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authorEgor Yusov <egor.yusov@gmail.com>2019-10-29 06:32:59 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-10-29 06:32:59 +0000
commit8536ad3b42d135fcbab23229316827eae616c87d (patch)
treeb1fc72c262669309e91cd9e67b89b986e1f4ad42 /Tests/TestApp/src/TestShaderVarAccess.cpp
parentUpdated samples (fixed gcc error in NuklearDemo) (diff)
downloadDiligentEngine-8536ad3b42d135fcbab23229316827eae616c87d.tar.gz
DiligentEngine-8536ad3b42d135fcbab23229316827eae616c87d.zip
Fixed few clang warnings
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 15f1941..6b54846 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -356,7 +356,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name));
tex2D_StaticArr->SetArray(pSRVs, 0, 2);
auto tex2D_StaticArr_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler");
- VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr);
+ VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); (void)tex2D_StaticArr_sampler;
auto UniformBuff_Stat = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat");
VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1);
@@ -505,7 +505,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
tex2D_Mut->Set(pRWTexSRVs[4]);
auto tex2D_Mut_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler");
- VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
+ VERIFY_EXPR(tex2D_Mut_sampler == nullptr); (void)tex2D_Mut_sampler;
auto tex2D_MutArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr");
VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2);
@@ -513,7 +513,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2);
auto tex2D_MutArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler");
- VERIFY_EXPR(tex2D_MutArr_sampler == nullptr);
+ VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); (void)tex2D_MutArr_sampler;
auto tex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn");
VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1);
@@ -521,7 +521,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
tex2D_Dyn->Set(pRWTexSRVs[7]);
auto tex2D_Dyn_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler");
- VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
+ VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); (void)tex2D_Dyn_sampler;
auto tex2D_DynArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr");
VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2);
@@ -529,7 +529,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
tex2D_DynArr->SetArray(pSRVs, 0, 2);
auto tex2D_DynArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler");
- VERIFY_EXPR(tex2D_DynArr_sampler == nullptr);
+ VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); (void)tex2D_DynArr_sampler;
auto UniformBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Mut");
@@ -585,9 +585,9 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
rwBuff_Dyn->Set(pFormattedBuffUAV[2]);
auto tex2D_Static = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static");
- VERIFY_EXPR(tex2D_Static == nullptr);
+ VERIFY_EXPR(tex2D_Static == nullptr); (void)tex2D_Static;
auto UniformBuff_Stat = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat");
- VERIFY_EXPR(UniformBuff_Stat == nullptr);
+ VERIFY_EXPR(UniformBuff_Stat == nullptr); (void)UniformBuff_Stat;
}
@@ -600,7 +600,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(pVar->GetIndex() == v);
VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC);
auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name);
- VERIFY_EXPR(pVar == pVar2);
+ VERIFY_EXPR(pVar == pVar2); (void)pVar2; (void)pVar;
}
}