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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-04-05 16:12:06 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-04-05 16:12:06 +0000 |
| commit | 91db4f0dfc635efd7ec09081074145ca42b15e5a (patch) | |
| tree | 027b14457c8246f70a8525043078bbbe5ab3bc9f /Tests/TestApp/src/TestShaderVarAccess.cpp | |
| parent | Reworked Tutorial 12 (diff) | |
| download | DiligentEngine-91db4f0dfc635efd7ec09081074145ca42b15e5a.tar.gz DiligentEngine-91db4f0dfc635efd7ec09081074145ca42b15e5a.zip | |
Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderResourceBinding::GetVariable
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestShaderVarAccess.cpp | 232 |
1 files changed, 116 insertions, 116 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp index 8e2a440..4dd46b3 100644 --- a/Tests/TestApp/src/TestShaderVarAccess.cpp +++ b/Tests/TestApp/src/TestShaderVarAccess.cpp @@ -276,61 +276,61 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext { VERIFY_EXPR(pTestPSO->GetStaticVariableCount(SHADER_TYPE_VERTEX) == 6); - auto tex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static"); + auto tex2D_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Static"); VERIFY_EXPR(tex2D_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_Static->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, tex2D_Static->GetResourceDesc().Name)); tex2D_Static->Set(pSRVs[0]); - auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static_sampler"); + auto tex2D_Static_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Static_sampler"); VERIFY_EXPR(tex2D_Static_sampler == nullptr); - auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr"); + auto tex2D_StaticArr = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr"); VERIFY_EXPR(tex2D_StaticArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_StaticArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, tex2D_StaticArr->GetResourceDesc().Name)); tex2D_StaticArr->SetArray(pSRVs, 0, 2); - auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr_sampler"); + auto tex2D_StaticArr_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr_sampler"); VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); - auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); + auto UniformBuff_Stat = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, UniformBuff_Stat->GetResourceDesc().Name)); UniformBuff_Stat->Set(pUBs[0]); - auto UniformBuff_Stat2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat2"); + auto UniformBuff_Stat2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Stat2"); VERIFY_EXPR(UniformBuff_Stat2->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat2->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, UniformBuff_Stat2->GetResourceDesc().Name)); UniformBuff_Stat2->Set(pUBs[0]); - auto Buffer_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_Buffer_Static"); + auto Buffer_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_Static"); VERIFY_EXPR(Buffer_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_Static->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, Buffer_Static->GetResourceDesc().Name)); Buffer_Static->Set(pFormattedBuffSRV); - auto Buffer_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_Buffer_StaticArr"); + auto Buffer_StaticArr = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_StaticArr"); VERIFY_EXPR(Buffer_StaticArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_StaticArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, Buffer_StaticArr->GetResourceDesc().Name)); Buffer_StaticArr->SetArray(&pFormattedBuffSRV,0,1); Buffer_StaticArr->SetArray(&pFormattedBuffSRV,1,1); - auto tex2D_Mut = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); + auto tex2D_Mut = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); VERIFY_EXPR(tex2D_Mut == nullptr); - auto tex2D_Dyn = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn"); + auto tex2D_Dyn = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn == nullptr); - auto tex2D_Mut_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler"); + auto tex2D_Mut_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler"); VERIFY_EXPR(tex2D_Mut_sampler == nullptr); - auto tex2D_Dyn_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler"); + auto tex2D_Dyn_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler"); VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); auto NumVSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_VERTEX); for(Uint32 v=0; v < NumVSVars; ++v) { - auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, v); + auto pVar = pTestPSO->GetStaticVariableByIndex(SHADER_TYPE_VERTEX, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); - auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); + auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -339,76 +339,76 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext { VERIFY_EXPR(pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL) == 9); - auto tex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static"); + auto tex2D_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static"); VERIFY_EXPR(tex2D_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_Static->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, tex2D_Static->GetResourceDesc().Name)); tex2D_Static->Set(pSRVs[0]); - auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static_sampler"); + auto tex2D_Static_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static_sampler"); VERIFY_EXPR(tex2D_Static_sampler == nullptr); - auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr"); + auto tex2D_StaticArr = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr"); VERIFY_EXPR(tex2D_StaticArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name)); tex2D_StaticArr->SetArray(pSRVs, 0, 2); - auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler"); + auto