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authorEgor Yusov <egor.yusov@gmail.com>2017-11-13 04:14:15 +0000
committerEgor Yusov <egor.yusov@gmail.com>2017-11-13 04:14:15 +0000
commit1b2530749ea3dc4937cdd7aa37e5a144e6d10183 (patch)
treede2a77d6c8ce8a33c2b3070c66549f429e43a017 /unityplugin/GhostCubePlugin
parentUpdated submodules (diff)
downloadDiligentEngine-1b2530749ea3dc4937cdd7aa37e5a144e6d10183.tar.gz
DiligentEngine-1b2530749ea3dc4937cdd7aa37e5a144e6d10183.zip
Updated to version 2.1
Diffstat (limited to 'unityplugin/GhostCubePlugin')
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props29
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj282
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters6
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props29
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Debug.vgdbsettings76
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Release.vgdbsettings76
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj255
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters37
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Android.mk80
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Application.mk7
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems38
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters39
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props16
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/PlatformBase.h58
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp29
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.h51
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp93
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp195
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp118
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.cpp210
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.def11
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp174
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.h20
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphics.h49
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D11.h9
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D12.h48
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D9.h10
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsMetal.h47
-rw-r--r--unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityInterface.h149
-rw-r--r--unityplugin/GhostCubePlugin/Screenshot.pngbin0 -> 107478 bytes
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/.gitignore3
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta5
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs52
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader66
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta2
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta34
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.sobin0 -> 3429924 bytes
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta34
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta34
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta5
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta35
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta35
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta5
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta134
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta5
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.dll.meta134
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture29
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs198
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs.meta12
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat84
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat.meta9
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs92
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta7
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/WSATestCertificate.pfxbin0 -> 2488 bytes
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/WSATestCertificate.pfx.meta8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/scene.unity1094
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/Assets/scene.unity.meta2
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/AudioManager.asset11
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/ClusterInputManager.asset6
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/DynamicsManager.asset15
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/EditorBuildSettings.asset7
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/EditorSettings.asset15
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/GraphicsSettings.asset63
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/InputManager.asset278
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/NavMeshAreas.asset133
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/NavMeshLayers.asset133
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/NetworkManager.asset8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/Physics2DSettings.asset32
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/ProjectSettings.asset717
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/ProjectVersion.txt1
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/QualitySettings.asset44
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/TagManager.asset43
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/TimeManager.asset8
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/UnityConnectSettings.asset34
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/UWP/project.json16
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/UWP/project.lock.json15493
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.Editor.csproj140
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.csproj90
-rw-r--r--unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln26
91 files changed, 21775 insertions, 0 deletions
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props
new file mode 100644
index 0000000..95f31c5
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/EngineRoot.props
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ProjectRoot>..\..</ProjectRoot>
+ <EngineRoot>$(ProjectRoot)\..\..\..</EngineRoot>
+ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
+ <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
+ </PropertyGroup>
+ <PropertyGroup />
+ <ItemDefinitionGroup />
+ <ItemGroup>
+ <BuildMacro Include="ProjectRoot">
+ <Value>$(ProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="TerrainRoot">
+ <Value>$(TerrainRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="EngineRoot">
