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authorEgor Yusov <egor.yusov@gmail.com>2018-12-25 17:27:22 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-25 17:27:22 +0000
commit36340071c7bee4b120e81a359e98028f58859810 (patch)
tree7365064e128b05964a5de3cdf04a82c2bbaf87ef /Tests/TestApp/src/TestTextureCreation.cpp
parentUpdated build script for iOS (diff)
downloadDiligentEngine-36340071c7bee4b120e81a359e98028f58859810.tar.gz
DiligentEngine-36340071c7bee4b120e81a359e98028f58859810.zip
Enabled Vulkan mode on Mac (preliminary implementation)
Diffstat (limited to 'Tests/TestApp/src/TestTextureCreation.cpp')
-rw-r--r--Tests/TestApp/src/TestTextureCreation.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestTextureCreation.cpp b/Tests/TestApp/src/TestTextureCreation.cpp
index 11a0a48..8f4e04d 100644
--- a/Tests/TestApp/src/TestTextureCreation.cpp
+++ b/Tests/TestApp/src/TestTextureCreation.cpp
@@ -328,7 +328,8 @@ private:
ViewDesc.FirstDepthSlice = 3;
ViewDesc.NumDepthSlices = 4;
}
- else if( DeviceCaps.DevType == DeviceType::Vulkan && ViewDesc.ViewType != TEXTURE_VIEW_RENDER_TARGET && ViewDesc.ViewType != TEXTURE_VIEW_DEPTH_STENCIL || DeviceCaps.DevType != DeviceType::Vulkan)
+ else if( (DeviceCaps.DevType == DeviceType::Vulkan && ViewDesc.ViewType != TEXTURE_VIEW_RENDER_TARGET && ViewDesc.ViewType != TEXTURE_VIEW_DEPTH_STENCIL) ||
+ DeviceCaps.DevType != DeviceType::Vulkan)
{
// OpenGL cannot create views for separate depth slices
ViewDesc.FirstDepthSlice = 0;