tex2D_StaticArr_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler"); VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr); - auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); + auto UniformBuff_Stat = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, UniformBuff_Stat->GetResourceDesc().Name)); UniformBuff_Stat->Set(pUBs[0]); - auto UniformBuff_Stat2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat2"); + auto UniformBuff_Stat2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat2"); VERIFY_EXPR(UniformBuff_Stat2->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat2->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, UniformBuff_Stat2->GetResourceDesc().Name)); UniformBuff_Stat2->Set(pUBs[0]); - auto Buffer_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Buffer_Static"); + auto Buffer_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_Static"); VERIFY_EXPR(Buffer_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_Static->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, Buffer_Static->GetResourceDesc().Name)); Buffer_Static->Set(pFormattedBuffSRV); - auto Buffer_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Buffer_StaticArr"); + auto Buffer_StaticArr = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_StaticArr"); VERIFY_EXPR(Buffer_StaticArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_StaticArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, Buffer_StaticArr->GetResourceDesc().Name)); Buffer_StaticArr->SetArray(&pFormattedBuffSRV,0,1); Buffer_StaticArr->SetArray(&pFormattedBuffSRV,1,1); - auto rwtex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Static"); + auto rwtex2D_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_rwtex2D_Static"); VERIFY_EXPR(rwtex2D_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwtex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static->GetResourceDesc().Name)); + VERIFY_EXPR(rwtex2D_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, rwtex2D_Static->GetResourceDesc().Name)); rwtex2D_Static->Set(pTexUAVs[0]); - auto rwtex2D_Static2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Static2"); + auto rwtex2D_Static2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_rwtex2D_Static2"); VERIFY_EXPR(rwtex2D_Static2->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwtex2D_Static2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static2->GetResourceDesc().Name)); + VERIFY_EXPR(rwtex2D_Static2 == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, rwtex2D_Static2->GetResourceDesc().Name)); rwtex2D_Static2->Set(pTexUAVs[1]); - auto rwBuff_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Static"); + auto rwBuff_Static = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_rwBuff_Static"); VERIFY_EXPR(rwBuff_Static->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwBuff_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwBuff_Static->GetResourceDesc().Name)); + VERIFY_EXPR(rwBuff_Static == pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, rwBuff_Static->GetResourceDesc().Name)); rwBuff_Static->Set(spRawBuffUAV[0]); - auto tex2D_Mut = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut"); + auto tex2D_Mut = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut"); VERIFY_EXPR(tex2D_Mut == nullptr); - auto tex2D_Dyn = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); + auto tex2D_Dyn = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn == nullptr); - auto tex2D_Mut_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); + auto tex2D_Mut_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); VERIFY_EXPR(tex2D_Mut_sampler == nullptr); - auto tex2D_Dyn_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); + auto tex2D_Dyn_sampler = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); auto NumPSVars = pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL); for(Uint32 v=0; v < NumPSVars; ++v) { - auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, v); + auto pVar = pTestPSO->GetStaticVariableByIndex(SHADER_TYPE_PIXEL, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC); - auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); + auto pVar2 = pTestPSO->GetStaticVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -417,167 +417,167 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext pTestPSO->CreateShaderResourceBinding(&pSRB, true); { - auto tex2D_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); + auto tex2D_Mut = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut"); VERIFY_EXPR(tex2D_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Mut == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, tex2D_Mut->GetResourceDesc().Name)); tex2D_Mut->Set(pSRVs[0]); - auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler"); + auto tex2D_Mut_sampler = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler"); VERIFY_EXPR(tex2D_Mut_sampler == nullptr); - auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr"); + auto tex2D_MutArr = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_MutArr"); VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_MutArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, tex2D_MutArr->GetResourceDesc().Name)); tex2D_MutArr->SetArray(pSRVs, 0, 2); - auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr_sampler"); + auto tex2D_MutArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_MutArr_sampler"); VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); - auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn"); + auto tex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, tex2D_Dyn->GetResourceDesc().Name)); tex2D_Dyn->Set(pSRVs[0]); - auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn_sampler"); + auto tex2D_Dyn_sampler = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Dyn_sampler"); VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); - auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr"); + auto tex2D_DynArr = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_DynArr"); VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_DynArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, tex2D_DynArr->GetResourceDesc().Name)); tex2D_DynArr->SetArray(pSRVs, 0, 2); - auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler"); + auto tex2D_DynArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler"); VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); - auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Mut"); + auto UniformBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Mut"); VERIFY_EXPR(UniformBuff_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, UniformBuff_Mut->GetResourceDesc().Name)); UniformBuff_Mut->Set(pUBs[0]); - auto UniformBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Dyn"); + auto UniformBuff_Dyn = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Dyn"); VERIFY_EXPR(UniformBuff_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, UniformBuff_Dyn->GetResourceDesc().Name)); UniformBuff_Dyn->Set(pUBs[0]); - auto Buffer_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_Mut"); + auto Buffer_Mut = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_Mut"); VERIFY_EXPR(Buffer_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Mut == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, Buffer_Mut->GetResourceDesc().Name)); Buffer_Mut->Set(pFormattedBuffSRV); - auto Buffer_MutArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_MutArr"); + auto Buffer_MutArr = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_MutArr"); VERIFY_EXPR(Buffer_MutArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_MutArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, Buffer_MutArr->GetResourceDesc().Name)); Buffer_MutArr->SetArray(&pFormattedBuffSRV, 0, 1); Buffer_MutArr->SetArray(&pFormattedBuffSRV, 1, 1); - auto Buffer_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_Dyn"); + auto Buffer_Dyn = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_Dyn"); VERIFY_EXPR(Buffer_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, Buffer_Dyn->GetResourceDesc().Name)); Buffer_Dyn->Set(pFormattedBuffSRV); - auto Buffer_DynArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_DynArr"); + auto Buffer_DynArr = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_Buffer_DynArr"); VERIFY_EXPR(Buffer_DynArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_DynArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariableByName(SHADER_TYPE_VERTEX, Buffer_DynArr->GetResourceDesc().Name)); Buffer_DynArr->SetArray(&pFormattedBuffSRV, 0, 1); Buffer_DynArr->SetArray(&pFormattedBuffSRV, 1, 1); - auto tex2D_Static = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static"); + auto tex2D_Static = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "g_tex2D_Static"); VERIFY_EXPR(tex2D_Static == nullptr); - auto UniformBuff_Stat = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); + auto UniformBuff_Stat = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat == nullptr); } { - auto tex2D_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut"); + auto tex2D_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut"); VERIFY_EXPR(tex2D_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Mut == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, tex2D_Mut->GetResourceDesc().Name)); tex2D_Mut->Set(pRWTexSRVs[4]); - auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); + auto tex2D_Mut_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler"); VERIFY_EXPR(tex2D_Mut_sampler == nullptr); - auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr"); + auto tex2D_MutArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr"); VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_MutArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, tex2D_MutArr->GetResourceDesc().Name)); tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2); - auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler"); + auto tex2D_MutArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler"); VERIFY_EXPR(tex2D_MutArr_sampler == nullptr); - auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); + auto tex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn"); VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, tex2D_Dyn->GetResourceDesc().Name)); tex2D_Dyn->Set(pRWTexSRVs[7]); - auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler"); + auto tex2D_Dyn_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler"); VERIFY_EXPR(tex2D_Dyn_sampler == nullptr); - auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr"); + auto tex2D_DynArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr"); VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_DynArr->GetResourceDesc().Name)); + VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, tex2D_DynArr->GetResourceDesc().Name)); tex2D_DynArr->SetArray(pSRVs, 0, 2); - auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); + auto tex2D_DynArr_sampler = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler"); VERIFY_EXPR(tex2D_DynArr_sampler == nullptr); - auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Mut"); + auto UniformBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Mut"); VERIFY_EXPR(UniformBuff_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, UniformBuff_Mut->GetResourceDesc().Name)); UniformBuff_Mut->Set(pUBs[0]); - auto UniformBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Dyn"); + auto UniformBuff_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Dyn"); VERIFY_EXPR(UniformBuff_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, UniformBuff_Dyn->GetResourceDesc().Name)); UniformBuff_Dyn->Set(pUBs[0]); - auto Buffer_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_Mut"); + auto Buffer_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_Mut"); VERIFY_EXPR(Buffer_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Mut == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, Buffer_Mut->GetResourceDesc().Name)); Buffer_Mut->Set(spRawBuffSRVs[1]); - auto Buffer_MutArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_MutArr"); + auto Buffer_MutArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_MutArr"); VERIFY_EXPR(Buffer_MutArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_MutArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, Buffer_MutArr->GetResourceDesc().Name)); Buffer_MutArr->SetArray(&pFormattedBuffSRV, 0, 1); Buffer_MutArr->SetArray(&pFormattedBuffSRV, 1, 1); - auto Buffer_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_Dyn"); + auto Buffer_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_Dyn"); VERIFY_EXPR(Buffer_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, Buffer_Dyn->GetResourceDesc().Name)); Buffer_Dyn->Set(pFormattedBuffSRVs[3]); - auto Buffer_DynArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_DynArr"); + auto Buffer_DynArr = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_DynArr"); VERIFY_EXPR(Buffer_DynArr->GetResourceDesc().ArraySize == 2); - VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_DynArr->GetResourceDesc().Name)); + VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, Buffer_DynArr->GetResourceDesc().Name)); Buffer_DynArr->SetArray(&pFormattedBuffSRV, 0, 1); Buffer_DynArr->SetArray(&pFormattedBuffSRV, 1, 1); - auto rwtex2D_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Mut"); + auto rwtex2D_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwtex2D_Mut"); VERIFY_EXPR(rwtex2D_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwtex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(rwtex2D_Mut == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, rwtex2D_Mut->GetResourceDesc().Name)); rwtex2D_Mut->Set(pTexUAVs[2]); - auto rwtex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Dyn"); + auto rwtex2D_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwtex2D_Dyn"); VERIFY_EXPR(rwtex2D_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwtex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(rwtex2D_Dyn == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, rwtex2D_Dyn->GetResourceDesc().Name)); rwtex2D_Dyn->Set(pTexUAVs[3]); - auto rwBuff_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Mut"); + auto rwBuff_Mut = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwBuff_Mut"); VERIFY_EXPR(rwBuff_Mut->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Mut->GetResourceDesc().Name)); + VERIFY_EXPR(rwBuff_Mut == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, rwBuff_Mut->GetResourceDesc().Name)); rwBuff_Mut->Set(pFormattedBuffUAV[1]); - auto rwBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Dyn"); + auto rwBuff_Dyn = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwBuff_Dyn"); VERIFY_EXPR(rwBuff_Dyn->GetResourceDesc().ArraySize == 1); - VERIFY_EXPR(rwBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Dyn->GetResourceDesc().Name)); + VERIFY_EXPR(rwBuff_Dyn == pSRB->GetVariableByName(SHADER_TYPE_PIXEL, rwBuff_Dyn->GetResourceDesc().Name)); rwBuff_Dyn->Set(pFormattedBuffUAV[2]); - auto tex2D_Static = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static"); + auto tex2D_Static = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Static"); VERIFY_EXPR(tex2D_Static == nullptr); - auto UniformBuff_Stat = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); + auto UniformBuff_Stat = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "UniformBuff_Stat"); VERIFY_EXPR(UniformBuff_Stat == nullptr); } @@ -587,10 +587,10 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext auto NumVSVars = pSRB->GetVariableCount(SHADER_TYPE_VERTEX); for(Uint32 v=0; v < NumVSVars; ++v) { - auto pVar = pSRB->GetVariable(SHADER_TYPE_VERTEX, v); + auto pVar = pSRB->GetVariableByIndex(SHADER_TYPE_VERTEX, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); + auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -599,10 +599,10 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext auto NumPSVars = pSRB->GetVariableCount(SHADER_TYPE_PIXEL); for(Uint32 v=0; v < NumPSVars; ++v) { - auto pVar = pSRB->GetVariable(SHADER_TYPE_PIXEL, v); + auto pVar = pSRB->GetVariableByIndex(SHADER_TYPE_PIXEL, v); VERIFY_EXPR(pVar->GetIndex() == v); VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - auto pVar2 = pSRB->GetVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); + auto pVar2 = pSRB->GetVariableByName(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name); VERIFY_EXPR(pVar == pVar2); } } @@ -614,15 +614,15 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext DrawAttribs DrawAttrs(3, DRAW_FLAG_VERIFY_STATES); pContext->Draw(DrawAttrs); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Dyn")->Set(pTexUAVs[7]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn")->Set(pRWTexSRVs[3]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Dyn")->Set(pFormattedBuffUAV[3]); - pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_Dyn")->Set(pFormattedBuffSRVs[2]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwtex2D_Dyn")->Set(pTexUAVs[7]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_tex2D_Dyn")->Set(pRWTexSRVs[3]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_rwBuff_Dyn")->Set(pFormattedBuffUAV[3]); + pSRB->GetVariableByName(SHADER_TYPE_PIXEL, "g_Buffer_Dyn")->Set(pFormattedBuffSRVs[2]); LOG_INFO_MESSAGE("No worries about 3 errors below: attempting to access variables from inactive shader stage"); - auto pNonExistingVar = pSRB->GetVariable(SHADER_TYPE_GEOMETRY, "g_NonExistingVar"); + auto pNonExistingVar = pSRB->GetVariableByName(SHADER_TYPE_GEOMETRY, "g_NonExistingVar"); VERIFY_EXPR(pNonExistingVar == nullptr); - pNonExistingVar = pSRB->GetVariable(SHADER_TYPE_GEOMETRY, 4); + pNonExistingVar = pSRB->GetVariableByIndex(SHADER_TYPE_GEOMETRY, 4); VERIFY_EXPR(pNonExistingVar == nullptr); VERIFY_EXPR(pSRB->GetVariableCount(SHADER_TYPE_GEOMETRY) == 0); |
