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authorassiduous <assiduous@diligentgraphics.com>2019-12-13 01:48:34 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-13 01:48:34 +0000
commit8df96e2df8decdd134beae14bf2cec68b6dd5230 (patch)
treecc03d887198f94be22beebecc08efc152f282245 /Tests/TestApp/src
parentUpdated submodules (added unit tests). Reworked TestApp (diff)
downloadDiligentEngine-8df96e2df8decdd134beae14bf2cec68b6dd5230.tar.gz
DiligentEngine-8df96e2df8decdd134beae14bf2cec68b6dd5230.zip
Removed RenderScript & Lua; updated submodules
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/RenderScriptTest.cpp429
-rw-r--r--Tests/TestApp/src/TestApp.cpp78
-rw-r--r--Tests/TestApp/src/TestComputeShaders.cpp6
-rw-r--r--Tests/TestApp/src/TestRenderTarget.cpp6
-rw-r--r--Tests/TestApp/src/TestVPAndSR.cpp4
5 files changed, 10 insertions, 513 deletions
diff --git a/Tests/TestApp/src/RenderScriptTest.cpp b/Tests/TestApp/src/RenderScriptTest.cpp
deleted file mode 100644
index ff8d1d4..0000000
--- a/Tests/TestApp/src/RenderScriptTest.cpp
+++ /dev/null
@@ -1,429 +0,0 @@
-/* Copyright 2019 Diligent Graphics LLC
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-#include "pch.h"
-#include "RenderScriptTest.h"
-#include "FileSystem.h"
-#include "Errors.h"
-#include "ScriptParser.h"
-#include "ConvenienceFunctions.h"
-
-using namespace Diligent;
-
-RenderScriptTest::RenderScriptTest( IRenderDevice *pRenderDevice, IDeviceContext *pContext ) :
- UnitTestBase("RenderScript test")
-{
-#if PLATFORM_IOS
- SetStatus(TestResult::Skipped);
- return;
-#endif
-
- RefCntAutoPtr<ITexture> pTestGlobalTexture;
- {
- TextureDesc TexDesc;
- TexDesc.Type = RESOURCE_DIM_TEX_2D;
- TexDesc.Name = "Test Global Texture 2D";
- TexDesc.Width = 1024;
- TexDesc.Height = 512;
- TexDesc.MipLevels = 1;
- TexDesc.Format = TEX_FORMAT_RGBA8_UNORM;
- TexDesc.Usage = USAGE_DYNAMIC;
- TexDesc.BindFlags = BIND_SHADER_RESOURCE;
- TexDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
- pRenderDevice->CreateTexture( TexDesc, nullptr, &pTestGlobalTexture );
- }
-
- auto pScript = CreateRenderScriptFromFile( "LuaTest.lua", pRenderDevice, pContext, [&]( Diligent::ScriptParser *pScriptParser )
- {
- pScriptParser->SetGlobalVariable( "TestGlobalBool", True );
- pScriptParser->SetGlobalVariable( "TestGlobalInt", (Int32)19 );
- pScriptParser->SetGlobalVariable( "TestGlobalFloat", (Float32)139.25 );
- pScriptParser->SetGlobalVariable( "TestGlobalString", "Test Global String" );
-
- {
- Diligent::BufferDesc BuffDesc;
- BuffDesc.Name = "TestGlobalBuff";
- BuffDesc.uiSizeInBytes = 256;
- BuffDesc.BindFlags = BIND_UNIFORM_BUFFER;
- BuffDesc.Usage = USAGE_DYNAMIC;
- BuffDesc.CPUAccessFlags = CPU_ACCESS_WRITE;
- RefCntAutoPtr<IBuffer> pBuffer;
- pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer );
- pScriptParser->SetGlobalVariable( "TestGlobalBuffer", pBuffer );
- }
-
- {
- Diligent::BufferDesc BuffDesc;
- BuffDesc.Name = "TestGlobalBuff2";
- BuffDesc.uiSizeInBytes = 64;
- BuffDesc.BindFlags = BIND_SHADER_RESOURCE | BIND_UNORDERED_ACCESS;
