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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-02-09 23:06:00 +0000 |
| commit | 3c8fa483a325ff3f82ba23c5fc24c7a731761d17 (patch) | |
| tree | 17c541d746e474831bc923ddcb9aca7afa42e5ad /Tests/TestApp/src/TestTexturing.cpp | |
| parent | Updated core (fixed dynamic heap master block counting issue). (diff) | |
| download | DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.tar.gz DiligentEngine-3c8fa483a325ff3f82ba23c5fc24c7a731761d17.zip | |
Replaced reference to initial data parameter with pointer in CreateTexture and CreateBuffer methods; updated light scattering implementation to not use lua
Diffstat (limited to 'Tests/TestApp/src/TestTexturing.cpp')
| -rw-r--r-- | Tests/TestApp/src/TestTexturing.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp index 8109c40..adbcbc3 100644 --- a/Tests/TestApp/src/TestTexturing.cpp +++ b/Tests/TestApp/src/TestTexturing.cpp @@ -161,7 +161,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext Diligent::BufferData BuffData; BuffData.pData = Vertices; BuffData.DataSize = BuffDesc.uiSizeInBytes; - m_pRenderDevice->CreateBuffer(BuffDesc, BuffData, &m_pVertexBuff); + m_pRenderDevice->CreateBuffer(BuffDesc, &BuffData, &m_pVertexBuff); } auto PixelFormatAttribs = m_pRenderDevice->GetTextureFormatInfoExt(m_TextureFormat); @@ -234,7 +234,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext TexData.pSubResources = SubResouces.data(); TexData.NumSubresources = (Uint32)SubResouces.size(); - m_pRenderDevice->CreateTexture( TexDesc, TexData, &m_pTexture ); + m_pRenderDevice->CreateTexture( TexDesc, &TexData, &m_pTexture ); } { @@ -264,8 +264,8 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext LayoutElement Elems[] = { - LayoutElement( 0, 0, 3, Diligent::VT_FLOAT32, false, 0 ), - LayoutElement( 1, 0, 2, Diligent::VT_FLOAT32, false, sizeof( float ) * 3 ) + LayoutElement{ 0, 0, 3, Diligent::VT_FLOAT32, false, 0 }, + LayoutElement{ 1, 0, 2, Diligent::VT_FLOAT32, false, sizeof( float ) * 3 } }; PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); |
