diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2018-05-29 04:52:52 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-05-29 04:52:52 +0000 |
| commit | 8bebe2b4629577e3c2b3fc80dcfb3d803c77a587 (patch) | |
| tree | 2e99b4c2170f9802cd840921f2cac496970e2ba8 /Tests/TestApp/src | |
| parent | Updated multiple tests (diff) | |
| download | DiligentEngine-8bebe2b4629577e3c2b3fc80dcfb3d803c77a587.tar.gz DiligentEngine-8bebe2b4629577e3c2b3fc80dcfb3d803c77a587.zip | |
Moved Stride to vertex layout desc; updated tests
Diffstat (limited to 'Tests/TestApp/src')
| -rw-r--r-- | Tests/TestApp/src/TestApp.cpp | 19 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestBufferAccess.cpp | 13 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestDrawCommands.cpp | 74 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestShaderResArrays.cpp | 3 | ||||
| -rw-r--r-- | Tests/TestApp/src/TestTexturing.cpp | 3 |
5 files changed, 52 insertions, 60 deletions
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp index c162051..a6dd0bc 100644 --- a/Tests/TestApp/src/TestApp.cpp +++ b/Tests/TestApp/src/TestApp.cpp @@ -64,6 +64,7 @@ #include "PlatformMisc.h" #include "TestBufferCreation.h" #include "TestBrokenShader.h" +#include "TestShaderResourceLayout.h" using namespace Diligent; @@ -210,8 +211,10 @@ void TestApp::InitializeDiligentEngine( EngineVkAttribs EngVkAttribs; #ifdef _DEBUG EngVkAttribs.EnableValidation = true; + EngVkAttribs.MainDescriptorPoolSize = EngineVkAttribs::DescriptorPoolSize{ 64, 64, 256, 256, 64, 32, 32, 32, 32 }; + EngVkAttribs.DynamicDescriptorPoolSize = EngineVkAttribs::DescriptorPoolSize{ 64, 64, 256, 256, 64, 32, 32, 32, 32 }; #endif - + ppContexts.resize(1 + NumDeferredCtx); auto *pFactoryVk = GetEngineFactoryVk(); pFactoryVk->CreateDeviceAndContextsVk(EngVkAttribs, &m_pDevice, ppContexts.data(), NumDeferredCtx); @@ -251,8 +254,6 @@ void TestApp::InitializeDiligentEngine( void TestApp::InitializeRenderers() { - bool bUseOpenGL = m_DeviceType == DeviceType::OpenGL || m_DeviceType == DeviceType::OpenGLES; - TestRasterizerState TestRS(m_pDevice, m_pImmediateContext); TestBlendState TestBS(m_pDevice, m_pImmediateContext); TestDepthStencilState TestDSS(m_pDevice, m_pImmediateContext); @@ -260,15 +261,17 @@ void TestApp::InitializeRenderers() TestTextureCreation TestTexCreation(m_pDevice, m_pImmediateContext); TestPSOCompatibility TestPSOCompat(m_pDevice); TestBrokenShader TestBrknShdr(m_pDevice); - + m_TestGS.Init(m_pDevice, m_pImmediateContext); m_TestTessellation.Init(m_pDevice, m_pImmediateContext); - m_pTestShaderResArrays.reset(new TestShaderResArrays(m_pDevice, m_pImmediateContext, bUseOpenGL, 0.4f, -0.9f, 0.5f, 0.5f)); + m_pTestShaderResArrays.reset(new TestShaderResArrays(m_pDevice, m_pImmediateContext, 0.4f, -0.9f, 0.5f, 0.5f)); m_pMTResCreationTest.reset(new MTResourceCreationTest(m_pDevice, m_pImmediateContext, 7)); + TestShaderResourceLayout TestShaderResLayout(m_pDevice, m_pImmediateContext); -#if GL_SUPPORTED || GLES_SUPPORTED +#if GL_SUPPORTED || GLES_SUPPORTED || VULKAN_SUPPORTED ShaderConverterTest ConverterTest(m_pDevice, m_pImmediateContext); #endif + TestSamplerCreation TestSamplers(m_pDevice); RenderScriptTest LuaTest(m_pDevice, m_pImmediateContext); @@ -297,7 +300,7 @@ void TestApp::InitializeRenderers() { auto Ind = i + j * 4; m_pTestTexturing[Ind].reset(new TestTexturing); - m_pTestTexturing[Ind]->Init(m_pDevice, m_pImmediateContext, TestFormats[Ind], bUseOpenGL, -1 + (float)i*1.f / 4.f, -1 + (float)j*1.f / 4.f, 0.9f / 4.f, 0.9f / 4.f); + m_pTestTexturing[Ind]->Init(m_pDevice, m_pImmediateContext, TestFormats[Ind], -1 + (float)i*1.f / 4.f, -1 + (float)j*1.f / 4.f, 0.9f / 4.f, 0.9f / 4.f); } #if 0 @@ -525,6 +528,8 @@ void TestApp::Update(double CurrTime, double ElapsedTime) void TestApp::Render() { m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr); + float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f}; + m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor); double dCurrTime = m_CurrTime; diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp index f59891d..299960f 100644 --- a/Tests/TestApp/src/TestBufferAccess.cpp +++ b/Tests/TestApp/src/TestBufferAccess.cpp @@ -145,8 +145,8 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, f LayoutElement Elems[] = { LayoutElement( 0, 0, 3, Diligent::VT_FLOAT32, false, 0 ), - LayoutElement( 1, 0, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3 ), - LayoutElement( 2, 1, 2, Diligent::VT_FLOAT32, false, 0, LayoutElement::FREQUENCY_PER_INSTANCE ) + LayoutElement( 1, 0, 3, Diligent::VT_FLOAT32, false, sizeof( float ) * 3, sizeof( float ) * 6), + LayoutElement( 2, 1, 2, Diligent::VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE ) }; PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); @@ -162,9 +162,8 @@ void TestBufferAccess::Draw(float fTime) //m_pDeviceContext->CommitShaderResources(nullptr); IBuffer *pBuffs[2] = {m_pVertexBuff, m_pInstBuff[0]}; - Uint32 Strides[] = {sizeof(float)*6, sizeof(float)*2}; Uint32 Offsets[] = {0, 0}; - m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); Diligent::DrawAttribs DrawAttrs; DrawAttrs.NumVertices = 3; @@ -184,7 +183,7 @@ void TestBufferAccess::Draw(float fTime) m_pInstBuff[1]->UpdateData( m_pDeviceContext, sizeof( float ) * 2, sizeof( float ) * 4, &instance_offsets[2] ); pBuffs[1] = m_pInstBuff[1]; - m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); m_pDeviceContext->Draw(DrawAttrs); @@ -212,7 +211,7 @@ void TestBufferAccess::Draw(float fTime) } pBuffs[1] = m_pInstBuff[3]; - m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); m_pDeviceContext->Draw(DrawAttrs); @@ -245,7 +244,7 @@ void TestBufferAccess::Draw(float fTime) m_pInstBuff[2]->CopyData( m_pDeviceContext, m_pInstBuff[5], 0, 0, sizeof( instance_offsets ) ); pBuffs[1] = m_pInstBuff[2]; - m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, _countof( pBuffs ), pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); m_pDeviceContext->Draw(DrawAttrs); diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp index 82bb2ee..7e4c9f3 100644 --- a/Tests/TestApp/src/TestDrawCommands.cpp +++ b/Tests/TestApp/src/TestDrawCommands.cpp @@ -208,6 +208,9 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO ); + + Elems[0].Stride = sizeof(float)*6 * 2; + m_pRenderDevice->CreatePipelineState( PSODesc, &m_pPSO_2xStride ); } { @@ -218,7 +221,7 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont { LayoutElement( 0, 0, 3, VT_FLOAT32, false, 0 ), LayoutElement( 1, 0, 3, VT_FLOAT32, false, sizeof( float ) * 3 ), - LayoutElement( 2, 1, 2, VT_FLOAT32, false, 0, LayoutElement::FREQUENCY_PER_INSTANCE ) + LayoutElement( 2, 1, 2, VT_FLOAT32, false, 0, 0, LayoutElement::FREQUENCY_PER_INSTANCE ) }; PSODesc.GraphicsPipeline.InputLayout.LayoutElements = Elems; PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof( Elems ); @@ -260,7 +263,7 @@ void TestDrawCommands::Draw() IBuffer *pBuffs[2] = {m_pVertexBuff, m_pInstanceData}; Uint32 Strides[] = {sizeof(float)*6, sizeof(float)*2}; Uint32 Offsets[] = {0, 0}; - m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET | BIND_SHADER_RESOURCES_ALL_RESOLVED ); + m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET | BIND_SHADER_RESOURCES_ALL_RESOLVED ); Uint32 NumTestTrianglesInRow[TriGridSize] = { 0 }; @@ -284,7 +287,7 @@ void TestDrawCommands::Draw() // 4,5: test buffer offset Offsets[0] = 4*3*6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumVertices = 2*3; // Draw 2 triangles @@ -301,13 +304,18 @@ void TestDrawCommands::Draw() // 8,9: test strides Strides[0] *= 2; - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetPipelineState(m_pPSO_2xStride); + m_pDeviceContext->CommitShaderResources(nullptr, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); + m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.StartVertexLocation = 4*3/2; // Stride is 2x DrawAttrs.NumVertices = 2*3; // Draw 2 triangles m_pDeviceContext->Draw(DrawAttrs); } + Strides[0] /= 2; + m_pDeviceContext->SetPipelineState(m_pPSO); + m_pDeviceContext->CommitShaderResources(nullptr, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); NumTestTrianglesInRow[0] = 12; @@ -317,8 +325,7 @@ void TestDrawCommands::Draw() // 2ND ROW: simple indexed rendering (glDrawElements/DrawIndexed) Offsets[0] = 1*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 @@ -347,8 +354,7 @@ void TestDrawCommands::Draw() // 3RD ROW: indexed rendering with BaseVertex (glDrawElementsBaseVertex/DrawIndexed) Offsets[0] = (2*16*3 - 10) * 6*sizeof(float); - Strides[0] = 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 @@ -382,8 +388,7 @@ void TestDrawCommands::Draw() m_pDeviceContext->CommitShaderResources(nullptr, 0); Offsets[0] = 3*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); // 0,1 { @@ -395,7 +400,7 @@ void TestDrawCommands::Draw() // 2,3: Test offset in instance buffer Offsets[1] = 2* Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumVertices = 3; // Draw 1 triangle @@ -418,10 +423,8 @@ void TestDrawCommands::Draw() // 5TH ROW: instanced rendering with base instance (glDrawArraysInstancedBaseInstance/DrawInstanced) Offsets[0] = 4*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 { @@ -443,7 +446,7 @@ void TestDrawCommands::Draw() // 4,5: test vertex buffer offset Offsets[0] += 2*3 * Strides[0]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -454,7 +457,7 @@ void TestDrawCommands::Draw() // 6,7: test instance buffer offset Offsets[1] += 2 * Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -469,10 +472,8 @@ void TestDrawCommands::Draw() // 6TH ROW: instanced indexed rendering (glDrawElementsInstanced/DrawIndexedInstanced) Offsets[0] = 5*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 { @@ -497,7 +498,7 @@ void TestDrawCommands::Draw() // 4,5: test vertex buffer offset Offsets[0] += 2*3 * Strides[0]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -509,7 +510,7 @@ void TestDrawCommands::Draw() // 6,7: test instance buffer offset Offsets[1] += 2 * Strides[1]; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -537,10 +538,8 @@ void TestDrawCommands::Draw() // 7TH ROW: instanced indexed rendering with base instance (glDrawElementsInstancedBaseInstance/DrawInstanced) Offsets[0] = 6*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 { @@ -576,7 +575,7 @@ void TestDrawCommands::Draw() // 6,7: test instance buffer