- BuffDesc.Usage = USAGE_DEFAULT;
- BuffDesc.ElementByteStride = 16;
- BuffDesc.Mode = BUFFER_MODE_STRUCTURED;
- RefCntAutoPtr<IBuffer> pBuffer;
- pRenderDevice->CreateBuffer( BuffDesc, nullptr, &pBuffer );
- pScriptParser->SetGlobalVariable( "TestGlobalBufferWithUAV", pBuffer );
-
- auto *pUAV = pBuffer->GetDefaultView( BUFFER_VIEW_UNORDERED_ACCESS );
- pScriptParser->SetGlobalVariable( "TestGlobalBuffer2UAV", pUAV );
- }
-
- {
- SamplerDesc SamplerDesc;
- SamplerDesc.Name = "Test Sampler";
- SamplerDesc.MinFilter = FILTER_TYPE_COMPARISON_POINT;
- SamplerDesc.MagFilter = FILTER_TYPE_COMPARISON_LINEAR;
- SamplerDesc.MipFilter = FILTER_TYPE_COMPARISON_LINEAR;
- SamplerDesc.AddressU = TEXTURE_ADDRESS_WRAP;
- SamplerDesc.AddressV = TEXTURE_ADDRESS_MIRROR;
- SamplerDesc.AddressW = TEXTURE_ADDRESS_CLAMP;
- SamplerDesc.MipLODBias = 4;
- SamplerDesc.MinLOD = 1.5f;
- SamplerDesc.MaxLOD = 4;
- SamplerDesc.MaxAnisotropy = 2;
- SamplerDesc.ComparisonFunc = COMPARISON_FUNC_LESS;
- SamplerDesc.BorderColor[0] = 0.f;
- SamplerDesc.BorderColor[1] = 0.f;
- SamplerDesc.BorderColor[2] = 0.f;
- SamplerDesc.BorderColor[3] = 1.f;
- RefCntAutoPtr<ISampler> pSampler;
- pRenderDevice->CreateSampler( SamplerDesc, &pSampler );
- pScriptParser->SetGlobalVariable( "TestGlobalSampler", pSampler );
- }
-
- {
- pScriptParser->SetGlobalVariable( "TestGlobalTexture", pTestGlobalTexture );
- }
-
- {
- ScriptParser::CombinedDrawAttribs GlobalDrawAttribs;
- GlobalDrawAttribs.NumVertices = 123;
- GlobalDrawAttribs.IndexType = VT_UINT16;
- GlobalDrawAttribs.NumInstances = 19;
- GlobalDrawAttribs.BaseVertex = 97;
- GlobalDrawAttribs.IndirectDrawArgsOffset = 120;
- GlobalDrawAttribs.StartVertexLocation = 98;
- pScriptParser->SetGlobalVariable( "TestGlobalDrawAttribs", GlobalDrawAttribs );
- }
-
- auto DevType = pRenderDevice->GetDeviceCaps().DevType;
- if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 )
- {
- TextureViewDesc TestTexViewDesc;
- TestTexViewDesc.Name = "TestTextureSRV2";
- TestTexViewDesc.ViewType = TEXTURE_VIEW_SHADER_RESOURCE;
- TestTexViewDesc.TextureDim = RESOURCE_DIM_TEX_2D;
- TestTexViewDesc.Format = TEX_FORMAT_RGBA8_UNORM;
- RefCntAutoPtr<ITextureView> pTestTextureView;
- pTestGlobalTexture->CreateView( TestTexViewDesc, &pTestTextureView );
- pScriptParser->SetGlobalVariable( "TestGlobalTextureView", pTestTextureView );
- }
-
- {
- ResourceMappingEntry Entries[] = {
- { "TestGlobalTextureSRV", pTestGlobalTexture->GetDefaultView(TEXTURE_VIEW_SHADER_RESOURCE)},
- ResourceMappingEntry()
- };
- ResourceMappingDesc ResMappingDesc;
- ResMappingDesc.pEntries= Entries;
- RefCntAutoPtr<IResourceMapping> pResMapping;
- pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping );
- pScriptParser->SetGlobalVariable( "TestGlobalResourceMapping", pResMapping );
- }
- } );
-
- {
- RefCntAutoPtr<ISampler> pTestSampler;
- pScript->GetSamplerByName( "TestSampler", &pTestSampler );
- const auto &SamplerDesc = pTestSampler->GetDesc();
- assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0 );
- assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT );
- assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR );
- assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT );
- assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP );
- assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR );
- assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP );
- assert( SamplerDesc.MipLODBias == 2 );
- assert( SamplerDesc.MinLOD == 0.5f );
- assert( SamplerDesc.MaxLOD == 10 );
- assert( SamplerDesc.MaxAnisotropy == 6 );
- assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL );
- assert( SamplerDesc.BorderColor[0] == 0.f );
- assert( SamplerDesc.BorderColor[1] == 0.f );
- assert( SamplerDesc.BorderColor[2] == 0.f );
- assert( SamplerDesc.BorderColor[3] == 1.f );
- (void)SamplerDesc;
- }
-
- {
- RefCntAutoPtr<ISampler> pTestSampler3;
- pScript->GetSamplerByName( "TestSampler3", &pTestSampler3 );
- const auto &SamplerDesc = pTestSampler3->GetDesc();
- assert( SamplerDesc.BorderColor[0] == 0.f);
- assert( SamplerDesc.BorderColor[1] == 0.f );
- assert( SamplerDesc.BorderColor[2] == 0.f );
- assert( SamplerDesc.BorderColor[3] == 1.f );
- (void)SamplerDesc;
- }
-
- {
- RefCntAutoPtr<ISampler> pTestSampler2;
- pScript->GetSamplerByName( "TestSampler2", &pTestSampler2 );
- const auto &SamplerDesc = pTestSampler2->GetDesc();
- assert( strcmp(SamplerDesc.Name, "Test Sampler") == 0);
- assert( SamplerDesc.MinFilter == FILTER_TYPE_POINT );
- assert( SamplerDesc.MagFilter == FILTER_TYPE_LINEAR );
- assert( SamplerDesc.MipFilter == FILTER_TYPE_POINT );
- assert( SamplerDesc.AddressU == TEXTURE_ADDRESS_WRAP );
- assert( SamplerDesc.AddressV == TEXTURE_ADDRESS_MIRROR );
- assert( SamplerDesc.AddressW == TEXTURE_ADDRESS_CLAMP );
- assert( SamplerDesc.MipLODBias == 2 );
- assert( SamplerDesc.MinLOD == 0.5f );
- assert( SamplerDesc.MaxLOD == 10 );
- assert( SamplerDesc.MaxAnisotropy == 6 );
- assert( SamplerDesc.ComparisonFunc == COMPARISON_FUNC_GREATER_EQUAL );
- assert( SamplerDesc.BorderColor[0] == 0.f );
- assert( SamplerDesc.BorderColor[1] == 0.f );
- assert( SamplerDesc.BorderColor[2] == 0.f );
- assert( SamplerDesc.BorderColor[3] == 1.f );
- (void)SamplerDesc;
- }
-
-
- {
- RefCntAutoPtr<ISampler> pTestSampler4;
- pScript->GetSamplerByName( "TestSampler4", &pTestSampler4 );
- const auto &SamDesc = pTestSampler4->GetDesc();
- assert( SamDesc.MinFilter == SamplerDesc().MinFilter );
- assert( SamDesc.MagFilter == SamplerDesc().MagFilter );
- assert( SamDesc.MipFilter == SamplerDesc().MipFilter );
- assert( SamDesc.AddressU == SamplerDesc().AddressU );
- assert( SamDesc.AddressV == SamplerDesc().AddressV );
- assert( SamDesc.AddressW == SamplerDesc().AddressW );
- assert( SamDesc.MipLODBias == SamplerDesc().MipLODBias );
- assert( SamDesc.MinLOD == SamplerDesc().MinLOD );
- assert( SamDesc.MaxLOD == SamplerDesc().MaxLOD );
- assert( SamDesc.MaxAnisotropy == SamplerDesc().MaxAnisotropy );
- assert( SamDesc.ComparisonFunc == SamplerDesc().ComparisonFunc );
