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authorEgor Yusov <egor.yusov@gmail.com>2018-10-19 03:53:42 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-19 03:53:42 +0000
commit2699e232cb9f3f7e580e43013d5de036efc9b9e7 (patch)
tree03780c08da83cbd08cc9e50760c711a61eebf7e8 /Tests/TestApp/src
parentEnabled seperate samplers (diff)
downloadDiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.tar.gz
DiligentEngine-2699e232cb9f3f7e580e43013d5de036efc9b9e7.zip
Updated BIND_SHADER_RESOURCES_* flags
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/TestDrawCommands.cpp8
-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp4
-rw-r--r--Tests/TestApp/src/TestShaderResourceLayout.cpp6
3 files changed, 9 insertions, 9 deletions
diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp
index 09aeb30..bab6c3e 100644
--- a/Tests/TestApp/src/TestDrawCommands.cpp
+++ b/Tests/TestApp/src/TestDrawCommands.cpp
@@ -252,9 +252,9 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
m_pRenderDevice->CreateResourceMapping( ResMappingDesc, &m_pResMapping );
}
- pVS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_ALL_RESOLVED);
- pVSInst->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_ALL_RESOLVED);
- pPS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_ALL_RESOLVED);
+ pVS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED);
+ pVSInst->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
+ pPS->BindResources(m_pResMapping, BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_ALL);
}
void TestDrawCommands::Draw()
@@ -265,7 +265,7 @@ void TestDrawCommands::Draw()
IBuffer *pBuffs[2] = {m_pVertexBuff, m_pInstanceData};
Uint32 Strides[] = {sizeof(float)*6, sizeof(float)*2};
Uint32 Offsets[] = {0, 0};
- m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET | BIND_SHADER_RESOURCES_ALL_RESOLVED );
+ m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET);
Uint32 NumTestTrianglesInRow[TriGridSize] = { 0 };
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 4144944..83b2da7 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -168,10 +168,10 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
//pVS->BindResources(m_pResourceMapping, 0);
IDeviceObject *ppSRVs[] = {m_pTextures[3]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)};
- pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_RESET_BINDINGS | BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED);
+ pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING);
pPS->GetShaderVariable("g_tex2DTest2")->SetArray( ppSRVs, 1, 1);
- m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_RESET_BINDINGS | BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED);
+ m_pSRB->BindResources(SHADER_TYPE_PIXEL, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC);
ppSRVs[0] = m_pTextures[4]->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE);
m_pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_tex2DTest")->SetArray(ppSRVs, 3, 1);
}
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp
index 9e470f2..8bb4d3b 100644
--- a/Tests/TestApp/src/TestShaderResourceLayout.cpp
+++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp
@@ -251,7 +251,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev
pVS->GetShaderVariable("g_StorageTexelBuff")->Set(pStorageTexelBuffUAV);
pVS->GetShaderVariable("g_tex2D_Mut");
LOG_INFO_MESSAGE("The above 2 warnings and 1 errors about missing shader resources are part of the test");
- pVS->BindResources(pResMapping, BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED | BIND_SHADER_RESOURCES_ALL_RESOLVED);
+ pVS->BindResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
}
{
@@ -290,7 +290,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev
pPS->GetShaderVariable("g_StorageTexelBuff")->Set(pStorageTexelBuffUAV);
pPS->GetShaderVariable("storageBuff_Dyn");
LOG_INFO_MESSAGE("The above 2 warnings and 1 errors about missing shader resources are part of the test");
- pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED | BIND_SHADER_RESOURCES_ALL_RESOLVED);
+ pPS->BindResources(pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_STATIC);
}
{
@@ -386,7 +386,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev
pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_UniformTexelBuff_mut")->Set(pUniformTexelBuffSRV);
pSRB->GetVariable(SHADER_TYPE_PIXEL, "g_StorageTexelBuff_mut")->Set(pStorageTexelBuffUAV);
- pSRB->BindResources(SHADER_TYPE_PIXEL | SHADER_TYPE_VERTEX, pResMapping, BIND_SHADER_RESOURCES_UPDATE_UNRESOLVED | BIND_SHADER_RESOURCES_ALL_RESOLVED);
+ pSRB->BindResources(SHADER_TYPE_PIXEL | SHADER_TYPE_VERTEX, pResMapping, BIND_SHADER_RESOURCES_KEEP_EXISTING | BIND_SHADER_RESOURCES_VERIFY_ALL_RESOLVED | BIND_SHADER_RESOURCES_UPDATE_MUTABLE | BIND_SHADER_RESOURCES_UPDATE_DYNAMIC);
pContext->SetPipelineState(pTestPSO);
pContext->CommitShaderResources(pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);