+ <Value>$(EngineRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="CoreRoot">
+ <Value>$(CoreRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="ToolsRoot">
+ <Value>$(ToolsRoot)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj
new file mode 100644
index 0000000..c374b65
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj
@@ -0,0 +1,282 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{0ba2f2ac-6c53-4ce5-aa37-9c6ded067096}</ProjectGuid>
+ <Keyword>DirectXApp</Keyword>
+ <RootNamespace>GhostCubePlugin</RootNamespace>
+ <DefaultLanguage>en-US</DefaultLanguage>
+ <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
+ <AppContainerApplication>true</AppContainerApplication>
+ <ApplicationType>Windows Store</ApplicationType>
+ <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
+ <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v140</PlatformToolset>
+ <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v140</PlatformToolset>
+ <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <PlatformToolset>v140</PlatformToolset>
+ <UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ <Import Project="..\Windows.Shared\GhostCubePlugin.Shared.vcxitems" Label="Shared" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Dbg.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_Win32Rel.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmDbg.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_ArmRel.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Dbg.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="..\..\..\..\..\diligentcore\Shared\build\UWP\UWP_X64Rel.props" />
+ <Import Project="EngineRoot.props" />
+ <Import Project="..\Windows.Shared\GhostCubePlugin.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <PackageCertificateKeyFile>GhostCubePlugin_TemporaryKey.pfx</PackageCertificateKeyFile>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\ARM</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x86</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Link>
+ <AdditionalDependencies>d3d12.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ </Link>
+ <ClCompile>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+ <PreprocessorDefinitions>WINDOWS_UWP;UNITY_METRO;_WINDLL;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\Metro\UWP\x64</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Common\build\UWP\Common.vcxproj">
+ <Project>{6de3eb2b-8a56-4d27-8a39-587f7a70584c}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\UWP\GraphicsEngineD3D11.vcxproj">
+ <Project>{29acd2a7-4c49-4973-9673-8f57ef37070f}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\UWP\GraphicsEngineD3D12.vcxproj">
+ <Project>{1a5a1c1d-c717-4680-a929-40e6324fe048}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\UWP\GraphicsEngineD3DBase.vcxproj">
+ <Project>{acd6f956-ff3b-4fe9-8be3-c0eecfdbbf93}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\UWP\GraphicsEngine.vcxproj">
+ <Project>{dfe6435d-cc9d-4ca1-bf4e-5640c522d815}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsTools\build\UWP\GraphicsTools.vcxproj">
+ <Project>{7a1a6e2c-3952-4a57-ad30-abd92aa39c69}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Basic\build\UWP\BasicPlatform.vcxproj">
+ <Project>{ff7d4949-dc3e-488b-8f78-1d32f1ca3b4c}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\UWP\build\UWP\UniversalWindowsPlatform.vcxproj">
+ <Project>{91adc1dd-aa8e-492a-ac19-3e0dab9ad665}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\src\RenderingPlugin.def" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
+ <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters
new file mode 100644
index 0000000..26ca0eb
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/UWP/GhostCubePlugin.vcxproj.filters
@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <None Include="..\..\src\RenderingPlugin.def" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props
new file mode 100644
index 0000000..95f31c5
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/EngineRoot.props
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros">
+ <ProjectRoot>..\..</ProjectRoot>
+ <EngineRoot>$(ProjectRoot)\..\..\..</EngineRoot>
+ <CoreRoot>$(EngineRoot)\diligentcore</CoreRoot>
+ <ToolsRoot>$(EngineRoot)\diligenttools</ToolsRoot>
+ </PropertyGroup>
+ <PropertyGroup />
+ <ItemDefinitionGroup />
+ <ItemGroup>
+ <BuildMacro Include="ProjectRoot">
+ <Value>$(ProjectRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="TerrainRoot">
+ <Value>$(TerrainRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="EngineRoot">
+ <Value>$(EngineRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="CoreRoot">
+ <Value>$(CoreRoot)</Value>
+ </BuildMacro>
+ <BuildMacro Include="ToolsRoot">
+ <Value>$(ToolsRoot)</Value>
+ </BuildMacro>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Debug.vgdbsettings b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Debug.vgdbsettings
new file mode 100644
index 0000000..3f5b24b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Debug.vgdbsettings
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+ <ConfigurationName>Debug</ConfigurationName>
+ <Project xsi:type="com.visualgdb.project.android">
+ <CustomSourceDirectories>
+ <Directories />
+ <PathStyle>MinGWWindowsSlash</PathStyle>
+ </CustomSourceDirectories>
+ <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
+ </Project>
+ <Build xsi:type="com.visualgdb.build.android">
+ <AndroidPlatform>android-19</AndroidPlatform>
+ <IsDebugConfiguration>true</IsDebugConfiguration>
+ <JNIOnlyBuild>true</JNIOnlyBuild>
+ <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
+ <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
+ <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
+ <CustomActions />
+ </Build>
+ <Debug xsi:type="com.visualgdb.debug.android">
+ <AdditionalStartupCommands />
+ <AdditionalGDBSettings>
+ <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
+ <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
+ <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
+ <DisableChildRanges>false</DisableChildRanges>
+ <UseAppleExtensions>false</UseAppleExtensions>
+ <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
+ <MakeLogFile>false</MakeLogFile>
+ <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
+ <UseRelativePathsOnly>false</UseRelativePathsOnly>
+ <ExitAction>KillApp</ExitAction>
+ <Features>
+ <DisableAutoDetection>false</DisableAutoDetection>
+ <UseFrameParameter>false</UseFrameParameter>
+ <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
+ <ListLocalsSupported>false</ListLocalsSupported>