- assert( SamDesc.BorderColor[0] == SamplerDesc().BorderColor[0] );
- assert( SamDesc.BorderColor[1] == SamplerDesc().BorderColor[1] );
- assert( SamDesc.BorderColor[2] == SamplerDesc().BorderColor[2] );
- assert( SamDesc.BorderColor[3] == SamplerDesc().BorderColor[3] );
- (void)SamDesc;
- }
-
- for( int iVertLayout = 0; iVertLayout < 3; ++iVertLayout )
- {
- std::stringstream ss1;
- ss1 << "TestVertexLayoutPSO";
- if( iVertLayout > 0 )
- {
- ss1 << (iVertLayout + 1);
- }
- String VariableName = ss1.str();
-
- RefCntAutoPtr<IPipelineState> pTestPSO;
- pScript->GetPipelineStateByName( VariableName.c_str(), &pTestPSO );
- const auto &Desc = pTestPSO->GetDesc().GraphicsPipeline.InputLayout;
- assert( Desc.NumElements == 3 );
- assert( Desc.LayoutElements[0].InputIndex == 0 );
- assert( Desc.LayoutElements[0].BufferSlot == 0 );
- assert( Desc.LayoutElements[0].NumComponents == 3 );
- assert( Desc.LayoutElements[0].ValueType == VT_FLOAT32 );
- assert( Desc.LayoutElements[0].IsNormalized == false );
-
- assert( Desc.LayoutElements[1].InputIndex == 1 );
- assert( Desc.LayoutElements[1].BufferSlot == 1 );
- assert( Desc.LayoutElements[1].NumComponents == 4 );
- assert( Desc.LayoutElements[1].ValueType == VT_UINT8 );
- assert( Desc.LayoutElements[1].IsNormalized == true );
-
- assert( Desc.LayoutElements[2].InputIndex == 2 );
- assert( Desc.LayoutElements[2].BufferSlot == 2 );
- assert( Desc.LayoutElements[2].NumComponents == 2 );
- assert( Desc.LayoutElements[2].ValueType == VT_FLOAT32 );
- assert( Desc.LayoutElements[2].IsNormalized == false );
- assert( Desc.LayoutElements[2].Frequency == LayoutElement::FREQUENCY_PER_INSTANCE );
- assert( Desc.LayoutElements[2].InstanceDataStepRate == 1 );
- (void)Desc;
- }
-
- {
- RefCntAutoPtr<IShader> pTestVS;
- pScript->GetShaderByName( "TestVS", &pTestVS );
- const auto &Desc = pTestVS->GetDesc();
- assert( strcmp(Desc.Name, "TestVS") == 0 );
- assert( Desc.ShaderType == SHADER_TYPE_VERTEX );
- (void)Desc;
- }
-
- {
- RefCntAutoPtr<IShader> pTestPS;
- pScript->GetShaderByName( "TestPS", &pTestPS );
- const auto &Desc = pTestPS->GetDesc();
- assert( strcmp(Desc.Name, "TestPS") == 0 );
- assert( Desc.ShaderType == SHADER_TYPE_PIXEL );
- (void)Desc;
- }
-
- {
- RefCntAutoPtr<IShader> pTestPS2;
- pScript->GetShaderByName( "TestPS2", &pTestPS2 );
- const auto &Desc = pTestPS2->GetDesc();
- assert( strcmp(Desc.Name, "TestPS2") == 0 );
- assert( Desc.ShaderType == SHADER_TYPE_PIXEL );
- (void)Desc;
- }
-
- Int32 MagicNumber1 = 123;
- float MagicNumber2 = 345.5f;
- String MagicString = "Magic String";
- pScript->Run( "TestRenderScriptParams", True, MagicNumber1, MagicNumber2, False, MagicString );
-
- {
- RefCntAutoPtr<ISampler> pTestSampler;
- pScript->GetSamplerByName( "TestSampler", &pTestSampler );
- pScript->Run( "TestSamplerArg", pTestSampler );
- }
-
- {
- RefCntAutoPtr<IPipelineState> pTestPSO;
- pScript->GetPipelineStateByName( "TestVertexLayoutPSO", &pTestPSO );
- pScript->Run( "TestVertexDescInPSO", pTestPSO );
