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authorEgor Yusov <egor.yusov@gmail.com>2019-03-06 08:02:14 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-06 08:02:14 +0000
commit1932df174dbec55f7a4fa31b0660cdc8ceb7657c (patch)
tree5ccad5d1f1fec861b79aaaa41837ee00e687abdc /Tests/TestApp/src
parentUpdates to comply with addition of ShaderFlags to IPipelineState::BindStaticR... (diff)
downloadDiligentEngine-1932df174dbec55f7a4fa31b0660cdc8ceb7657c.tar.gz
DiligentEngine-1932df174dbec55f7a4fa31b0660cdc8ceb7657c.zip
Final updates to make GL backend work
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/ShaderConverterTest.cpp34
-rw-r--r--Tests/TestApp/src/TestApp.cpp4
2 files changed, 19 insertions, 19 deletions
diff --git a/Tests/TestApp/src/ShaderConverterTest.cpp b/Tests/TestApp/src/ShaderConverterTest.cpp
index b69f7fb..e0049a7 100644
--- a/Tests/TestApp/src/ShaderConverterTest.cpp
+++ b/Tests/TestApp/src/ShaderConverterTest.cpp
@@ -38,29 +38,29 @@ using namespace Diligent;
ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) :
UnitTestBase("Shader Converter Test")
{
- ShaderCreationAttribs CreationAttrs;
- CreationAttrs.FilePath = "Shaders\\ConverterTest.fx";
+ ShaderCreateInfo ShaderCI;
+ ShaderCI.FilePath = "Shaders\\ConverterTest.fx";
BasicShaderSourceStreamFactory BasicSSSFactory("Shaders");
- CreationAttrs.pShaderSourceStreamFactory = &BasicSSSFactory;
- CreationAttrs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
- CreationAttrs.Desc.Name = "Test converted shader";
- CreationAttrs.UseCombinedTextureSamplers = pRenderDevice->GetDeviceCaps().IsGLDevice();
+ ShaderCI.pShaderSourceStreamFactory = &BasicSSSFactory;
+ ShaderCI.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ ShaderCI.Desc.Name = "Test converted shader";
+ ShaderCI.UseCombinedTextureSamplers = pRenderDevice->GetDeviceCaps().IsGLDevice();
RefCntAutoPtr<IHLSL2GLSLConversionStream> pStream;
- CreationAttrs.ppConversionStream = pStream.GetRawDblPtr();
+ ShaderCI.ppConversionStream = pStream.GetRawDblPtr();
{
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_PIXEL;
- CreationAttrs.EntryPoint = "TestPS";
+ ShaderCI.Desc.ShaderType = SHADER_TYPE_PIXEL;
+ ShaderCI.EntryPoint = "TestPS";
RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ pRenderDevice->CreateShader( ShaderCI, &pShader );
VERIFY_EXPR( pShader );
}
{
- CreationAttrs.EntryPoint = "TestVS";
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ ShaderCI.EntryPoint = "TestVS";
+ ShaderCI.Desc.ShaderType = SHADER_TYPE_VERTEX;
RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ pRenderDevice->CreateShader( ShaderCI, &pShader );
VERIFY_EXPR( pShader );
}
@@ -68,11 +68,11 @@ ShaderConverterTest::ShaderConverterTest( IRenderDevice *pRenderDevice, IDeviceC
if(pRenderDevice->GetDeviceCaps().bComputeShadersSupported)
{
#if PLATFORM_LINUX
- CreationAttrs.FilePath = "Shaders\\CSConversionTest.fx";
- CreationAttrs.EntryPoint = "TestCS";
- CreationAttrs.Desc.ShaderType = SHADER_TYPE_COMPUTE;
+ ShaderCI.FilePath = "Shaders\\CSConversionTest.fx";
+ ShaderCI.EntryPoint = "TestCS";
+ ShaderCI.Desc.ShaderType = SHADER_TYPE_COMPUTE;
RefCntAutoPtr<IShader> pShader;
- pRenderDevice->CreateShader( CreationAttrs, &pShader );
+ pRenderDevice->CreateShader( ShaderCI, &pShader );
VERIFY_EXPR( pShader );
#elif PLATFORM_WIN32
status = "Skipped compute shader conversion test as on Win32, only 8 image uniforms are allowed. Besides, an error is generated when passing image as a function argument.";
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp
index b859ac4..dcfca89 100644
--- a/Tests/TestApp/src/TestApp.cpp
+++ b/Tests/TestApp/src/TestApp.cpp
@@ -249,8 +249,8 @@ void TestApp::InitializeDiligentEngine(
// Load the dll and import GetEngineFactoryOpenGL() function
LoadGraphicsEngineOpenGL(GetEngineFactoryOpenGL);
#endif
- auto *pFactoryOpenGL = GetEngineFactoryOpenGL();
- EngineGLAttribs CreationAttribs;
+ auto* pFactoryOpenGL = GetEngineFactoryOpenGL();
+ EngineGLCreateInfo CreationAttribs;
CreationAttribs.pNativeWndHandle = NativeWindowHandle;
#if PLATFORM_LINUX
CreationAttribs.pDisplay = display;