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authorEgor Yusov <egor.yusov@gmail.com>2019-03-08 04:38:41 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-08 04:38:41 +0000
commite4b09fda21a4c3eab5b4ebec96a3c87b4af2327f (patch)
treeda8674f1102b4f042b3ac989a5c0065e5b0be257 /Tests/TestApp/src/TestShaderVarAccess.cpp
parentFixed test app on UWP (diff)
downloadDiligentEngine-e4b09fda21a4c3eab5b4ebec96a3c87b4af2327f.tar.gz
DiligentEngine-e4b09fda21a4c3eab5b4ebec96a3c87b4af2327f.zip
Updated Core & tests
Diffstat (limited to 'Tests/TestApp/src/TestShaderVarAccess.cpp')
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp176
1 files changed, 92 insertions, 84 deletions
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 35af2ad..b524944 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -28,11 +28,14 @@
#include "TestShaderVarAccess.h"
#include "BasicShaderSourceStreamFactory.h"
#include "GraphicsAccessories.h"
+#include "ShaderD3D.h"
using namespace Diligent;
void PrintShaderResources(IShader* pShader)
{
+ RefCntAutoPtr<IShaderD3D> pShaderD3D(pShader, IID_ShaderD3D);
+
std::stringstream ss;
ss << "Resources of shader '" << pShader->GetDesc().Name << "':" << std::endl;
for (Uint32 res=0; res < pShader->GetResourceCount(); ++res)
@@ -42,8 +45,13 @@ void PrintShaderResources(IShader* pShader)
name_ss << ResDec.Name;
if(ResDec.ArraySize > 1)
name_ss << "[" << ResDec.ArraySize << "]";
- ss << std::setw(2) << std::right << res << ": " << std::setw(24) << std::left << name_ss.str()
- << " " << GetShaderResourceTypeLiteralName(ResDec.Type) << std::endl;
+ ss << std::setw(2) << std::right << res << ": " << std::setw(25) << std::left << name_ss.str();
+ if (pShaderD3D)
+ {
+ auto HLSLResDesc = pShaderD3D->GetHLSLResource(res);
+ ss << " hlsl register " << std::setw(2) << HLSLResDesc.ShaderRegister;
+ }
+ ss << " " << GetShaderResourceTypeLiteralName(ResDec.Type) << std::endl;
}
LOG_INFO_MESSAGE(ss.str());
}
@@ -269,39 +277,39 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(pTestPSO->GetStaticVariableCount(SHADER_TYPE_VERTEX) == 6);
auto tex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static");
- VERIFY_EXPR(tex2D_Static->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_Static->GetName()));
+ VERIFY_EXPR(tex2D_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_Static->GetResourceDesc().Name));
tex2D_Static->Set(pSRVs[0]);
auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_Static_sampler");
VERIFY_EXPR(tex2D_Static_sampler == nullptr);
auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr");
- VERIFY_EXPR(tex2D_StaticArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_StaticArr->GetName()));
+ VERIFY_EXPR(tex2D_StaticArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, tex2D_StaticArr->GetResourceDesc().Name));
tex2D_StaticArr->SetArray(pSRVs, 0, 2);
auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_tex2D_StaticArr_sampler");
VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr);
auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat");
- VERIFY_EXPR(UniformBuff_Stat->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat->GetName()));
+ VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat->GetResourceDesc().Name));
UniformBuff_Stat->Set(pUBs[0]);
auto UniformBuff_Stat2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "UniformBuff_Stat2");
- VERIFY_EXPR(UniformBuff_Stat2->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat2->GetName()));
+ VERIFY_EXPR(UniformBuff_Stat2->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, UniformBuff_Stat2->GetResourceDesc().Name));
UniformBuff_Stat2->Set(pUBs[0]);
auto Buffer_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_Buffer_Static");
- VERIFY_EXPR(Buffer_Static->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_Static->GetName()));
+ VERIFY_EXPR(Buffer_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_Static->GetResourceDesc().Name));
Buffer_Static->Set(pFormattedBuffSRV);
auto Buffer_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, "g_Buffer_StaticArr");
- VERIFY_EXPR(Buffer_StaticArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_StaticArr->GetName()));
+ VERIFY_EXPR(Buffer_StaticArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, Buffer_StaticArr->GetResourceDesc().Name));
Buffer_StaticArr->SetArray(&pFormattedBuffSRV,0,1);
Buffer_StaticArr->SetArray(&pFormattedBuffSRV,1,1);
@@ -322,7 +330,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, v);
VERIFY_EXPR(pVar->GetIndex() == v);
VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC);
- auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, pVar->GetName());
+ auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name);
VERIFY_EXPR(pVar == pVar2);
}
}
@@ -332,55 +340,55 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(pTestPSO->GetStaticVariableCount(SHADER_TYPE_PIXEL) == 9);
auto tex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static");
- VERIFY_EXPR(tex2D_Static->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_Static->GetName()));
