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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 18:46:24 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 18:46:24 +0000
commitcc6c4bac6b4e05994ba2bbb4441514eb899ee670 (patch)
tree98adf59b37bc0a9f1b1e51343c9f5d9ace2fa9be /Tests/TestApp/src/TestShaderVarAccess.cpp
parentUpdated core (diff)
downloadDiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.tar.gz
DiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.zip
Added state transition mode to ClearRenderTarget()
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 4b571f6..dce6440 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -554,7 +554,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
m_pDeviceContext->SetRenderTargets(1, &pRTV, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float Zero[4] = {};
- m_pDeviceContext->ClearRenderTarget(pRTV, Zero);
+ m_pDeviceContext->ClearRenderTarget(pRTV, Zero, CLEAR_RENDER_TARGET_VERIFY_STATE);
m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG);
pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);