+ <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
+ <ThreadInfoSupported>false</ThreadInfoSupported>
+ <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
+ <SupportTargetCommand>false</SupportTargetCommand>
+ </Features>
+ <DisableDisassembly>false</DisableDisassembly>
+ <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
+ <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
+ <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
+ </AdditionalGDBSettings>
+ <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
+ <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
+ <UseDefaultInstallDir>false</UseDefaultInstallDir>
+ <RemotePort>5039</RemotePort>
+ <LocalPort>5039</LocalPort>
+ <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
+ <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
+ <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
+ <AlreadyRunningDecision>Ask</AlreadyRunningDecision>
+ <ShowLogCat>true</ShowLogCat>
+ <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
+ </Debug>
+ <CustomBuild>
+ <PreBuildActions />
+ <PostBuildActions />
+ <PreCleanActions />
+ <PostCleanActions />
+ </CustomBuild>
+ <CustomDebug>
+ <PreDebugActions />
+ <PostDebugActions />
+ <BreakMode>Default</BreakMode>
+ </CustomDebug>
+ <CustomShortcuts>
+ <Shortcuts />
+ <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
+ </CustomShortcuts>
+ <UserDefinedVariables />
+</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Release.vgdbsettings b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Release.vgdbsettings
new file mode 100644
index 0000000..669691f
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin-Release.vgdbsettings
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<VisualGDBProjectSettings2 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
+ <ConfigurationName>Release</ConfigurationName>
+ <Project xsi:type="com.visualgdb.project.android">
+ <CustomSourceDirectories>
+ <Directories />
+ <PathStyle>MinGWWindowsSlash</PathStyle>
+ </CustomSourceDirectories>
+ <AndroidProjectPath>$(ProjectDir)</AndroidProjectPath>
+ </Project>
+ <Build xsi:type="com.visualgdb.build.android">
+ <AndroidPlatform>android-19</AndroidPlatform>
+ <IsDebugConfiguration>false</IsDebugConfiguration>
+ <JNIOnlyBuild>true</JNIOnlyBuild>
+ <AdditionalDirectoriesToDeleteOnClean>bin;obj</AdditionalDirectoriesToDeleteOnClean>
+ <DeleteANTFilesOnClean>false</DeleteANTFilesOnClean>
+ <DoNotEditAndroidManifest>false</DoNotEditAndroidManifest>
+ <CustomActions />
+ </Build>
+ <Debug xsi:type="com.visualgdb.debug.android">
+ <AdditionalStartupCommands />
+ <AdditionalGDBSettings>
+ <FilterSpuriousStoppedNotifications>false</FilterSpuriousStoppedNotifications>
+ <ForceSingleThreadedMode>false</ForceSingleThreadedMode>
+ <PendingBreakpointsSupported>true</PendingBreakpointsSupported>
+ <DisableChildRanges>false</DisableChildRanges>
+ <UseAppleExtensions>false</UseAppleExtensions>
+ <CanAcceptCommandsWhileRunning>false</CanAcceptCommandsWhileRunning>
+ <MakeLogFile>false</MakeLogFile>
+ <IgnoreModuleEventsWhileStepping>true</IgnoreModuleEventsWhileStepping>
+ <UseRelativePathsOnly>false</UseRelativePathsOnly>
+ <ExitAction>KillApp</ExitAction>
+ <Features>
+ <DisableAutoDetection>false</DisableAutoDetection>
+ <UseFrameParameter>false</UseFrameParameter>
+ <SimpleValuesFlagSupported>false</SimpleValuesFlagSupported>
+ <ListLocalsSupported>false</ListLocalsSupported>
+ <ByteLevelMemoryCommandsAvailable>false</ByteLevelMemoryCommandsAvailable>
+ <ThreadInfoSupported>false</ThreadInfoSupported>
+ <PendingBreakpointsSupported>false</PendingBreakpointsSupported>
+ <SupportTargetCommand>false</SupportTargetCommand>
+ </Features>
+ <DisableDisassembly>false</DisableDisassembly>
+ <ExamineMemoryWithXCommand>false</ExamineMemoryWithXCommand>
+ <StepIntoNewInstanceEntry>main</StepIntoNewInstanceEntry>
+ <ExamineRegistersInRawFormat>true</ExamineRegistersInRawFormat>
+ </AdditionalGDBSettings>
+ <LaunchGDBSettings xsi:type="GDBLaunchParametersAndroid" />
+ <GenerateCtrlBreakInsteadOfCtrlC>false</GenerateCtrlBreakInsteadOfCtrlC>
+ <UseDefaultInstallDir>false</UseDefaultInstallDir>
+ <RemotePort>5039</RemotePort>
+ <LocalPort>5039</LocalPort>
+ <GDBServerStartupTimeout>10000</GDBServerStartupTimeout>
+ <AdditionalGDBServerStartupDelay>0</AdditionalGDBServerStartupDelay>
+ <DoubleSlashWorkaround>false</DoubleSlashWorkaround>
+ <AlreadyRunningDecision>Ask</AlreadyRunningDecision>
+ <ShowLogCat>true</ShowLogCat>
+ <EnableThreadNameWatcher>true</EnableThreadNameWatcher>
+ </Debug>
+ <CustomBuild>
+ <PreBuildActions />
+ <PostBuildActions />
+ <PreCleanActions />
+ <PostCleanActions />
+ </CustomBuild>
+ <CustomDebug>
+ <PreDebugActions />
+ <PostDebugActions />
+ <BreakMode>Default</BreakMode>
+ </CustomDebug>
+ <CustomShortcuts>
+ <Shortcuts />
+ <ShowMessageAfterExecuting>true</ShowMessageAfterExecuting>
+ </CustomShortcuts>
+ <UserDefinedVariables />
+</VisualGDBProjectSettings2> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj
new file mode 100644
index 0000000..4166510
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj
@@ -0,0 +1,255 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|ARM">
+ <Configuration>Debug</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|ARM">
+ <Configuration>Release</Configuration>
+ <Platform>ARM</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Common\build\Win32\Common.vcxproj">
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+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D11\build\Win32\GraphicsEngineD3D11.vcxproj">
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+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3D12\build\Win32\GraphicsEngineD3D12.vcxproj">
+ <Project>{fff8071a-db82-485b-adc3-f0b675296869}</Project>
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+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineD3DBase\build\Win32\GraphicsEngineD3DBase.vcxproj">
+ <Project>{40fd58ed-aabc-4cbd-bee4-33116995a626}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngineOpenGL\build\Win32\GraphicsEngineOpenGL.vcxproj">
+ <Project>{15e346d3-fde6-4b29-88b7-fca14dada501}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsEngine\build\Win32\GraphicsEngine.vcxproj">
+ <Project>{052dd700-477c-4512-a7f4-b05ebef5c80e}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\GraphicsTools\build\Win32\GraphicsTools.vcxproj">
+ <Project>{c6014499-0cf2-43ec-a773-a4e354fb2d74}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Graphics\HLSL2GLSLConverterLib\build\Win32\HLSL2GLSLConverterLib.vcxproj">