+ VERIFY_EXPR(tex2D_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_Static->GetResourceDesc().Name));
tex2D_Static->Set(pSRVs[0]);
auto tex2D_Static_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static_sampler");
VERIFY_EXPR(tex2D_Static_sampler == nullptr);
auto tex2D_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr");
- VERIFY_EXPR(tex2D_StaticArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetName()));
+ VERIFY_EXPR(tex2D_StaticArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, tex2D_StaticArr->GetResourceDesc().Name));
tex2D_StaticArr->SetArray(pSRVs, 0, 2);
auto tex2D_StaticArr_sampler = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_tex2D_StaticArr_sampler");
VERIFY_EXPR(tex2D_StaticArr_sampler == nullptr);
auto UniformBuff_Stat = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat");
- VERIFY_EXPR(UniformBuff_Stat->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat->GetName()));
+ VERIFY_EXPR(UniformBuff_Stat->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Stat == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat->GetResourceDesc().Name));
UniformBuff_Stat->Set(pUBs[0]);
auto UniformBuff_Stat2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "UniformBuff_Stat2");
- VERIFY_EXPR(UniformBuff_Stat2->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat2->GetName()));
+ VERIFY_EXPR(UniformBuff_Stat2->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Stat2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, UniformBuff_Stat2->GetResourceDesc().Name));
UniformBuff_Stat2->Set(pUBs[0]);
auto Buffer_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Buffer_Static");
- VERIFY_EXPR(Buffer_Static->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_Static->GetName()));
+ VERIFY_EXPR(Buffer_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_Static->GetResourceDesc().Name));
Buffer_Static->Set(pFormattedBuffSRV);
auto Buffer_StaticArr = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_Buffer_StaticArr");
- VERIFY_EXPR(Buffer_StaticArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_StaticArr->GetName()));
+ VERIFY_EXPR(Buffer_StaticArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_StaticArr == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, Buffer_StaticArr->GetResourceDesc().Name));
Buffer_StaticArr->SetArray(&pFormattedBuffSRV,0,1);
Buffer_StaticArr->SetArray(&pFormattedBuffSRV,1,1);
auto rwtex2D_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Static");
- VERIFY_EXPR(rwtex2D_Static->GetArraySize() == 1);
- VERIFY_EXPR(rwtex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static->GetName()));
+ VERIFY_EXPR(rwtex2D_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwtex2D_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static->GetResourceDesc().Name));
rwtex2D_Static->Set(pTexUAVs[0]);
auto rwtex2D_Static2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Static2");
- VERIFY_EXPR(rwtex2D_Static2->GetArraySize() == 1);
- VERIFY_EXPR(rwtex2D_Static2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static2->GetName()));
+ VERIFY_EXPR(rwtex2D_Static2->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwtex2D_Static2 == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwtex2D_Static2->GetResourceDesc().Name));
rwtex2D_Static2->Set(pTexUAVs[1]);
auto rwBuff_Static = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Static");
- VERIFY_EXPR(rwBuff_Static->GetArraySize() == 1);
- VERIFY_EXPR(rwBuff_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwBuff_Static->GetName()));
+ VERIFY_EXPR(rwBuff_Static->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwBuff_Static == pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, rwBuff_Static->GetResourceDesc().Name));
rwBuff_Static->Set(spRawBuffUAV[0]);
@@ -400,7 +408,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
auto pVar = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, v);
VERIFY_EXPR(pVar->GetIndex() == v);
VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_STATIC);
- auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, pVar->GetName());
+ auto pVar2 = pTestPSO->GetStaticShaderVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name);
VERIFY_EXPR(pVar == pVar2);
}
}
@@ -410,66 +418,66 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
{
auto tex2D_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut");
- VERIFY_EXPR(tex2D_Mut->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Mut->GetName()));
+ VERIFY_EXPR(tex2D_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Mut->GetResourceDesc().Name));
tex2D_Mut->Set(pSRVs[0]);
auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Mut_sampler");
VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr");
- VERIFY_EXPR(tex2D_MutArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_MutArr->GetName()));
+ VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_MutArr->GetResourceDesc().Name));
tex2D_MutArr->SetArray(pSRVs, 0, 2);
auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_MutArr_sampler");
VERIFY_EXPR(tex2D_MutArr_sampler == nullptr);
auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn");
- VERIFY_EXPR(tex2D_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Dyn->GetName()));
+ VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_Dyn->GetResourceDesc().Name));
tex2D_Dyn->Set(pSRVs[0]);
auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_Dyn_sampler");
VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr");
- VERIFY_EXPR(tex2D_DynArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_DynArr->GetName()));
+ VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, tex2D_DynArr->GetResourceDesc().Name));
tex2D_DynArr->SetArray(pSRVs, 0, 2);
auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_tex2D_DynArr_sampler");
VERIFY_EXPR(tex2D_DynArr_sampler == nullptr);
auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Mut");
- VERIFY_EXPR(UniformBuff_Mut->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Mut->GetName()));
+ VERIFY_EXPR(UniformBuff_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Mut->GetResourceDesc().Name));
UniformBuff_Mut->Set(pUBs[0]);
auto UniformBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "UniformBuff_Dyn");
- VERIFY_EXPR(UniformBuff_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Dyn->GetName()));
+ VERIFY_EXPR(UniformBuff_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, UniformBuff_Dyn->GetResourceDesc().Name));
UniformBuff_Dyn->Set(pUBs[0]);
auto Buffer_Mut = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_Mut");
- VERIFY_EXPR(Buffer_Mut->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Mut->GetName()));
+ VERIFY_EXPR(Buffer_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Mut->GetResourceDesc().Name));
Buffer_Mut->Set(pFormattedBuffSRV);
auto Buffer_MutArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_MutArr");
- VERIFY_EXPR(Buffer_MutArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_MutArr->GetName()));
+ VERIFY_EXPR(Buffer_MutArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_MutArr->GetResourceDesc().Name));
Buffer_MutArr->SetArray(&pFormattedBuffSRV, 0, 1);
Buffer_MutArr->SetArray(&pFormattedBuffSRV, 1, 1);
auto Buffer_Dyn = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_Dyn");
- VERIFY_EXPR(Buffer_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Dyn->GetName()));
+ VERIFY_EXPR(Buffer_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_Dyn->GetResourceDesc().Name));
Buffer_Dyn->Set(pFormattedBuffSRV);
auto Buffer_DynArr = pSRB->GetVariable(SHADER_TYPE_VERTEX, "g_Buffer_DynArr");
- VERIFY_EXPR(Buffer_DynArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_DynArr->GetName()));
+ VERIFY_EXPR(Buffer_DynArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_VERTEX, Buffer_DynArr->GetResourceDesc().Name));
Buffer_DynArr->SetArray(&pFormattedBuffSRV, 0, 1);
Buffer_DynArr->SetArray(&pFormattedBuffSRV, 1, 1);
@@ -483,32 +491,32 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
{
auto tex2D_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut");
- VERIFY_EXPR(tex2D_Mut->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Mut->GetName()));
+ VERIFY_EXPR(tex2D_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Mut->GetResourceDesc().Name));
tex2D_Mut->Set(pRWTexSRVs[4]);
auto tex2D_Mut_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Mut_sampler");
VERIFY_EXPR(tex2D_Mut_sampler == nullptr);
auto tex2D_MutArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr");
- VERIFY_EXPR(tex2D_MutArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_MutArr->GetName()));
+ VERIFY_EXPR(tex2D_MutArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_MutArr->GetResourceDesc().Name));
tex2D_MutArr->SetArray(pRWTexSRVs+5, 0, 2);
auto tex2D_MutArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_MutArr_sampler");
VERIFY_EXPR(tex2D_MutArr_sampler == nullptr);
auto tex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn");
- VERIFY_EXPR(tex2D_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Dyn->GetName()));
+ VERIFY_EXPR(tex2D_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(tex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_Dyn->GetResourceDesc().Name));
tex2D_Dyn->Set(pRWTexSRVs[7]);
auto tex2D_Dyn_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Dyn_sampler");
VERIFY_EXPR(tex2D_Dyn_sampler == nullptr);
auto tex2D_DynArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr");
- VERIFY_EXPR(tex2D_DynArr->GetArraySize() == 2);
- VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_DynArr->GetName()));
+ VERIFY_EXPR(tex2D_DynArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(tex2D_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, tex2D_DynArr->GetResourceDesc().Name));
tex2D_DynArr->SetArray(pSRVs, 0, 2);
auto tex2D_DynArr_sampler = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_DynArr_sampler");
@@ -516,55 +524,55 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