offset Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -605,10 +604,8 @@ void TestDrawCommands::Draw() // 8TH ROW: instanced indexed rendering with base vertex (glDrawElementsInstancedBaseVertex/DrawInstanced) Offsets[0] = 7*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 { @@ -645,7 +642,7 @@ void TestDrawCommands::Draw() // 6,7: test instance buffer offset Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -674,10 +671,8 @@ void TestDrawCommands::Draw() // 9TH ROW: instanced indexed rendering with base vertex & base instance (glDrawElementsInstancedBaseVertexBaseInstance/DrawInstanced) Offsets[0] = 8*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 { @@ -716,7 +711,7 @@ void TestDrawCommands::Draw() // 6,7: test instance buffer offset Offsets[1] += Strides[1] * 2; - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); { DrawAttribs DrawAttrs; DrawAttrs.NumIndices = 3; // Draw 1 triangle @@ -750,10 +745,8 @@ void TestDrawCommands::Draw() // Test indirect non-indexed drawing Offsets[0] = 9*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); // 0,1 { @@ -806,10 +799,8 @@ void TestDrawCommands::Draw() // 11TH ROW: instanced indexed indirect rendering (glDrawElementsIndirect/DrawIndexedInstancedIndirect) Offsets[0] = 10*16*3 * 6*sizeof(float); - Strides[0] = 6*sizeof(float); Offsets[1] = 0; - Strides[1] = 2*sizeof(float); - m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 2, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetIndexBuffer(m_pIndexBuff, 0); // 0,1 @@ -888,9 +879,8 @@ void TestDrawCommands::Draw() // Draw end triangles Offsets[0] = 0; - Strides[0] = 6*sizeof(float); pBuffs[0] = m_pVertexBuff2; - m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); + m_pDeviceContext->SetVertexBuffers(0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET); m_pDeviceContext->SetPipelineState(m_pPSO); m_pDeviceContext->CommitShaderResources(nullptr, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); @@ -906,7 +896,7 @@ void TestDrawCommands::Draw() } } - m_pDeviceContext->SetVertexBuffers( 0, 0, nullptr, 0, 0, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, 0, nullptr, nullptr, SET_VERTEX_BUFFERS_FLAG_RESET ); SetStatus(TestResult::Succeeded); } diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp index 1f6238b..d5fc4ff 100644 --- a/Tests/TestApp/src/TestShaderResArrays.cpp +++ b/Tests/TestApp/src/TestShaderResArrays.cpp @@ -181,9 +181,8 @@ void TestShaderResArrays::Draw() m_pDeviceContext->CommitShaderResources(m_pSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); IBuffer *pBuffs[] = {m_pVertexBuff}; - Uint32 Strides[] = {sizeof(float)*5}; Uint32 Offsets[] = {0}; - m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); Diligent::DrawAttribs DrawAttrs; DrawAttrs.NumVertices = 4; // Draw quad diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp index 9a9b356..29e96d9 100644 --- a/Tests/TestApp/src/TestTexturing.cpp +++ b/Tests/TestApp/src/TestTexturing.cpp @@ -283,9 +283,8 @@ void TestTexturing::Draw() m_pDeviceContext->CommitShaderResources(nullptr, 0); IBuffer *pBuffs[] = {m_pVertexBuff}; - Uint32 Strides[] = {sizeof(float)*5}; Uint32 Offsets[] = {0}; - m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Strides, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); + m_pDeviceContext->SetVertexBuffers( 0, 1, pBuffs, Offsets, SET_VERTEX_BUFFERS_FLAG_RESET ); Diligent::DrawAttribs DrawAttrs; DrawAttrs.NumVertices = 4; // Draw quad |
