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authorEgor Yusov <egor.yusov@gmail.com>2018-07-02 16:48:04 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-07-02 16:48:04 +0000
commita7bce1b27c4f1fe3d96859588f23f86d2b4d595d (patch)
tree323fdf550fabca56a8bd77dae4989a693d78a69d /Tests/TestApp/src
parentUpdated tests (diff)
downloadDiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.tar.gz
DiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.zip
Updated unit tests to set DSV format in PSO
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/TestBufferAccess.cpp3
-rw-r--r--Tests/TestApp/src/TestComputeShaders.cpp4
-rw-r--r--Tests/TestApp/src/TestDrawCommands.cpp3
-rw-r--r--Tests/TestApp/src/TestGeometryShader.cpp3
-rw-r--r--Tests/TestApp/src/TestShaderResArrays.cpp3
-rw-r--r--Tests/TestApp/src/TestTessellation.cpp3
-rw-r--r--Tests/TestApp/src/TestTexturing.cpp1
7 files changed, 14 insertions, 6 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp
index ed0177d..4a25140 100644
--- a/Tests/TestApp/src/TestBufferAccess.cpp
+++ b/Tests/TestApp/src/TestBufferAccess.cpp
@@ -137,8 +137,9 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, I
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.pVS = pVSInst;
PSODesc.GraphicsPipeline.pPS = pPS;
diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp
index 9724b04..a23b764 100644
--- a/Tests/TestApp/src/TestComputeShaders.cpp
+++ b/Tests/TestApp/src/TestComputeShaders.cpp
@@ -47,9 +47,11 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext,
m_pRenderDevice = pDevice;
m_pDeviceContext = pContext;
const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name;
- m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt]( ScriptParser *pScriptParser )
+ const auto* DepthBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().DepthBufferFormat).Name;
+ m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt, DepthBufferFmt]( ScriptParser *pScriptParser )
{
pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt );
+ pScriptParser->SetGlobalVariable( "extDepthBufferFormat", DepthBufferFmt );
} );
}
diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp
index d1205b7..70365b0 100644
--- a/Tests/TestApp/src/TestDrawCommands.cpp
+++ b/Tests/TestApp/src/TestDrawCommands.cpp
@@ -181,8 +181,9 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.pPS = pPS;
BlendStateDesc &BSDesc = PSODesc.GraphicsPipeline.BlendDesc;
diff --git a/Tests/TestApp/src/TestGeometryShader.cpp b/Tests/TestApp/src/TestGeometryShader.cpp
index aba2fed..2dff0d6 100644
--- a/Tests/TestApp/src/TestGeometryShader.cpp
+++ b/Tests/TestApp/src/TestGeometryShader.cpp
@@ -70,8 +70,9 @@ void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCo
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.pPS = pPS;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pGS = pGS;
diff --git a/Tests/TestApp/src/TestShaderResArrays.cpp b/Tests/TestApp/src/TestShaderResArrays.cpp
index 08e9448..d58b776 100644
--- a/Tests/TestApp/src/TestShaderResArrays.cpp
+++ b/Tests/TestApp/src/TestShaderResArrays.cpp
@@ -80,8 +80,9 @@ TestShaderResArrays::TestShaderResArrays(IRenderDevice *pDevice, IDeviceContext
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;
diff --git a/Tests/TestApp/src/TestTessellation.cpp b/Tests/TestApp/src/TestTessellation.cpp
index 7150f05..502a239 100644
--- a/Tests/TestApp/src/TestTessellation.cpp
+++ b/Tests/TestApp/src/TestTessellation.cpp
@@ -81,8 +81,9 @@ void TestTessellation::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
PSODesc.GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_WIREFRAME;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.pPS = pPS;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pHS = pHS;
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp
index bcf1b85..de1e6d0 100644
--- a/Tests/TestApp/src/TestTexturing.cpp
+++ b/Tests/TestApp/src/TestTexturing.cpp
@@ -253,6 +253,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = pSwapChain->GetDesc().DepthBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;