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authorEgor <egor.yusov@gmail.com>2018-02-18 21:43:01 +0000
committerEgor <egor.yusov@gmail.com>2018-02-18 21:43:01 +0000
commit310cccb9cf7752caf3ff99dd9c208601c173bfd8 (patch)
tree1ef888b5a849b672a7c24e83bedaa870d164c0d6 /Tests/TestApp
parentFixed some GLES shader issues (diff)
downloadDiligentEngine-310cccb9cf7752caf3ff99dd9c208601c173bfd8.tar.gz
DiligentEngine-310cccb9cf7752caf3ff99dd9c208601c173bfd8.zip
Reduced size of the compute shader group to 128 to avoid error on some GLES devices
Diffstat (limited to 'Tests/TestApp')
-rw-r--r--Tests/TestApp/assets/Shaders/CSTest/FillTextureGL.csh2
-rw-r--r--Tests/TestApp/assets/TestComputeShaders.lua2
2 files changed, 2 insertions, 2 deletions
diff --git a/Tests/TestApp/assets/Shaders/CSTest/FillTextureGL.csh b/Tests/TestApp/assets/Shaders/CSTest/FillTextureGL.csh
index 074671d..0459cc1 100644
--- a/Tests/TestApp/assets/Shaders/CSTest/FillTextureGL.csh
+++ b/Tests/TestApp/assets/Shaders/CSTest/FillTextureGL.csh
@@ -1,7 +1,7 @@
layout(rgba8, binding = 2) uniform writeonly image2D g_tex2DTestUAV;
-layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
+layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
// Declare main program function which is executed once
// glDispatchCompute is called from the application.
diff --git a/Tests/TestApp/assets/TestComputeShaders.lua b/Tests/TestApp/assets/TestComputeShaders.lua
index 327f4e3..a78da5a 100644
--- a/Tests/TestApp/assets/TestComputeShaders.lua
+++ b/Tests/TestApp/assets/TestComputeShaders.lua
@@ -1,7 +1,7 @@
-- Compute shader test script
ThreadGroupSizeX = 16
-ThreadGroupSizeY = 16
+ThreadGroupSizeY = 8
TestTexture = Texture.Create{
Name = "Compute Shader Test Texture",