+ <Project>{1a782154-a5bd-4a05-b837-efc77f126c84}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Android\build\Windows\AndroidPlatform.vcxproj">
+ <Project>{e333476e-15e3-4d43-a4cf-8748058b3be9}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Basic\build\Win32\BasicPlatform.vcxproj">
+ <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\..\..\..\diligentcore\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj">
+ <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="..\..\src\RenderingPlugin.def" />
+ <None Include="jni\Android.mk" />
+ <None Include="jni\Application.mk" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\RenderAPI.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderAPI_OpenGLCoreES.cpp">
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+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderingPlugin.cpp">
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+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="..\..\src\SamplePlugin.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
+ </ClCompile>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
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+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>GhostCubePlugin</RootNamespace>
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+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ <Import Project="..\Windows.Shared\GhostCubePlugin.Shared.vcxitems" Label="Shared" Condition="Exists('..\Windows.Shared\GhostCubePlugin.Shared.vcxitems')" />
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+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <WarningLevel>Level3</WarningLevel>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <Link>
+ <SubSystem>Windows</SubSystem>
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+ <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86</Message>
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+ </ItemDefinitionGroup>
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+ <Optimization>Disabled</Optimization>
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+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <ModuleDefinitionFile>..\..\src\RenderingPlugin.def</ModuleDefinitionFile>
+ <AdditionalDependencies>dxgi.lib;d3d12.lib;d3d11.lib;d3dcompiler.lib;opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ <PostBuildEvent>
+ <Command>copy $(OutDir)$(TargetName).dll $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).dll
+copy $(OutDir)$(TargetName).pdb $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64\$(ProjectName).pdb</Command>
+ <Message>copying $(TargetName).dll and $(TargetName).pdb to $(ProjectRoot)\..\UnityProject\Assets\Plugins\x86_64</Message>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters
new file mode 100644
index 0000000..d6b075f
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/GhostCubePlugin.vcxproj.filters
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <None Include="..\..\src\RenderingPlugin.def" />
+ <None Include="jni\Android.mk">
+ <Filter>Android\jni</Filter>
+ </None>
+ <None Include="jni\Application.mk">
+ <Filter>Android\jni</Filter>
+ </None>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="Android">
+ <UniqueIdentifier>{11b4220e-29bf-4572-bee2-1fd8d75f0c48}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Android\src">
+ <UniqueIdentifier>{f09afa4f-3ec1-407b-acef-eeded2cb895d}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Android\jni">
+ <UniqueIdentifier>{c3a3aa9e-0f29-4329-92ef-929a34b932fb}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\RenderAPI.cpp">
+ <Filter>Android\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderAPI_OpenGLCoreES.cpp">
+ <Filter>Android\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderingPlugin.cpp">
+ <Filter>Android\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\SamplePlugin.cpp">
+ <Filter>Android\src</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Android.mk b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Android.mk
new file mode 100644
index 0000000..37ea10d
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Android.mk
@@ -0,0 +1,80 @@
+# Android NDK project makefile autogenerated by Premake
+
+# Preamble
+DEPENDENCY_PATH := $(call my-dir)
+LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
+include $(CLEAR_VARS)
+
+
+# Project configuration
+LOCAL_MODULE := GhostCubePlugin
+LOCAL_CFLAGS := -std=c++11 -DUSE_GL3_STUB=0 -DUNITY_ANDROID -fvisibility=hidden
+LOCAL_CPP_FEATURES := exceptions rtti
+LOCAL_STATIC_LIBRARIES += GraphicsEngineOpenGL_static-prebuilt GraphicsEngine-prebuilt HLSL2GLSLConverterLib-prebuilt AndroidPlatform-prebuilt BasicPlatform-prebuilt GraphicsTools-prebuilt Common-prebuilt
+LOCAL_LDLIBS := -lGLESv3 -lEGL -llog -landroid
+
+# Include paths
+PROJECT_ROOT := $(LOCAL_PATH)/../../..
+ENGINE_ROOT := $(PROJECT_ROOT)/../../..
+CORE_ROOT := $(ENGINE_ROOT)/diligentcore
+LOCAL_C_INCLUDES := $(PROJECT_ROOT)/include $(PROJECT_ROOT)/interface
+
+# Source files
+#VisualGDBAndroid: AutoUpdateSourcesInNextLine
+LOCAL_SRC_FILES := ../../../src/RenderAPI.cpp ../../../src/RenderAPI_OpenGLCoreES.cpp ../../../src/RenderingPlugin.cpp ../../../src/SamplePlugin.cpp
+
+#VisualGDBAndroid: VSExcludeListLocation
+VISUALGDB_VS_EXCLUDED_FILES_Release := ../../../src/DLLMain.cpp ../../../src/GLContextWindows.cpp
+VISUALGDB_VS_EXCLUDED_FILES_Debug :=
+LOCAL_SRC_FILES := $(filter-out $(VISUALGDB_VS_EXCLUDED_FILES_$(VGDB_VSCONFIG)),$(LOCAL_SRC_FILES))
+
+include $(BUILD_SHARED_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built Common library
+LOCAL_MODULE := Common-prebuilt
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Common/include $(CORE_ROOT)/Common/interface
+LOCAL_SRC_FILES := $(CORE_ROOT)/Common/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libCommon.a
+include $(PREBUILT_STATIC_LIBRARY)
+
+
+include $(CLEAR_VARS)
+# Declare pre-built AndroidPlatform library
+LOCAL_MODULE := AndroidPlatform-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Platforms/Android/build/Windows/obj/local/$(TARGET_ARCH_ABI)/libAndroidPlatform.a
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Platforms/interface
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built BasicPlatform library
+LOCAL_MODULE := BasicPlatform-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Platforms/Basic/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libBasicPlatform.a
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built GraphicsEngine library
