler");
+ VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr);
+
auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat");
VERIFY_EXPR(UniformBuff_Stat->GetArraySize() == 1);
VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat->GetName()));
@@ -350,6 +366,11 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Mut == nullptr);
auto tex2D_Dyn = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn");
VERIFY_EXPR(tex2D_Dyn == nullptr);
+ auto tex2D_Mut_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler");
+ VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
+ auto tex2D_Dyn_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler");
+ VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
+
auto NumPSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL);
for(Uint32 v=0; v < NumPSVars; ++v)
@@ -371,21 +392,33 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Mut->GetName()));
tex2D_Mut->Set(pSRVs[0]);
+ auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler");
+ VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
+
auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr");
VERIFY_EXPR(tex2D_MutArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_MutArr->GetName()));
tex2D_MutArr->SetArray(pSRVs, 0, 2);
+ auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr_sampler");
+ VERIFY_EXPR(tex2D_MutArr_sampler == nullptr);
+
auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn");
VERIFY_EXPR(tex2D_Dyn->GetArraySize() == 1);
VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Dyn->GetName()));
tex2D_Dyn->Set(pSRVs[0]);
+ auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn_sampler");
+ VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
+
auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr");
VERIFY_EXPR(tex2D_DynArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_DynArr->GetName()));
tex2D_DynArr->SetArray(pSRVs, 0, 2);
+ auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler");
+ VERIFY_EXPR(tex2D_DynArr_sampler == nullptr);
+
auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Mut");
VERIFY_EXPR(UniformBuff_Mut->GetArraySize() == 1);
VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Mut->GetName()));
@@ -432,21 +465,34 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Mut->GetName()));
tex2D_Mut->Set(pRWTexSRVs[4]);
+ auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler");
+ VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
+
auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr");
VERIFY_EXPR(tex2D_MutArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_MutArr->GetName()));
tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2);
+ auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler");
+ VERIFY_EXPR(tex2D_MutArr_sampler == nullptr);
+
auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn");
VERIFY_EXPR(tex2D_Dyn->GetArraySize() == 1);
VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Dyn->GetName()));
tex2D_Dyn->Set(pRWTexSRVs[7]);
+ auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler");
+ VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
+
auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr");
VERIFY_EXPR(tex2D_DynArr->GetArraySize() == 2);
VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_DynArr->GetName()));
tex2D_DynArr->SetArray(pSRVs, 0, 2);
+ auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler");
+ VERIFY_EXPR(tex2D_DynArr_sampler == nullptr);
+
+
auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Mut");
VERIFY_EXPR(UniformBuff_Mut->GetArraySize() == 1);
VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Mut->GetName()));