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authorEgor Yusov <egor.yusov@gmail.com>2018-05-31 15:35:34 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-05-31 15:35:34 +0000
commitc6bfb3bdcb4215eba7061090c25fa7604a1a0d44 (patch)
tree9b980c7331aecc3cbd110b51b2cd46f59ed6c8cf /Tests/TestApp/src
parentMoved Stride to vertex layout desc; updated tests (diff)
downloadDiligentEngine-c6bfb3bdcb4215eba7061090c25fa7604a1a0d44.tar.gz
DiligentEngine-c6bfb3bdcb4215eba7061090c25fa7604a1a0d44.zip
Updated back buffer format to match the one from the swap chain in the tests
Diffstat (limited to 'Tests/TestApp/src')
-rw-r--r--Tests/TestApp/src/TestBufferAccess.cpp4
-rw-r--r--Tests/TestApp/src/TestComputeShaders.cpp6
-rw-r--r--Tests/TestApp/src/TestDrawCommands.cpp4
-rw-r--r--Tests/TestApp/src/TestGeometryShader.cpp4
-rw-r--r--Tests/TestApp/src/TestTessellation.cpp4
-rw-r--r--Tests/TestApp/src/TestTexturing.cpp4
6 files changed, 14 insertions, 12 deletions
diff --git a/Tests/TestApp/src/TestBufferAccess.cpp b/Tests/TestApp/src/TestBufferAccess.cpp
index 299960f..ed0177d 100644
--- a/Tests/TestApp/src/TestBufferAccess.cpp
+++ b/Tests/TestApp/src/TestBufferAccess.cpp
@@ -38,7 +38,7 @@ TestBufferAccess::TestBufferAccess() :
m_fYExtent(0)
{}
-void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
+void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
{
m_pRenderDevice = pDevice;
m_pDeviceContext = pContext;
@@ -137,7 +137,7 @@ void TestBufferAccess::Init( IRenderDevice *pDevice, IDeviceContext *pContext, f
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pVS = pVSInst;
PSODesc.GraphicsPipeline.pPS = pPS;
diff --git a/Tests/TestApp/src/TestComputeShaders.cpp b/Tests/TestApp/src/TestComputeShaders.cpp
index 9b3f392..9724b04 100644
--- a/Tests/TestApp/src/TestComputeShaders.cpp
+++ b/Tests/TestApp/src/TestComputeShaders.cpp
@@ -36,7 +36,7 @@ TestComputeShaders::TestComputeShaders() :
{
}
-void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext )
+void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext, ISwapChain *pSwapChain )
{
if(!pDevice->GetDeviceCaps().bComputeShadersSupported)
{
@@ -46,8 +46,10 @@ void TestComputeShaders::Init( IRenderDevice *pDevice, IDeviceContext *pContext
m_pRenderDevice = pDevice;
m_pDeviceContext = pContext;
- m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, []( ScriptParser *pScriptParser )
+ const auto* BackBufferFmt = pDevice->GetTextureFormatInfo(pSwapChain->GetDesc().ColorBufferFormat).Name;
+ m_pRenderScript = CreateRenderScriptFromFile( "TestComputeShaders.lua", pDevice, pContext, [BackBufferFmt]( ScriptParser *pScriptParser )
{
+ pScriptParser->SetGlobalVariable( "extBackBufferFormat", BackBufferFmt );
} );
}
diff --git a/Tests/TestApp/src/TestDrawCommands.cpp b/Tests/TestApp/src/TestDrawCommands.cpp
index 7e4c9f3..d1205b7 100644
--- a/Tests/TestApp/src/TestDrawCommands.cpp
+++ b/Tests/TestApp/src/TestDrawCommands.cpp
@@ -31,7 +31,7 @@
using namespace Diligent;
-void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
+void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
{
m_pRenderDevice = pDevice;
m_pDeviceContext = pDeviceContext;
@@ -181,7 +181,7 @@ void TestDrawCommands::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pPS = pPS;
diff --git a/Tests/TestApp/src/TestGeometryShader.cpp b/Tests/TestApp/src/TestGeometryShader.cpp
index 81dc309..aba2fed 100644
--- a/Tests/TestApp/src/TestGeometryShader.cpp
+++ b/Tests/TestApp/src/TestGeometryShader.cpp
@@ -31,7 +31,7 @@
using namespace Diligent;
-void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext)
+void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain)
{
if(!pDevice->GetDeviceCaps().bGeometryShadersSupported)
{
@@ -70,7 +70,7 @@ void TestGeometryShader::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCo
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pPS = pPS;
PSODesc.GraphicsPipeline.pVS = pVS;
diff --git a/Tests/TestApp/src/TestTessellation.cpp b/Tests/TestApp/src/TestTessellation.cpp
index 0975b34..7150f05 100644
--- a/Tests/TestApp/src/TestTessellation.cpp
+++ b/Tests/TestApp/src/TestTessellation.cpp
@@ -31,7 +31,7 @@
using namespace Diligent;
-void TestTessellation::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext)
+void TestTessellation::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain)
{
if(!pDevice->GetDeviceCaps().bTessellationSupported)
{
@@ -81,7 +81,7 @@ void TestTessellation::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceCont
PSODesc.GraphicsPipeline.RasterizerDesc.FillMode = FILL_MODE_WIREFRAME;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pPS = pPS;
PSODesc.GraphicsPipeline.pVS = pVS;
diff --git a/Tests/TestApp/src/TestTexturing.cpp b/Tests/TestApp/src/TestTexturing.cpp
index 29e96d9..bcf1b85 100644
--- a/Tests/TestApp/src/TestTexturing.cpp
+++ b/Tests/TestApp/src/TestTexturing.cpp
@@ -132,7 +132,7 @@ void TestTexturing::GenerateTextureData(IRenderDevice *pRenderDevice, std::vecto
}
-void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, TEXTURE_FORMAT TexFormat, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
+void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext, ISwapChain *pSwapChain, TEXTURE_FORMAT TexFormat, float fMinXCoord, float fMinYCoord, float fXExtent, float fYExtent )
{
m_pRenderDevice = pDevice;
m_TextureFormat = TexFormat;
@@ -252,7 +252,7 @@ void TestTexturing::Init( IRenderDevice *pDevice, IDeviceContext *pDeviceContext
PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_NONE;
PSODesc.GraphicsPipeline.BlendDesc.IndependentBlendEnable = False;
PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = False;
- PSODesc.GraphicsPipeline.RTVFormats[0] = TEX_FORMAT_RGBA8_UNORM_SRGB;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = pSwapChain->GetDesc().ColorBufferFormat;
PSODesc.GraphicsPipeline.NumRenderTargets = 1;
PSODesc.GraphicsPipeline.pVS = pVS;
PSODesc.GraphicsPipeline.pPS = pPS;