+LOCAL_MODULE := GraphicsEngine-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsEngine/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libGraphicsEngine.a
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsEngine/include $(CORE_ROOT)/Graphics/GraphicsEngine/interface
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built Graphics Tools library
+LOCAL_MODULE := GraphicsTools-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsTools/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libGraphicsTools.a
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsTools/include
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built HLSL2GLSLConverterLib library
+LOCAL_MODULE := HLSL2GLSLConverterLib-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/HLSL2GLSLConverterLib/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libHLSL2GLSLConverterLib.a
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/HLSL2GLSLConverterLib/include $(CORE_ROOT)/Graphics/HLSL2GLSLConverterLib/interface
+include $(PREBUILT_STATIC_LIBRARY)
+
+include $(CLEAR_VARS)
+# Declare pre-built GraphicsEngineOpenGL library
+LOCAL_MODULE := GraphicsEngineOpenGL_static-prebuilt
+LOCAL_SRC_FILES := $(CORE_ROOT)/Graphics/GraphicsEngineOpenGL/build/Win32/obj/local/$(TARGET_ARCH_ABI)/libGraphicsEngineOpenGL.a
+LOCAL_EXPORT_C_INCLUDES := $(CORE_ROOT)/Graphics/GraphicsEngineOpenGL/interface
+include $(PREBUILT_STATIC_LIBRARY)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Application.mk b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Application.mk
new file mode 100644
index 0000000..2a28528
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Win32/jni/Application.mk
@@ -0,0 +1,7 @@
+# Generated by VisualGDB
+
+DEPENDENCY_PATH := $(call my-dir)
+LOCAL_PATH := $(abspath $(DEPENDENCY_PATH))
+include $(LOCAL_PATH)/../../../../../../diligentcore/Common/make/AppCommon.mk
+
+APP_MODULES := GhostCubePlugin \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems
new file mode 100644
index 0000000..6cda2ea
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Label="Globals">
+ <MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
+ <HasSharedItems>true</HasSharedItems>
+ <ItemsProjectGuid>{27b0c157-0a7a-46b0-aed3-919e7af5ef4b}</ItemsProjectGuid>
+ <ItemsRootNamespace>TerrainCore</ItemsRootNamespace>
+ <ItemsProjectName>GhostCubePlugin.Shared</ItemsProjectName>
+ <CodeSharingProject>248F659F-DAC5-46E8-AC09-60EC9FC95053</CodeSharingProject>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ProjectCapability Include="SourceItemsFromImports" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\PlatformBase.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphics.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D11.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D12.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D9.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsMetal.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityInterface.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D11.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D12.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_OpenGLCoreES.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderingPlugin.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.cpp" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters
new file mode 100644
index 0000000..faac556
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.Shared.vcxitems.filters
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Unity">
+ <UniqueIdentifier>{1cabdf31-0e7d-4669-8f9a-fe963ebfd442}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D12.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsMetal.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityInterface.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphics.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D9.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\Unity\IUnityGraphicsD3D11.h">
+ <Filter>Unity</Filter>
+ </ClInclude>
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\PlatformBase.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.h" />
+ <ClInclude Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderingPlugin.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D12.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_OpenGLCoreES.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\RenderAPI_D3D11.cpp" />
+ <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\SamplePlugin.cpp" />
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props
new file mode 100644
index 0000000..343679b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/build/Windows.Shared/GhostCubePlugin.props
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ImportGroup Label="PropertySheets" />
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <IncludePath>$(CoreRoot)\Graphics\GraphicsEngine\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D11\interface;$(CoreRoot)\Graphics\GraphicsEngineD3D12\interface;$(CoreRoot)\Graphics\GraphicsEngineOpenGL\interface;$(CoreRoot)\Graphics\HLSL2GLSLConverterLib\interface;$(CoreRoot)\Common\include;$(CoreRoot)\Common\interface;$(CoreRoot)\Platforms\interface;$(CoreRoot)\Graphics\GraphicsTools\include;$(IncludePath)</IncludePath>
+ <OutDir>$(SolutionDir)\bin\DLLs\$(PlatformShortName)\</OutDir>
+ <TargetName>$(ProjectName)_$(ConfigSuffix)</TargetName>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ </ClCompile>
+ </ItemDefinitionGroup>
+ <ItemGroup />
+</Project> \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/PlatformBase.h b/unityplugin/GhostCubePlugin/PluginSource/src/PlatformBase.h
new file mode 100644
index 0000000..b691136
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/PlatformBase.h
@@ -0,0 +1,58 @@
+#pragma once
+
+// Standard base includes, defines that indicate our current platform, etc.
+
+#include <stddef.h>
+
+
+// Which platform we are on?
+// UNITY_WIN - Windows (regular win32)
+// UNITY_OSX - Mac OS X
+// UNITY_LINUX - Linux
+// UNITY_IPHONE - iOS
+// UNITY_ANDROID - Android
+// UNITY_METRO - WSA or UWP
+// UNITY_WEBGL - WebGL
+#if _MSC_VER
+ #define UNITY_WIN 1
+#elif defined(__APPLE__)
+ #if defined(__arm__) || defined(__arm64__)
+ #define UNITY_IPHONE 1
+ #else
+ #define UNITY_OSX 1
+ #endif
+#elif defined(UNITY_METRO) || defined(UNITY_ANDROID) || defined(UNITY_LINUX) || defined(UNITY_WEBGL)
+ // these are defined externally
+#elif defined(__EMSCRIPTEN__)
+ // this is already defined in Unity 5.6
+ #define UNITY_WEBGL 1
+#else
+ #error "Unknown platform!"
+#endif
+
+
+
+// Which graphics device APIs we possibly support?
