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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 19:49:01 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 19:49:01 +0000
commit0b97399336ea8892418fcbaadcde311900396ce6 (patch)
tree43cc86b9a225d45545fe5677395e24ced353d779 /Tests/TestApp/src
parentFixed minor issue (diff)
downloadDiligentEngine-0b97399336ea8892418fcbaadcde311900396ce6.tar.gz
DiligentEngine-0b97399336ea8892418fcbaadcde311900396ce6.zip
Added explicit state transition control flags to CLEAR_DEPTH_STENCIL_FLAGS
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/TestApp.cpp4
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp
index 01eb2ae..a4b0519 100644
--- a/Tests/TestApp/src/TestApp.cpp
+++ b/Tests/TestApp/src/TestApp.cpp
@@ -533,7 +533,7 @@ void TestApp::InitializeRenderers()
// This adds transition barrier for pTex1
m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
m_pImmediateContext->ClearRenderTarget(pRTVs[0], ClearColor, CLEAR_RENDER_TARGET_VERIFY_STATE);
- m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG);
+ m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG);
// Generate draw command to the bound render target
m_pImmediateContext->Draw(DrawAttrs);
m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
@@ -633,7 +633,7 @@ void TestApp::Render()
m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, CLEAR_RENDER_TARGET_VERIFY_STATE);
- m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 1.f);
+ m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG| CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG, 1.f);
double dCurrTime = m_CurrTime;
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index dce6440..00efe34 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -555,7 +555,7 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
m_pDeviceContext->SetRenderTargets(1, &pRTV, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
float Zero[4] = {};
m_pDeviceContext->ClearRenderTarget(pRTV, Zero, CLEAR_RENDER_TARGET_VERIFY_STATE);
- m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG);
+ m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG);
pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);
pContext->Draw(DrawAttrs);