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authorEgor Yusov <egor.yusov@gmail.com>2019-03-05 07:35:34 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-05 07:35:34 +0000
commit3261ad7e4e805bbe47682c51bef615b129cba95c (patch)
tree53aad988c370d047c4f101e9e81bb80d9b992499 /Tests/TestApp/src/TestTexturing.cpp
parentUpdated projects to conform to the update engine factory API (diff)
downloadDiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.tar.gz
DiligentEngine-3261ad7e4e805bbe47682c51bef615b129cba95c.zip
Updates to comply with addition of ShaderFlags to IPipelineState::BindStaticResources
Diffstat (limited to 'Tests/TestApp/src/TestTexturing.cpp')
-rw-r--r--Tests/TestApp/src/TestTexturing.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp
index 3913b80..d57e540 100644
--- a/Tests/TestApp/src/TestTexturing.cpp
+++ b/Tests/TestApp/src/TestTexturing.cpp
@@ -273,7 +273,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext
pDevice->CreatePipelineState(PSODesc, &m_pPSO);
- m_pPSO->BindStaticResources(m_pResourceMapping, 0);
+ m_pPSO->BindStaticResources(SHADER_TYPE_VERTEX | SHADER_TYPE_PIXEL, m_pResourceMapping, 0);
m_pPSO->CreateShaderResourceBinding(&m_pSRB, true);