+#if UNITY_METRO
+ #define SUPPORT_D3D11 1
+ #if WINDOWS_UWP
+ #define SUPPORT_D3D12 1
+ #endif
+#elif UNITY_WIN
+ #define SUPPORT_D3D11 1
+ #define SUPPORT_D3D12 1
+ #define SUPPORT_OPENGL_UNIFIED 1
+ #define SUPPORT_OPENGL_CORE 1
+#elif UNITY_IPHONE || UNITY_ANDROID || UNITY_WEBGL
+ #define SUPPORT_OPENGL_UNIFIED 1
+ #define SUPPORT_OPENGL_ES 1
+#elif UNITY_OSX || UNITY_LINUX
+ #define SUPPORT_OPENGL_LEGACY 1
+ #define SUPPORT_OPENGL_UNIFIED 1
+ #define SUPPORT_OPENGL_CORE 1
+#endif
+
+#if UNITY_IPHONE || UNITY_OSX
+ #define SUPPORT_METAL 1
+#endif
+
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp
new file mode 100644
index 0000000..18278e7
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.cpp
@@ -0,0 +1,29 @@
+#include "RenderAPI.h"
+#include "PlatformBase.h"
+#include "Unity/IUnityGraphics.h"
+#include "GraphicsUtilities.h"
+
+using namespace Diligent;
+
+void RenderAPI::CreateTextureViews(Diligent::ITexture *pRenderTarget, Diligent::ITexture *pDepthBuffer)
+{
+ m_RTV.Release();
+ m_DSV.Release();
+ {
+ const auto &RTDesc = pRenderTarget->GetDesc();
+ TextureViewDesc RTVDesc;
+ RTVDesc.ViewType = TEXTURE_VIEW_RENDER_TARGET;
+ m_RenderTargetFormat = GetDefaultTextureViewFormat(RTDesc, TEXTURE_VIEW_RENDER_TARGET);
+ RTVDesc.Format = m_RenderTargetFormat;
+ pRenderTarget->CreateView(RTVDesc, &m_RTV);
+ }
+
+ {
+ const auto &TexDesc = pDepthBuffer->GetDesc();
+ TextureViewDesc DSVDesc;
+ DSVDesc.ViewType = TEXTURE_VIEW_DEPTH_STENCIL;
+ m_DepthBufferFormat = GetDefaultTextureViewFormat(TexDesc, TEXTURE_VIEW_DEPTH_STENCIL);
+ DSVDesc.Format = m_DepthBufferFormat;
+ pDepthBuffer->CreateView(DSVDesc, &m_DSV);
+ }
+}
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.h b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.h
new file mode 100644
index 0000000..8d80f6e
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI.h
@@ -0,0 +1,51 @@
+#pragma once
+
+#include "Unity/IUnityGraphics.h"
+#include "RenderDevice.h"
+#include "DeviceContext.h"
+#include "RefCntAutoPtr.h"
+
+struct IUnityInterfaces;
+
+class RenderAPI
+{
+public:
+ virtual ~RenderAPI() { }
+
+ // Process general event like initialization, shutdown, device loss/reset etc.
+ virtual void ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces) = 0;
+
+ virtual void AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle) = 0;
+
+ // Is the API using "reversed" (1.0 at near plane, 0.0 at far plane) depth buffer?
+ // Reversed Z is used on modern platforms, and improves depth buffer precision.
+ virtual bool GetUsesReverseZ() = 0;
+
+ virtual void BeginRendering() {}
+
+ virtual void EndRendering()
+ {
+ if (m_Context)
+ m_Context->InvalidateState();
+ }
+
+ virtual bool IsDX() = 0;
+
+ Diligent::IRenderDevice *GetDevice() { return m_Device; }
+ Diligent::IDeviceContext *GetDeviceContext() { return m_Context; }
+
+ Diligent::TEXTURE_FORMAT GetRenderTargetFormat()const { return m_RenderTargetFormat; };
+ Diligent::TEXTURE_FORMAT GetDepthBufferFormat()const { return m_DepthBufferFormat; };
+
+ void CreateTextureViews(Diligent::ITexture *pRenderTarget, Diligent::ITexture *pDepthBuffer);
+
+protected:
+ Diligent::RefCntAutoPtr<Diligent::IRenderDevice> m_Device;
+ Diligent::RefCntAutoPtr<Diligent::IDeviceContext> m_Context;
+
+ Diligent::RefCntAutoPtr<Diligent::ITextureView> m_RTV;
+ Diligent::RefCntAutoPtr<Diligent::ITextureView> m_DSV;
+
+ Diligent::TEXTURE_FORMAT m_RenderTargetFormat = Diligent::TEX_FORMAT_UNKNOWN;
+ Diligent::TEXTURE_FORMAT m_DepthBufferFormat = Diligent::TEX_FORMAT_UNKNOWN;
+};
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp
new file mode 100644
index 0000000..85c81ba
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D11.cpp
@@ -0,0 +1,93 @@
+#include "PlatformBase.h"
+
+// Direct3D 11 implementation of RenderAPI.