auto UniformBuff_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Mut");
- VERIFY_EXPR(UniformBuff_Mut->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Mut->GetName()));
+ VERIFY_EXPR(UniformBuff_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Mut->GetResourceDesc().Name));
UniformBuff_Mut->Set(pUBs[0]);
auto UniformBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "UniformBuff_Dyn");
- VERIFY_EXPR(UniformBuff_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Dyn->GetName()));
+ VERIFY_EXPR(UniformBuff_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(UniformBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, UniformBuff_Dyn->GetResourceDesc().Name));
UniformBuff_Dyn->Set(pUBs[0]);
auto Buffer_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_Mut");
- VERIFY_EXPR(Buffer_Mut->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Mut->GetName()));
+ VERIFY_EXPR(Buffer_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Mut->GetResourceDesc().Name));
Buffer_Mut->Set(spRawBuffSRVs[1]);
auto Buffer_MutArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_MutArr");
- VERIFY_EXPR(Buffer_MutArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_MutArr->GetName()));
+ VERIFY_EXPR(Buffer_MutArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_MutArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_MutArr->GetResourceDesc().Name));
Buffer_MutArr->SetArray(&pFormattedBuffSRV, 0, 1);
Buffer_MutArr->SetArray(&pFormattedBuffSRV, 1, 1);
auto Buffer_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_Dyn");
- VERIFY_EXPR(Buffer_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Dyn->GetName()));
+ VERIFY_EXPR(Buffer_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(Buffer_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_Dyn->GetResourceDesc().Name));
Buffer_Dyn->Set(pFormattedBuffSRVs[3]);
auto Buffer_DynArr = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_Buffer_DynArr");
- VERIFY_EXPR(Buffer_DynArr->GetArraySize() == 2);
- VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_DynArr->GetName()));
+ VERIFY_EXPR(Buffer_DynArr->GetResourceDesc().ArraySize == 2);
+ VERIFY_EXPR(Buffer_DynArr == pSRB->GetVariable(SHADER_TYPE_PIXEL, Buffer_DynArr->GetResourceDesc().Name));
Buffer_DynArr->SetArray(&pFormattedBuffSRV, 0, 1);
Buffer_DynArr->SetArray(&pFormattedBuffSRV, 1, 1);
auto rwtex2D_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Mut");
- VERIFY_EXPR(rwtex2D_Mut->GetArraySize() == 1);
- VERIFY_EXPR(rwtex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Mut->GetName()));
+ VERIFY_EXPR(rwtex2D_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwtex2D_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Mut->GetResourceDesc().Name));
rwtex2D_Mut->Set(pTexUAVs[2]);
auto rwtex2D_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwtex2D_Dyn");
- VERIFY_EXPR(rwtex2D_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(rwtex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Dyn->GetName()));
+ VERIFY_EXPR(rwtex2D_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwtex2D_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwtex2D_Dyn->GetResourceDesc().Name));
rwtex2D_Dyn->Set(pTexUAVs[3]);
auto rwBuff_Mut = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Mut");
- VERIFY_EXPR(rwBuff_Mut->GetArraySize() == 1);
- VERIFY_EXPR(rwBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Mut->GetName()));
+ VERIFY_EXPR(rwBuff_Mut->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwBuff_Mut == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Mut->GetResourceDesc().Name));
rwBuff_Mut->Set(pFormattedBuffUAV[1]);
auto rwBuff_Dyn = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_rwBuff_Dyn");
- VERIFY_EXPR(rwBuff_Dyn->GetArraySize() == 1);
- VERIFY_EXPR(rwBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Dyn->GetName()));
+ VERIFY_EXPR(rwBuff_Dyn->GetResourceDesc().ArraySize == 1);
+ VERIFY_EXPR(rwBuff_Dyn == pSRB->GetVariable(SHADER_TYPE_PIXEL, rwBuff_Dyn->GetResourceDesc().Name));
rwBuff_Dyn->Set(pFormattedBuffUAV[2]);
auto tex2D_Static = pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2D_Static");
@@ -582,7 +590,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
auto pVar = pSRB->GetVariable(SHADER_TYPE_VERTEX, v);
VERIFY_EXPR(pVar->GetIndex() == v);
VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC);
- auto pVar2 = pSRB->GetVariable(SHADER_TYPE_VERTEX, pVar->GetName());
+ auto pVar2 = pSRB->GetVariable(SHADER_TYPE_VERTEX, pVar->GetResourceDesc().Name);
VERIFY_EXPR(pVar == pVar2);
}
}
@@ -594,7 +602,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
auto pVar = pSRB->GetVariable(SHADER_TYPE_PIXEL, v);
VERIFY_EXPR(pVar->GetIndex() == v);
VERIFY_EXPR(pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE || pVar->GetType() == SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC);
- auto pVar2 = pSRB->GetVariable(SHADER_TYPE_PIXEL, pVar->GetName());
+ auto pVar2 = pSRB->GetVariable(SHADER_TYPE_PIXEL, pVar->GetResourceDesc().Name);
VERIFY_EXPR(pVar == pVar2);
}
}