- }
-
- {
- RefCntAutoPtr<IShader> pTestVS;
- pScript->GetShaderByName( "TestVS", &pTestVS );
- pScript->Run( "TestShaderArg", pTestVS );
- }
-
- {
- RefCntAutoPtr<IBuffer> pTestBuffer;
- pScript->GetBufferByName( "TestBuffer", &pTestBuffer );
- const auto &Desc = pTestBuffer->GetDesc();
- assert( strcmp(Desc.Name, "Test Buffer") == 0 );
- assert( Desc.Usage == USAGE_DEFAULT );
- assert( Desc.BindFlags == (BIND_VERTEX_BUFFER | BIND_SHADER_RESOURCE) );
- (void)Desc;
-
- pScript->Run( "TestBufferArg", pTestBuffer );
- }
-
- {
- pScript->Run( "TestTextureArg", pTestGlobalTexture );
- }
-
- {
- ScriptParser::CombinedDrawAttribs Attribs;
- Attribs.NumVertices = 34;
- Attribs.IndexType = VT_UINT16;
- Attribs.NumInstances = 139;
- Attribs.BaseVertex = 937;
- Attribs.IndirectDrawArgsOffset = 1205;
- Attribs.StartVertexLocation = 198;
- pScript->Run( "TestDrawAttribsArg", Attribs );
- }
-
- {
- RefCntAutoPtr<ITextureView> pDefaultTestTextureSRV;
- pScript->GetTextureViewByName( "DefaultTestSRV", &pDefaultTestTextureSRV );
- assert( pDefaultTestTextureSRV );
- RefCntAutoPtr<ITexture> pTestTestTexture;
- pScript->GetTextureByName( "TestTexture", &pTestTestTexture );
- assert(pTestTestTexture );
- assert( pDefaultTestTextureSRV == pTestTestTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) );
- }
-
- auto DevType = pRenderDevice->GetDeviceCaps().DevType;
- if( DevType == DeviceType::D3D11 || DevType == DeviceType::D3D12 )
- {
- {
- RefCntAutoPtr<ITextureView> pTestTestTextureView;
- pScript->GetTextureViewByName( "TestTextureView", &pTestTestTextureView );
- const auto &Desc = pTestTestTextureView->GetDesc();
- assert( strcmp(Desc.Name, "TestTextureSRV") == 0 );
- assert( Desc.ViewType == TEXTURE_VIEW_SHADER_RESOURCE );
- assert( Desc.TextureDim == RESOURCE_DIM_TEX_2D_ARRAY );
- assert( Desc.Format == TEX_FORMAT_RGBA8_UNORM );
- assert( Desc.MostDetailedMip == 1 );
- assert( Desc.NumMipLevels == 2 );
- assert( Desc.FirstArraySlice == 3 );
- assert( Desc.NumArraySlices == 4 );
- (void)Desc;
-
- pScript->Run( "TestTextureViewArg", pTestTestTextureView );
- }
- }
-
- {
- RefCntAutoPtr<IResourceMapping> pResMapping;
- pScript->GetResourceMappingByName( "TestResourceMapping", &pResMapping );
- RefCntAutoPtr<IDeviceObject> pSRV, pBuff;
- pResMapping->GetResource( "TestShaderName", &pSRV );
- assert( pSRV != nullptr );
- pResMapping->GetResource( "TestBufferName", &pBuff );
- assert( pBuff != nullptr );
- }
-
- {
- {
- ResourceMappingEntry Entries[] = {
- { "TestGlobalTextureSRV2", pTestGlobalTexture->GetDefaultView( TEXTURE_VIEW_SHADER_RESOURCE ) },
- ResourceMappingEntry()
- };
- ResourceMappingDesc ResMappingDesc;
- ResMappingDesc.pEntries = Entries;
- RefCntAutoPtr<IResourceMapping> pResMapping;
- pRenderDevice->CreateResourceMapping( ResMappingDesc, &pResMapping );
- pScript->Run( "TestResourceMappingArg", pResMapping );
- RefCntAutoPtr<IDeviceObject> pRes;
- pResMapping->GetResource( "TestBufferName", &pRes );
- assert( pRes != nullptr );
- }
- }
-
- {
- RefCntAutoPtr<IBuffer> pBuffer;
