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| author | Egor Yusov <egor.yusov@gmail.com> | 2017-11-13 04:14:15 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2017-11-13 04:14:15 +0000 |
| commit | 1b2530749ea3dc4937cdd7aa37e5a144e6d10183 (patch) | |
| tree | de2a77d6c8ce8a33c2b3070c66549f429e43a017 /unityplugin/GhostCubePlugin/UnityProject | |
| parent | Updated submodules (diff) | |
| download | DiligentEngine-1b2530749ea3dc4937cdd7aa37e5a144e6d10183.tar.gz DiligentEngine-1b2530749ea3dc4937cdd7aa37e5a144e6d10183.zip | |
Updated to version 2.1
Diffstat (limited to 'unityplugin/GhostCubePlugin/UnityProject')
61 files changed, 19534 insertions, 0 deletions
diff --git a/unityplugin/GhostCubePlugin/UnityProject/.gitignore b/unityplugin/GhostCubePlugin/UnityProject/.gitignore new file mode 100644 index 0000000..cde579c --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/.gitignore @@ -0,0 +1,3 @@ +Library +Temp +build
\ No newline at end of file diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta new file mode 100644 index 0000000..b4efc4e --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 085eeda524261654b88f97ea61b33090 +folderAsset: yes +DefaultImporter: + userData: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs new file mode 100644 index 0000000..1becb1b --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs @@ -0,0 +1,52 @@ +using UnityEngine; +using UnityEditor; +using UnityEditor.Callbacks; +using System.IO; + +public class MyBuildPostprocessor +{ + // Build postprocessor. Currently only needed on: + // - iOS: no dynamic libraries, so plugin source files have to be copied into Xcode project + [PostProcessBuild] + public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) + { + if (target == BuildTarget.iOS) + OnPostprocessBuildIOS(pathToBuiltProject); + } + + private static void OnPostprocessBuildIOS(string pathToBuiltProject) + { + // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module + #if UNITY_IOS + + string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj"; + + UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject(); + proj.ReadFromString(File.ReadAllText(projPath)); + string target = proj.TargetGuidByName("Unity-iPhone"); + + Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity")); + + string[] filesToCopy = new string[] + { + "PlatformBase.h", + "RenderAPI_Metal.mm", + "RenderAPI_OpenGLCoreES.cpp", + "RenderAPI.cpp", + "RenderAPI.h", + "RenderingPlugin.cpp", + }; + + for(int i = 0 ; i < filesToCopy.Length ; ++i) + { + var srcPath = Path.Combine("../PluginSource/source", filesToCopy[i]); + var dstLocalPath = "Libraries/" + filesToCopy[i]; + var dstPath = Path.Combine(pathToBuiltProject, dstLocalPath); + File.Copy(srcPath, dstPath, true); + proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath)); + } + + File.WriteAllText(projPath, proj.WriteToString()); + #endif // #if UNITY_IOS + } +} diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta new file mode 100644 index 0000000..697d8f3 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eaa42aef09abb2341a3d3a5f0fadd805 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader new file mode 100644 index 0000000..1781ab1 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader @@ -0,0 +1,66 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +// Unlit shader. Simplest possible textured shader. +// - no lighting +// - no lightmap support +// - no per-material color + +Shader "Unlit/Mirror" { +Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} +} + +SubShader { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f { + float4 vertex : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + UNITY_VERTEX_OUTPUT_STEREO + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + // Inverse v texture coordinate + o.texcoord.y = 1.0 - o.texcoord.y; + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 col = tex2D(_MainTex, i.texcoord); + UNITY_APPLY_FOG(i.fogCoord, col); + UNITY_OPAQUE_ALPHA(col.a); + return col; + } + ENDCG + } +} + +} diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta new file mode 100644 index 0000000..98f6211 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0b8c50957d275b14590f1ed79b1b7b4c +timeCreated: 1508709253 +licenseType: Free +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta new file mode 100644 index 0000000..a919bb3 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 05a89afb32ff4cd48a0278f931aa903b diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta new file mode 100644 index 0000000..5d41fc5 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3ff161f266fea6648b504da5a8c19c0f +folderAsset: yes +timeCreated: 1509931666 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta new file mode 100644 index 0000000..bcbb15b --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 7c726f2a90aad2d49a5f546c06291089 +folderAsset: yes +timeCreated: 1509931749 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Android: Android + second: + enabled: 1 + settings: {} + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so Binary files differnew file mode 100644 index 0000000..1206ad0 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta new file mode 100644 index 0000000..3942156 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 784d35be4bc47b840891e00fe12dfc55 +timeCreated: 1509931727 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Android: Android + second: + enabled: 1 + settings: + CPU: ARMv7 + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta new file mode 100644 index 0000000..2fea52e --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta @@ -0,0 +1,34 @@ +fileFormatVersion: 2 +guid: 9438dc919e6dcff48b7c42b299374985 +folderAsset: yes +timeCreated: 1509931760 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Android: Android + second: + enabled: 1 + settings: {} + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta new file mode 100644 index 0000000..3d697aa --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 92e6a5294af0b2e4f80eeaa03f1ae581 +folderAsset: yes +DefaultImporter: + userData: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta new file mode 100644 index 0000000..0df27c4 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: bc430ae2e2f5b2e4095495a2d12c0047 +folderAsset: yes +timeCreated: 1464333125 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta new file mode 100644 index 0000000..4a86830 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: eb838d465407800418f602790c37c724 +folderAsset: yes +timeCreated: 1464333125 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta new file mode 100644 index 0000000..6ca280e --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4afbc9c13bc7cee48995d976a32ead3b +folderAsset: yes +timeCreated: 1464333125 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta new file mode 100644 index 0000000..69be1a8 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta @@ -0,0 +1,35 @@ +fileFormatVersion: 2 +guid: 8659fc64f0c355d48aebd5de07b12b76 +timeCreated: 1509514780 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 1 + settings: + CPU: x64 + SDK: UWP + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta new file mode 100644 index 0000000..cbcb7ee --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1784200b366b6aa40b22dbdc1b383b19 +timeCreated: 1509514780 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta new file mode 100644 index 0000000..dd92b86 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: cda04d929bb7e6447bc03a112314c755 +folderAsset: yes +timeCreated: 1464333125 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta new file mode 100644 index 0000000..04cbbc3 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta @@ -0,0 +1,35 @@ +fileFormatVersion: 2 +guid: ecd73e7b5a8206b42829ca207297f13c +timeCreated: 1509514952 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 1 + settings: + CPU: x86 + SDK: UWP + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta new file mode 100644 index 0000000..7f5cb0d --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44869dc908a1d1a469d47dee77ea20a0 +timeCreated: 1509514952 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta new file mode 100644 index 0000000..4bdb5a1 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: facb0b329858041e59a1e97742695de8 +folderAsset: yes +DefaultImporter: + userData: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta new file mode 100644 index 0000000..245a9df --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta @@ -0,0 +1,134 @@ +fileFormatVersion: 2 +guid: d9c80c25c9af01944bbd1bdefb578d65 +timeCreated: 1509514780 +licenseType: Free +PluginImporter: + serializedVersion: 2 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + data: + first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 0 + Exclude Linux: 0 + Exclude Linux64: 0 + Exclude LinuxUniversal: 0 + Exclude OSXIntel: 0 + Exclude OSXIntel64: 0 + Exclude OSXUniversal: 0 + Exclude Win: 0 + Exclude Win64: 0 + Exclude WindowsStoreApps: 1 + data: + first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + data: + first: + Any: + second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: x86 + DefaultValueInitialized: true + OS: Windows + data: + first: + Facebook: Win + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: None + data: + first: + Standalone: Linux + second: + enabled: 1 + settings: + CPU: x86 + data: + first: + Standalone: Linux64 + second: + enabled: 1 + settings: + CPU: None + data: + first: + Standalone: LinuxUniversal + second: + enabled: 1 + settings: + CPU: x86 + data: + first: + Standalone: OSXIntel + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXIntel64 + second: + enabled: 1 + settings: + CPU: None + data: + first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: x86 + data: + first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: None + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: X86 + DontProcess: False + PlaceholderPath: + SDK: AnySDK + ScriptingBackend: AnyScriptingBackend + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta new file mode 100644 index 0000000..257a554 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eed975b2c900637459e4aacec2e4782e +timeCreated: 1509514780 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta new file mode 100644 index 0000000..15c5594 --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: f7a9474ad6c3e47f5a83c677268a10a3 +folderAsset: yes +DefaultImporter: + userData: diff --git 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+ second: + enabled: 0 + settings: {} + data: + first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: x86_64 + DefaultValueInitialized: true + OS: Windows + data: + first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: None + data: + first: + Facebook: Win64 + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Standalone: Linux + second: + enabled: 1 + settings: + CPU: None + data: + first: + Standalone: Linux64 + second: + enabled: 1 + settings: + CPU: x86_64 + data: + first: + Standalone: LinuxUniversal + second: + enabled: 1 + settings: + CPU: x86_64 + data: + first: + Standalone: OSXIntel + second: + enabled: 1 + settings: + CPU: None + data: + first: + Standalone: OSXIntel64 + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: x86_64 + data: + first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: None + data: + first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: AnyCPU + data: + first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: X86 + DontProcess: False + PlaceholderPath: + SDK: AnySDK + ScriptingBackend: AnyScriptingBackend + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta new file mode 100644 index 0000000..57c753c --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 135b47c7e96180c438f425a5afd2ee6d +timeCreated: 1509073968 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture b/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture 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bottom, float top, float near, float far) + { + float x = 2.0F * near / (right - left); + float y = 2.0F * near / (top - bottom); + float a = (right + left) / (right - left); + float b = (top + bottom) / (top - bottom); + float c = -(far + near) / (far - near); + float d = -(2.0F * far * near) / (far - near); + float e = -1.0F; + Matrix4x4 m = new Matrix4x4(); + m[0, 0] = x; + m[0, 1] = 0; + m[0, 2] = a; + m[0, 3] = 0; + + m[1, 0] = 0; + m[1, 1] = y; + m[1, 2] = b; + m[1, 3] = 0; + + m[2, 0] = 0; + m[2, 1] = 0; + m[2, 2] = c; + m[2, 3] = d; + + m[3, 0] = 0; + m[3, 1] = 0; + m[3, 2] = e; + m[3, 3] = 0; + return m; + } + + void LateUpdate() { + Camera mainCamera = Camera.main; + Camera camera = GetComponent<Camera>(); + Transform mirrorTransform = Mirror.transform; + Vector3 reflectionPos = mirrorTransform.position; + Vector3 reflectionDir = mirrorTransform.forward; + Vector3 mainCameraPos = mainCamera.transform.position; + Vector3 reflectedCameraPos = mainCameraPos - 2 * Vector3.Dot(reflectionDir, mainCameraPos - reflectionPos) * reflectionDir; + transform.position = reflectedCameraPos; + + // https://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality + // lower left corner in world coordinates + Vector3 pa = Mirror.transform.TransformPoint( new Vector3(-0.5f, -0.5f, 0.0f) ); + // lower right corner + Vector3 pb = Mirror.transform.TransformPoint( new Vector3( 0.5f, -0.5f, 0.0f) ); + // upper left corner + Vector3 pc = Mirror.transform.TransformPoint( new Vector3(-0.5f, 0.5f, 0.0f) ); + + // eye position + Vector3 pe = reflectedCameraPos; + + // distance of near clipping plane + float n = camera.nearClipPlane; + // distance of far clipping plane + float f = camera.farClipPlane; + + Vector3 va = pa - pe; // from pe to pa + Vector3 vb = pb - pe; // from pe to pb + Vector3 vc = pc - pe; // from pe to pc + Vector3 vr = pb - pa; // right axis of screen + Vector3 vu = pc - pa; // up axis of screen + Vector3 vn; // normal vector of screen + + float l; // distance to left screen edge + float r; // distance to right screen edge + float b; // distance to bottom screen edge + float t; // distance to top screen edge + float d; // distance from eye to screen + + // are we looking at the backface of the plane object? + if (Vector3.Dot(-Vector3.Cross(va, vc), vb) < 0.0) + { + // mirror points along the z axis (most users + // probably expect the x axis to stay fixed) + vu = -vu; + pa = pc; + pb = pa + vr; + pc = pa + vu; + va = pa - pe; + vb = pb - pe; + vc = pc - pe; + } + + vr.Normalize(); + vu.Normalize(); + vn = -Vector3.Cross(vr, vu); + // we need the minus sign because Unity + // uses a left-handed coordinate system + vn.Normalize(); + + d = -Vector3.Dot(va, vn); + //if (setNearClipPlane) + //{ + // n = d + nearClipDistanceOffset; + // cameraComponent.nearClipPlane = n; + //} + l = Vector3.Dot(vr, va) * n / d; + r = Vector3.Dot(vr, vb) * n / d; + b = Vector3.Dot(vu, va) * n / d; + t = Vector3.Dot(vu, vc) * n / d; + + // Flip top and bottom + camera.projectionMatrix = PerspectiveOffCenter(l,r, b,t, n, f); + + Matrix4x4 rm = new Matrix4x4(); // rotation matrix; + rm[0, 0] = vr.x; + rm[0, 1] = vr.y; + rm[0, 2] = vr.z; + rm[0, 3] = 0.0f; + + rm[1, 0] = vu.x; + rm[1, 1] = vu.y; + rm[1, 2] = vu.z; + rm[1, 3] = 0.0f; + + rm[2, 0] = vn.x; + rm[2, 1] = vn.y; + rm[2, 2] = vn.z; + rm[2, 3] = 0.0f; + + rm[3, 0] = 0.0f; + rm[3, 1] = 0.0f; + rm[3, 2] = 0.0f; + rm[3, 3] = 1.0f; + + Matrix4x4 tm = new Matrix4x4(); // translation matrix; + tm[0, 0] = 1.0f; + tm[0, 1] = 0.0f; + tm[0, 2] = 0.0f; + tm[0, 3] = -pe.x; + + tm[1, 0] = 0.0f; + tm[1, 1] = 1.0f; + tm[1, 2] = 0.0f; + tm[1, 3] = -pe.y; + + tm[2, 0] = 0.0f; + tm[2, 1] = 0.0f; + tm[2, 2] = 1.0f; + tm[2, 3] = -pe.z; + + tm[3, 0] = 0.0f; + tm[3, 1] = 0.0f; + tm[3, 2] = 0.0f; + tm[3, 3] = 1.0f; + + // set matrices + camera.worldToCameraMatrix = rm * tm; + // The original paper puts everything into the projection + // matrix (i.e. sets it to p * rm * tm and the other + // matrix to the identity), but this doesn't appear to + // work with Unity's shadow maps. + + bool estimateViewFrustum = true; + if (estimateViewFrustum) + { + // rotate camera to screen for culling to work + Quaternion q = new Quaternion(); + q.SetLookRotation((0.5f * (pb + pc) - pe), vu); + // look at center of screen + camera.transform.rotation = q; + + // set fieldOfView to a conservative estimate + // to make frustum tall enough + if (camera.aspect >= 1.0) + { + camera.fieldOfView = Mathf.Rad2Deg * Mathf.Atan(((pb - pa).magnitude + (pc - pa).magnitude) / va.magnitude); + } + else + { + // take the camera aspect into account to + // make the frustum wide enough + camera.fieldOfView = Mathf.Rad2Deg / camera.aspect * Mathf.Atan(((pb - pa).magnitude + (pc - pa).magnitude) / va.magnitude); + } + } + } +} diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs.meta new file mode 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This means we have to DllImport at least + // one function in some active script. + public RenderTexture ReflectionTexture; + public Camera ReflectionCamera; + +#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR + [DllImport ("__Internal")] +#else + [DllImport("GhostCubePlugin")] +#endif + private static extern void SetMatrixFromUnity( + float m00, float m01, float m02, float m03, + float m10, float m11, float m12, float m13, + float m20, float m21, float m22, float m23, + float m30, float m31, float m32, float m33); + +#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR + [DllImport ("__Internal")] +#else + [DllImport("GhostCubePlugin")] +#endif + private static extern void SetTexturesFromUnity(System.IntPtr renderTexture, System.IntPtr depthTexture); + +#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR + [DllImport ("__Internal")] +#else + [DllImport("GhostCubePlugin")] +#endif + private static extern IntPtr GetRenderEventFunc(); + +#if UNITY_WEBGL && !UNITY_EDITOR + [DllImport ("__Internal")] + private static extern void RegisterPlugin(); +#endif + + void Start() + { +#if UNITY_WEBGL && !UNITY_EDITOR + RegisterPlugin(); +#endif + // Unity may create new native textures for the render texture object + // The new textures may get the same handles, so we need to + // force the plugin to recreate render and depth buffers + SetTexturesFromUnity(System.IntPtr.Zero, System.IntPtr.Zero); + if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12) + Debug.Log("Disregard Unity warnings about d3d12 resource leakage. Diligent Engine keeps