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authorEgor Yusov <egor.yusov@gmail.com>2018-12-04 05:34:48 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-04 05:34:48 +0000
commitb251377cae1247bd6b752fb513a0330f3787835f (patch)
tree8972e0c7814ee53d2b3fd3f32b7cd2136de5a4ce /Tests/TestApp/src
parentUpdated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other) (diff)
downloadDiligentEngine-b251377cae1247bd6b752fb513a0330f3787835f.tar.gz
DiligentEngine-b251377cae1247bd6b752fb513a0330f3787835f.zip
Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTransitionMode parameter
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/TestApp.cpp12
-rw-r--r--Tests/TestApp/src/TestSeparateTextureSampler.cpp4
-rw-r--r--Tests/TestApp/src/TestShaderResourceLayout.cpp2
-rw-r--r--Tests/TestApp/src/TestShaderVarAccess.cpp6
4 files changed, 12 insertions, 12 deletions
diff --git a/Tests/TestApp/src/TestApp.cpp b/Tests/TestApp/src/TestApp.cpp
index b1b0cce..9fc9802 100644
--- a/Tests/TestApp/src/TestApp.cpp
+++ b/Tests/TestApp/src/TestApp.cpp
@@ -522,7 +522,7 @@ void TestApp::InitializeRenderers()
UniformData[3] = 0;
}
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
DrawAttribs DrawAttrs;
@@ -531,12 +531,12 @@ void TestApp::InitializeRenderers()
m_pRenderScript->Run(m_pImmediateContext, "DrawTris", DrawAttrs);
// This adds transition barrier for pTex1
- m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pImmediateContext->SetRenderTargets(1, pRTVs, pDSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
m_pImmediateContext->ClearRenderTarget(pRTVs[0], ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG);
+ m_pImmediateContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, 1, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
// Generate draw command to the bound render target
m_pImmediateContext->Draw(DrawAttrs);
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
// This will destroy texture and put D3D12 resource into release queue
pTex.Release();
@@ -630,10 +630,10 @@ void TestApp::Update(double CurrTime, double ElapsedTime)
void TestApp::Render()
{
- m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pImmediateContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float ClearColor[] = {0.1f, 0.2f, 0.4f, 1.0f};
m_pImmediateContext->ClearRenderTarget(nullptr, ClearColor, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG| CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG, 1.f);
+ m_pImmediateContext->ClearDepthStencil(nullptr, CLEAR_DEPTH_FLAG, 1.f, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
double dCurrTime = m_CurrTime;
diff --git a/Tests/TestApp/src/TestSeparateTextureSampler.cpp b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
index 1bf1306..5fa41a5 100644
--- a/Tests/TestApp/src/TestSeparateTextureSampler.cpp
+++ b/Tests/TestApp/src/TestSeparateTextureSampler.cpp
@@ -151,7 +151,7 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I
pDevice->CreateTexture(RenderTargetDesc, TextureData{}, &pRenderTarget);
ITextureView* pRTV[] = {pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET)};
- pContext->SetRenderTargets(1, pRTV, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ pContext->SetRenderTargets(1, pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float Zero[4] = {};
pContext->ClearRenderTarget(pRTV[0], Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
pContext->SetPipelineState(pPSO);
@@ -161,7 +161,7 @@ TestSeparateTextureSampler::TestSeparateTextureSampler(IRenderDevice *pDevice, I
DrawAttrs.NumVertices = 3;
pContext->Draw(DrawAttrs);
- pContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ pContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
SetStatus(TestResult::Succeeded);
}
diff --git a/Tests/TestApp/src/TestShaderResourceLayout.cpp b/Tests/TestApp/src/TestShaderResourceLayout.cpp
index e5b74d4..966dc75 100644
--- a/Tests/TestApp/src/TestShaderResourceLayout.cpp
+++ b/Tests/TestApp/src/TestShaderResourceLayout.cpp
@@ -85,7 +85,7 @@ TestShaderResourceLayout::TestShaderResourceLayout( IRenderDevice *pDevice, IDev
RefCntAutoPtr<ITexture> pRenderTarget;
pDevice->CreateTexture(TexDesc, TextureData{}, &pRenderTarget);
auto *pRTV = pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET);
- m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pDeviceContext->SetRenderTargets(1, &pRTV, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float Zero[4] = {};
m_pDeviceContext->ClearRenderTarget(pRTV, Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
diff --git a/Tests/TestApp/src/TestShaderVarAccess.cpp b/Tests/TestApp/src/TestShaderVarAccess.cpp
index 495529e..7e3af52 100644
--- a/Tests/TestApp/src/TestShaderVarAccess.cpp
+++ b/Tests/TestApp/src/TestShaderVarAccess.cpp
@@ -552,15 +552,15 @@ TestShaderVarAccess::TestShaderVarAccess( IRenderDevice *pDevice, IDeviceContext
VERIFY_EXPR(pNonExistingVar == nullptr);
VERIFY_EXPR(pSRB->GetVariableCount(SHADER_TYPE_GEOMETRY) == 0);
- m_pDeviceContext->SetRenderTargets(1, &pRTV, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pDeviceContext->SetRenderTargets(1, &pRTV, pDSV, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
float Zero[4] = {};
m_pDeviceContext->ClearRenderTarget(pRTV, Zero, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
- m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG | CLEAR_DEPTH_STENCIL_VERIFY_STATE_FLAG);
+ m_pDeviceContext->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, 1, 0, RESOURCE_STATE_TRANSITION_MODE_VERIFY);
pContext->CommitShaderResources(pSRB, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
pContext->Draw(DrawAttrs);
- m_pDeviceContext->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
+ m_pDeviceContext->SetRenderTargets(0, nullptr, nullptr, RESOURCE_STATE_TRANSITION_MODE_TRANSITION);
SetStatus(TestResult::Succeeded);
}