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authorEgor Yusov <egor.yusov@gmail.com>2019-10-18 02:04:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-10-18 02:04:00 +0000
commit7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9 (patch)
tree717288e68f4833297cc871ceed92d5701b7146ad /Tests/TestApp/src/TestTexturing.cpp
parentAsteroids demo: enabled bindless mode in DiligentD3D12 and DiligentVk modes (diff)
downloadDiligentEngine-7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9.tar.gz
DiligentEngine-7ef94e2e9c497e5f99db8385a5fb8acbedfb1be9.zip
Fixed test app
Diffstat (limited to 'Tests/TestApp/src/TestTexturing.cpp')
-rw-r--r--Tests/TestApp/src/TestTexturing.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp
index 2856886..df6adce 100644
--- a/Tests/TestApp/src/TestTexturing.cpp
+++ b/Tests/TestApp/src/TestTexturing.cpp
@@ -170,7 +170,6 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext
RefCntAutoPtr<IShaderSourceInputStreamFactory> pShaderSourceFactory;
pDevice->GetEngineFactory()->CreateDefaultShaderSourceStreamFactory("Shaders", &pShaderSourceFactory);
CreationAttrs.pShaderSourceStreamFactory = pShaderSourceFactory;
- CreationAttrs.Desc.TargetProfile = bUseGLSL ? SHADER_PROFILE_GL_4_2 : SHADER_PROFILE_DX_5_0;
CreationAttrs.UseCombinedTextureSamplers = true;
RefCntAutoPtr<Diligent::IShader> pVS, pPS;