references to the render target and depth buffer, but releases them after Unity when plugin event is issued. This makes Unity assertions fail, but there are no leaks"); + } + + void OnRenderObject() + { + if (Camera.current.name == "ReflectionCamera") + { + Camera camera = ReflectionCamera; + Matrix4x4 localToWorld = transform.localToWorldMatrix; + Matrix4x4 view = camera.worldToCameraMatrix; + Matrix4x4 proj = camera.projectionMatrix; + proj = GL.GetGPUProjectionMatrix(proj, false); + Matrix4x4 wvp = localToWorld.transpose * view.transpose * proj.transpose; + float InverseY = + (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D11 || + SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12) ? -1 : +1; + + SetMatrixFromUnity(wvp.m00, InverseY * wvp.m01, wvp.m02, wvp.m03, + wvp.m10, InverseY * wvp.m11, wvp.m12, wvp.m13, + wvp.m20, InverseY * wvp.m21, wvp.m22, wvp.m23, + wvp.m30, InverseY * wvp.m31, wvp.m32, wvp.m33); + + IntPtr nativeRTHandle = ReflectionTexture.GetNativeTexturePtr(); + IntPtr nativeDepthHandle = ReflectionTexture.GetNativeDepthBufferPtr(); + SetTexturesFromUnity(nativeRTHandle, nativeDepthHandle); + // Issue a plugin event with arbitrary integer identifier. + // The plugin can distinguish between different + // things it needs to do based on this ID. + // For our simple plugin, it does not matter which ID we pass here. + GL.IssuePluginEvent(GetRenderEventFunc(), 1); + } + } + + public void Update() + { + transform.localRotation = Quaternion.AngleAxis(Time.timeSinceLevelLoad*100, new Vector3(0, 1, 0)); + } +} diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta new file mode 100644 index 0000000..966e3ab --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f1ad34d2576df73428a8586fc566c6cb +MonoImporter: + importerVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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Include="Assets\Editor\MyBuildPostprocessor.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="Assets\MirrorQuad.shader" /> + </ItemGroup> + <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" /> +</Project> diff --git a/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.csproj b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.csproj new file mode 100644 index 0000000..668080a --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.csproj @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> + <ProductVersion>10.0.20506</ProductVersion> + <SchemaVersion>2.0</SchemaVersion> + 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<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + 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+ <AllowUnsafeBlocks>false</AllowUnsafeBlocks> + </PropertyGroup> + <ItemGroup> + <Reference Include="mscorlib" /> + <Reference Include="System" /> + <Reference Include="System.XML" /> + <Reference Include="System.Core" /> + <Reference Include="Boo.Lang" /> + <Reference Include="UnityScript.Lang" /> + <Reference Include="System.Runtime.Serialization" /> + <Reference Include="System.Xml.Linq" /> + <Reference Include="UnityEditor"> + <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath> + </Reference> + <Reference Include="UnityEngine"> + <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.UI"> + <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.Networking"> + <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath> + </Reference> + <Reference Include="UnityEngine.TestRunner"> + 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Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" /> +</Project> diff --git a/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln new file mode 100644 index 0000000..5dae80b --- /dev/null +++ b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln @@ -0,0 +1,26 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2015 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityProject.CSharp", "UnityProject.CSharp.csproj", "{F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityProject.CSharp.Editor", "UnityProject.CSharp.Editor.csproj", "{763E01C1-30A1-6A95-047A-9420BA4E2B39}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Debug|Any CPU.Build.0 = Debug|Any CPU + {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Release|Any CPU.ActiveCfg = Release|Any CPU + {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Release|Any CPU.Build.0 = Release|Any CPU + {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Debug|Any CPU.Build.0 = Debug|Any CPU + {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Release|Any CPU.ActiveCfg = Release|Any CPU + {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal |
