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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-10-29 06:32:59 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-10-29 06:32:59 +0000 |
| commit | 8536ad3b42d135fcbab23229316827eae616c87d (patch) | |
| tree | b1fc72c262669309e91cd9e67b89b986e1f4ad42 /Tests/TestApp/src/TestShaderVarAccess.cpp | |
| parent | Updated samples (fixed gcc error in NuklearDemo) (diff) | |
| download | DiligentEngine-8536ad3b42d135fcbab23229316827eae616c87d.tar.gz DiligentEngine-8536ad3b42d135fcbab23229316827eae616c87d.zip | |
Fixed few clang warnings
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderVarAccess.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp index 15f1941..6b54846 100644 --- a/Tests/TestApp/src/TestShaderVarAccess.cpp +++ b/Tests/TestApp/src/TestShaderVarAccess.cpp @@ -356,7 +356,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name)); tex2D_StaticArr->SetArray(pSRVs, 0, 2); auto tex2D_StaticArr_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler"); - VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); + VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); (void)tex2D_StaticArr_sampler; auto UniformBuff_Stat = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1); @@ -505,7 +505,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_Mut->Set(pRWTexSRVs[4]); auto tex2D_Mut_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); - VERIFY_EXPR(tex2D_Mut_sampler == nullptr); + VERIFY_EXPR(tex2D_Mut_sampler == nullptr); (void)tex2D_Mut_sampler; auto tex2D_MutArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr"); VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2); @@ -513,7 +513,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2); auto tex2D_MutArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler"); - VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); + VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); (void)tex2D_MutArr_sampler; auto tex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1); @@ -521,7 +521,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_Dyn->Set(pRWTexSRVs[7]); auto tex2D_Dyn_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler"); - VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); + VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); (void)tex2D_Dyn_sampler; auto tex2D_DynArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr"); VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2); @@ -529,7 +529,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext tex2D_DynArr->SetArray(pSRVs, 0, 2); auto tex2D_DynArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); - VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); + VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); (void)tex2D_DynArr_sampler; auto UniformBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Mut"); @@ -585,9 +585,9 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext rwBuff_Dyn->Set(pFormattedBuffUAV[2]); auto tex2D_Static = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static"); - VERIFY_EXPR(tex2D_Static == nullptr); + VERIFY_EXPR(tex2D_Static == nullptr); (void)tex2D_Static; auto UniformBuff_Stat = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); - VERIFY_EXPR(UniformBuff_Stat == nullptr); + VERIFY_EXPR(UniformBuff_Stat == nullptr); (void)UniformBuff_Stat; } @@ -600,7 +600,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); - VERIFY_EXPR(pVar == pVar2); + VERIFY_EXPR(pVar == pVar2); (void)pVar2; (void)pVar; } } |