- pScript->GetBufferByName( "TestGlobalBufferWithUAV", &pBuffer );
- RefCntAutoPtr<IBufferView> pBuffUAV;
- BufferViewDesc BuffViewDesc;
- BuffViewDesc.Name = "TestGlobalBuff2UAV";
- BuffViewDesc.ViewType = BUFFER_VIEW_UNORDERED_ACCESS;
- BuffViewDesc.ByteOffset = 0;
- BuffViewDesc.ByteWidth = 32;
- pBuffer->CreateView(BuffViewDesc, &pBuffUAV);
-
- pScript->Run( "TestBufferViewArg", pBuffUAV );
- }
-
- //{
- // RefCntAutoPtr<IShaderResourceVariable> pShaderVar;
- // pScript->GetShaderVariableByName( "svTestBlock", &pShaderVar );
- // assert( pShaderVar );
-
- // pScript->SetGlobalVariable( "svTestBlock", pShaderVar );
- // pScript->Run( "TestShaderVariable", pShaderVar );
- //}
- SetStatus(TestResult::Succeeded);
-}
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp
index b588590..36d42e4 100644
--- a/Tests/TestApp/src/TestApp.cpp
+++ b/Tests/TestApp/src/TestApp.cpp
@@ -54,10 +54,7 @@
#include "FileSystem.h"
#include "MapHelper.h"
-#include "RenderScriptTest.h"
-#include "ScriptParser.h"
#include "Errors.h"
-#include "ConvenienceFunctions.h"
#include "TestVPAndSR.h"
#include "TestCopyTexData.h"
#include "PlatformMisc.h"
@@ -297,15 +294,8 @@ void TestApp::InitializeRenderers()
m_TestGS.Init(m_pDevice, m_pImmediateContext, m_pSwapChain);
m_TestTessellation.Init(m_pDevice, m_pImmediateContext, m_pSwapChain);
- RenderScriptTest LuaTest{m_pDevice, m_pImmediateContext};
-
const auto* BackBufferFmt = m_pDevice->GetTextureFormatInfo(m_pSwapChain->GetDesc().ColorBufferFormat).Name;
const auto* DepthBufferFmt = m_pDevice->GetTextureFormatInfo(m_pSwapChain->GetDesc().DepthBufferFormat).Name;
- m_pRenderScript = CreateRenderScriptFromFile("TestRenderScripts.lua", m_pDevice, m_pImmediateContext, [BackBufferFmt, DepthBufferFmt](ScriptParser *pScriptParser)
- {
- pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt );
- pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt );
- });
m_pTestDrawCommands.reset(new TestDrawCommands);
m_pTestDrawCommands->Init(m_pDevice, m_pImmediateContext, m_pSwapChain, 0, 0, 1, 1);
@@ -343,26 +333,6 @@ void TestApp::InitializeRenderers()
float instance_offsets[] = { -0.3f, 0.0f, 0.0f, 0.0f, +0.3f, -0.3f };
{
- m_pRenderScript->GetBufferByName("InstanceBuffer", &m_pInstBuff);
- }
-
- {
- auto BuffDesc = m_pInstBuff->GetDesc();
- BuffDesc.uiSizeInBytes = sizeof(instance_offsets);
- //BuffDesc.BindFlags = BIND_VERTEX_BUFFER;
- BuffDesc.Usage = USAGE_DEFAULT;
- //Diligent::BufferData BuffData;
- //BuffData.pData = instance_offsets;
- //BuffData.DataSize = sizeof(instance_offsets);
- m_pDevice->CreateBuffer(BuffDesc, nullptr, &m_pInstBuff2);
- }
-
-
- {
- m_pRenderScript->GetBufferByName("UnfiformBuffer1", &m_pUniformBuff);
- }
-
- {
Diligent::BufferDesc BuffDesc;
BuffDesc.Name = "cbTestBlock2";
float UniformData[16] = { 1,1,1,1 };
@@ -402,15 +372,6 @@ void TestApp::InitializeRenderers()
}
{
- RefCntAutoPtr<IResourceMapping> pResMapping;
- m_pRenderScript->GetResourceMappingByName("ResMapping", &pResMapping);
- pResMapping->AddResource("cbTestBlock3", m_pUniformBuff3, true);
- m_pRenderScript->Run("AddConstBufferToMapping", "cbTestBlock4", m_pUniformBuff4);
- m_pRenderScript->Run("AddConstBufferToMapping", "cbTestBlock2", m_pUniformBuff2);
- m_pRenderScript->Run("BindShaderResources");
- }
-
- {
TextureDesc TexDesc;
TexDesc.Type = RESOURCE_DIM_TEX_2D;
TexDesc.Width = 1024;
@@ -448,11 +409,6 @@ void TestApp::InitializeRenderers()
auto* pDSV = pDepthTex->GetDefaultView(TEXTURE_VIEW_DEPTH_STENCIL);
{
- MapHelper<float> UniformData(m_pImmediateContext, m_pUniformBuff, MAP_WRITE, MAP_FLAG_DISCARD);
- UniformData[0] = UniformData[1] = UniformData[2] = UniformData[3] = 0;
- }
-
- {
MapHelper<float> UniformData(m_pImmediateContext, m_pUniformBuff2, MAP_WRITE, MAP_FLAG_DISCARD);
UniformData[0] = (float)sin(0)*0.1f;
UniformData[1] = (float)cos(0)*0.1f;
@@ -463,17 +419,12 @@ void TestApp::InitializeRenderers()
m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- DrawAttribs DrawAttrs;
- DrawAttrs.NumVertices = 3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs);
// This adds transition barrier for pTex1
m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
m_pImmediateContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, 1, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
// Generate draw command to the bound render target
- m_pImmediateContext->Draw(DrawAttrs);
m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
// This will destroy texture and put D3D12 resource into release queue
pTex.Release();
@@ -581,36 +532,7 @@ void TestApp::Render()
double dCurrTime = m_CurrTime;
- float instance_offsets[] = { -0.3f, (float)sin(dCurrTime + 0.5)*0.1f, 0.0f, (float)sin(dCurrTime)*0.1f, +0.3f, -0.3f + (float)cos(dCurrTime)*0.1f };
- m_pImmediateContext->UpdateBuffer(m_pInstBuff2, sizeof(float) * 1, sizeof(float) * 5, &instance_offsets[1], RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
- m_pImmediateContext->CopyBuffer(m_pInstBuff2, sizeof(float) * 2, RESOURCE_STATE_TRANSITION_MODE_TRANSITION, m_pInstBuff, sizeof(float) * 2, sizeof(float) * 4, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
- {
- MapHelper<float> UniformData(m_pImmediateContext, m_pUniformBuff, MAP_WRITE, MAP_FLAG_DISCARD);
- UniformData[0] = UniformData[1] = UniformData[2] = UniformData[3] = (float)fabs(sin(dCurrTime));
- }
-
- {
- MapHelper<float> UniformData(m_pImmediateContext, m_pUniformBuff2, MAP_WRITE, MAP_FLAG_DISCARD);
- UniformData[0] = (float)sin(dCurrTime*3.8)*0.1f;
- UniformData[1] = (float)cos(dCurrTime*3.2)*0.1f;
- UniformData[2] = (float)sin(dCurrTime*3.9)*0.1f;
- UniformData[3] = 0;
- }
-
- {
- DrawAttribs DrawAttrs{3, DRAW_FLAG_VERIFY_ALL};
- m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs);
- }
-
- {
- DrawIndexedAttribs DrawAttrs{};
- DrawAttrs.NumIndices = 3;
- DrawAttrs.IndexType = VT_UINT32;
- DrawAttrs.NumInstances = 3;
- DrawAttrs.Flags = DRAW_FLAG_VERIFY_ALL;
- m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs);
- }
m_pTestDrawCommands->Draw();
m_pTestBufferAccess->Draw((float)dCurrTime);
diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp
index 9d6116c..30a3023 100644
--- a/Tests/TestApp/src/TestComputeShaders.cpp
+++ b/Tests/TestApp/src/TestComputeShaders.cpp
@@ -24,7 +24,6 @@
#include "pch.h"
#include "TestComputeShaders.h"
#include "GraphicsUtilities.h"
-#include "ConvenienceFunctions.h"
using namespace Diligent;
@@ -40,7 +39,7 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext,
SetStatus(TestResult::Skipped, "Compute shaders are not supported");
return;
}
-
+#if 0
m_pRenderDevice = pDevice;
m_pDeviceContext = pContext;
const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name;
@@ -50,13 +49,16 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext,
pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt );
pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt );
} );
+#endif
}
void TestComputeShaders::Draw()
{
+#if 0
if(!m_pDeviceContext)
return;
m_pRenderScript->Run( m_pDeviceContext, "Render" );
SetStatus(TestResult::Succeeded);
+#endif
}
diff --git a/Tests/TestApp/src/TestRenderTarget.cpp b/Tests/TestApp/src/TestRenderTarget.cpp
index 7a18990..033dffc 100644
--- a/Tests/TestApp/src/TestRenderTarget.cpp
+++ b/Tests/TestApp/src/TestRenderTarget.cpp
@@ -24,7 +24,6 @@
#include "pch.h"
#include "TestRenderTarget.h"
#include "GraphicsUtilities.h"
-#include "ConvenienceFunctions.h"
using namespace Diligent;
@@ -40,6 +39,7 @@ void TestRenderTarget::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
return;
#endif
+#if 0
m_pRenderDevice = pDevice;
m_pDeviceContext = pDeviceContext;
m_pRenderScript = CreateRenderScriptFromFile( "TestRenderTargets.lua", pDevice, pDeviceContext, [&]( ScriptParser *pScriptParser )
@@ -54,13 +54,15 @@ void TestRenderTarget::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
pScriptParser->SetGlobalVariable( "XExt", fXExtent );
pScriptParser->SetGlobalVariable( "YExt", fYExtent );
} );
+#endif
}
void TestRenderTarget::Draw()
{
if(!m_pDeviceContext)
return;
-
+#if 0
m_pRenderScript->Run( m_pDeviceContext, "Render" );
SetStatus(TestResult::Succeeded);
+#endif
}
diff --git a/Tests/TestApp/src/TestVPAndSR.cpp b/Tests/TestApp/src/TestVPAndSR.cpp
index 8eac85f..8cd9f86 100644
--- a/Tests/TestApp/src/TestVPAndSR.cpp
+++ b/Tests/TestApp/src/TestVPAndSR.cpp
@@ -24,7 +24,6 @@
#include "pch.h"
#include "TestVPAndSR.h"
#include "GraphicsUtilities.h"
-#include "ConvenienceFunctions.h"
using namespace Diligent;
@@ -33,6 +32,7 @@ TestVPAndSR::TestVPAndSR(IRenderDevice *pDevice, IDeviceContext *pContext ) :
{
m_pRenderDevice = pDevice;
m_pDeviceContext = pContext;
+#if 0
m_pRenderScript = CreateRenderScriptFromFile( "VPAndSRTest.lua", pDevice, pContext, []( ScriptParser *pScriptParser )
{
Viewport VP(16.5, 24.25, 156.125, 381.625, 0.25, 0.75);
@@ -44,6 +44,6 @@ TestVPAndSR::TestVPAndSR(IRenderDevice *pDevice, IDeviceContext *pContext ) :
m_pRenderScript->Run( m_pDeviceContext, "SetViewports" );
m_pRenderScript->Run( m_pDeviceContext, "SetScissorRects" );
-
+#endif
SetStatus(TestResult::Succeeded);
}