+
+#if SUPPORT_D3D11
+
+#include <d3d11.h>
+#include <atlbase.h>
+
+#include "RenderAPI.h"
+#include "Unity/IUnityGraphicsD3D11.h"
+#include "RenderDeviceFactoryD3D11.h"
+#include "RenderDeviceD3D11.h"
+
+using namespace Diligent;
+
+
+class RenderAPI_D3D11 : public RenderAPI
+{
+public:
+ virtual void ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)override final;
+
+ virtual bool GetUsesReverseZ()override final { return (int)m_d3d11Device->GetFeatureLevel() >= (int)D3D_FEATURE_LEVEL_10_0; }
+
+ virtual bool IsDX()override final { return true; }
+
+ virtual void BeginRendering()override final;
+
+ virtual void AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)override final;
+
+
+private:
+ ID3D11Device* m_d3d11Device = nullptr;
+};
+
+
+RenderAPI* CreateRenderAPI_D3D11()
+{
+ return new RenderAPI_D3D11();
+}
+
+void RenderAPI_D3D11::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
+{
+ switch (type)
+ {
+ case kUnityGfxDeviceEventInitialize:
+ {
+ IUnityGraphicsD3D11* d3d = interfaces->Get<IUnityGraphicsD3D11>();
+ m_d3d11Device = d3d->GetDevice();
+ CComPtr<ID3D11DeviceContext> d3d11ImmediateContext;
+ m_d3d11Device->GetImmediateContext(&d3d11ImmediateContext);
+ auto *pFactoryD3d11 = GetEngineFactoryD3D11();
+ EngineD3D11Attribs Attribs;
+ pFactoryD3d11->AttachToD3D11Device(m_d3d11Device, d3d11ImmediateContext, Attribs, &m_Device, &m_Context, 0);
+ break;
+ }
+
+ case kUnityGfxDeviceEventShutdown:
+ m_Context.Release();
+ m_Device.Release();
+ break;
+ }
+}
+
+
+void RenderAPI_D3D11::BeginRendering()
+{
+ ITextureView *RTVs[] = { m_RTV };
+ m_Context->SetRenderTargets(1, RTVs, m_DSV);
+}
+
+void RenderAPI_D3D11::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)
+{
+ m_RTV.Release();
+ m_DSV.Release();
+
+ if (nativeRenderTargetHandle != nullptr && nativeDepthTextureHandle != nullptr)
+ {
+ RefCntAutoPtr<IRenderDeviceD3D11> pDeviceD3D11(m_Device, IID_RenderDeviceD3D11);
+
+ auto *pd3d11RenderTarget = reinterpret_cast<ID3D11Texture2D *>(nativeRenderTargetHandle);
+ RefCntAutoPtr<ITexture> pRenderTarget;
+ pDeviceD3D11->CreateTextureFromD3DResource(pd3d11RenderTarget, &pRenderTarget);
+
+ auto *pd3d11DepthBuffer = reinterpret_cast<ID3D11Texture2D *>(nativeDepthTextureHandle);
+ RefCntAutoPtr<ITexture> pDepthBuffer;
+ pDeviceD3D11->CreateTextureFromD3DResource(pd3d11DepthBuffer, &pDepthBuffer);
+
+ CreateTextureViews(pRenderTarget, pDepthBuffer);
+ }
+}
+
+#endif // #if SUPPORT_D3D11
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
new file mode 100644
index 0000000..a29c492
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_D3D12.cpp
@@ -0,0 +1,195 @@
+#include "PlatformBase.h"
+
+// Direct3D 12 implementation of RenderAPI.
+
+#if SUPPORT_D3D12
+
+#include <algorithm>
+
+#define NOMINMAX
+#include <d3d12.h>
+
+#include "RenderAPI.h"
+#include "Unity/IUnityGraphicsD3D12.h"
+#include "RenderDeviceFactoryD3D12.h"
+#include "RenderDeviceD3D12.h"
+#include "CommandQueueD3D12.h"
+#include "TextureD3D12.h"
+#include "ObjectBase.h"
+#include "DefaultRawMemoryAllocator.h"
+
+using namespace Diligent;
+
+class UnityCommandQueueImpl : public ObjectBase<ICommandQueueD3D12>
+{
+public:
+ using TBase = ObjectBase<ICommandQueueD3D12>;
+ UnityCommandQueueImpl(IReferenceCounters *pRefCounters, IUnityGraphicsD3D12v2* pUnityGraphicsD3D12) :
+ TBase(pRefCounters),
+ m_pUnityGraphicsD3D12(pUnityGraphicsD3D12),
+ m_WaitForGPUEventHandle( CreateEvent(nullptr, false, false, nullptr) )
+ {
+ VERIFY_EXPR(m_WaitForGPUEventHandle != INVALID_HANDLE_VALUE);
+ }
+
+ ~UnityCommandQueueImpl()
+ {
+ CloseHandle(m_WaitForGPUEventHandle);
+ }
+
+ IMPLEMENT_QUERY_INTERFACE_IN_PLACE( IID_CommandQueueD3D12, TBase )
+
+ // Returns the fence value that will be signaled next time
+ virtual UINT64 GetNextFenceValue()override final
+ {
+ return m_pUnityGraphicsD3D12->GetNextFrameFenceValue();
+ }
+
+ // Executes a given command list
+ virtual UINT64 ExecuteCommandList(ID3D12GraphicsCommandList* commandList)override final
+ {
+ auto NextFenceValue = m_pUnityGraphicsD3D12->GetNextFrameFenceValue();
+ m_CurrentFenceValue = m_pUnityGraphicsD3D12->ExecuteCommandList(commandList, static_cast<int>(m_ResourcesToTransition.size()), m_ResourcesToTransition.empty() ? nullptr : m_ResourcesToTransition.data());
+ VERIFY(m_CurrentFenceValue >= NextFenceValue, "Current fence value returned by ExecuteCommandList() is less than the next fence value previously queried through GetNextFrameFenceValue()")
+ m_ResourcesToTransition.clear();
+ return std::max(m_CurrentFenceValue, NextFenceValue);
+ }
+
+ // Returns D3D12 command queue. May return null if queue is anavailable
+ virtual ID3D12CommandQueue* GetD3D12CommandQueue()
+ {
+ return nullptr;
+ }
+
+ // Returns value of the last completed fence
+ virtual Uint64 GetCompletedFenceValue()
+ {
+ return m_pUnityGraphicsD3D12->GetFrameFence()->GetCompletedValue();
+ }
+
+ // Blocks execution until all pending GPU commands are complete
+ virtual void IdleGPU()
+ {
+ if (m_CurrentFenceValue < GetCompletedFenceValue())
+ {
+ auto d3d12Fence = m_pUnityGraphicsD3D12->GetFrameFence();
+ d3d12Fence->SetEventOnCompletion(m_CurrentFenceValue, m_WaitForGPUEventHandle);
+ WaitForSingleObject(m_WaitForGPUEventHandle, INFINITE);
+ VERIFY(GetCompletedFenceValue() >= m_CurrentFenceValue, "Unexpected signaled fence value");
+ }
+ }
+
+ void TransitionResource(const UnityGraphicsD3D12ResourceState &ResourceState)
+ {
+ m_ResourcesToTransition.push_back(ResourceState);
+ }
+
+private:
+ IUnityGraphicsD3D12v2* const m_pUnityGraphicsD3D12;
+ HANDLE m_WaitForGPUEventHandle = {};
+ UINT64 m_CurrentFenceValue = 0;
+ std::vector<UnityGraphicsD3D12ResourceState> m_ResourcesToTransition;
+};
+
+
+class RenderAPI_D3D12 : public RenderAPI
+{
+public:
+ virtual void ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)override final;
+
+ virtual bool GetUsesReverseZ()override final { return true; }
+
+ virtual void BeginRendering()override final;
+
+ virtual void EndRendering()override final;
+
+ virtual bool IsDX()override final { return true; }
+
+ virtual void AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)override final;
+
+private:
+ IUnityGraphicsD3D12v2* m_UnityGraphicsD3D12 = nullptr;
+ RefCntAutoPtr<IRenderDeviceD3D12> m_RenderDeviceD3D12;
+ RefCntAutoPtr<UnityCommandQueueImpl> m_CmdQueue;
+
+ RefCntAutoPtr<ITextureD3D12> m_RenderTarget;
+ RefCntAutoPtr<ITextureD3D12> m_DepthBuffer;
+};
+
+
+RenderAPI* CreateRenderAPI_D3D12()
+{
+ return new RenderAPI_D3D12();
+}
+
+const UINT kNodeMask = 0;
+
+void RenderAPI_D3D12::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
+{
+ switch (type)
+ {
+ case kUnityGfxDeviceEventInitialize:
+ {
+ m_UnityGraphicsD3D12 = interfaces->Get<IUnityGraphicsD3D12v2>();
+ auto d3d12Device = m_UnityGraphicsD3D12->GetDevice();
+ auto &DefaultAllocator = DefaultRawMemoryAllocator::GetAllocator();
+ m_CmdQueue = NEW_RC_OBJ(DefaultAllocator, "UnityCommandQueueImpl instance", UnityCommandQueueImpl)(m_UnityGraphicsD3D12);
+ auto *pFactoryD3D12 = GetEngineFactoryD3D12();
+ EngineD3D12Attribs Attribs;
+ pFactoryD3D12->AttachToD3D12Device(d3d12Device, m_CmdQueue, Attribs, &m_Device, &m_Context, 0);
+ m_Device->QueryInterface(IID_RenderDeviceD3D12, reinterpret_cast<IObject**>(static_cast<IRenderDeviceD3D12**>(&m_RenderDeviceD3D12)));
+ }
+ break;
+
+ case kUnityGfxDeviceEventShutdown:
+ m_Context.Release();
+ m_Device.Release();
+ m_RenderDeviceD3D12.Release();
+ break;
+ }
+}
+
+void RenderAPI_D3D12::BeginRendering()
+{
+ m_CmdQueue->TransitionResource({ m_RenderTarget->GetD3D12Texture(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RENDER_TARGET });
+ m_CmdQueue->TransitionResource({ m_DepthBuffer->GetD3D12Texture(), D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_DEPTH_WRITE });
+ m_RenderTarget->SetD3D12ResourceState(D3D12_RESOURCE_STATE_RENDER_TARGET);
+ m_DepthBuffer->SetD3D12ResourceState(D3D12_RESOURCE_STATE_DEPTH_WRITE);
+ ITextureView *RTVs[] = { m_RTV };
+ m_Context->SetRenderTargets(1, RTVs, m_DSV);
+}
+
+void RenderAPI_D3D12::EndRendering()
+{
+ m_Context->Flush();
+ m_Context->InvalidateState();
+ m_RenderDeviceD3D12->FinishFrame();
+}
+
+void RenderAPI_D3D12::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)
+{
+ if (nativeRenderTargetHandle != nullptr && nativeDepthTextureHandle != nullptr)
+ {
+ m_RenderTarget.Release();
+ m_DepthBuffer.Release();
+
+ RefCntAutoPtr<IRenderDeviceD3D12> pDeviceD3D12(m_Device, IID_RenderDeviceD3D12);
+
+ {
+ auto *pd3d12RenderTarget = reinterpret_cast<ID3D12Resource*>(nativeRenderTargetHandle);
+ RefCntAutoPtr<ITexture> pRenderTarget;
+ pDeviceD3D12->CreateTextureFromD3DResource(pd3d12RenderTarget, &pRenderTarget);
+ pRenderTarget->QueryInterface(IID_TextureD3D12, reinterpret_cast<IObject**>(static_cast<ITextureD3D12**>(&m_RenderTarget)));
+ }
+
+ {
+ auto *pd3d12DepthBuffer = reinterpret_cast<ID3D12Resource *>(nativeDepthTextureHandle);
+ RefCntAutoPtr<ITexture> pDepthBuffer;
+ pDeviceD3D12->CreateTextureFromD3DResource(pd3d12DepthBuffer, &pDepthBuffer);
+ pDepthBuffer->QueryInterface(IID_TextureD3D12, reinterpret_cast<IObject**>(static_cast<ITextureD3D12**>(&m_DepthBuffer)));
+ }
+ CreateTextureViews(m_RenderTarget, m_DepthBuffer);
+ }
+}
+
+#endif // #if SUPPORT_D3D12
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
new file mode 100644
index 0000000..0b100d1
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderAPI_OpenGLCoreES.cpp
@@ -0,0 +1,118 @@
+#include "PlatformBase.h"
+
+// OpenGL Core profile (desktop) or OpenGL ES (mobile) implementation of RenderAPI.
+// Supports several flavors: Core, ES3
+
+#if SUPPORT_OPENGL_UNIFIED
+
+#include "RenderAPI.h"
+#include "RenderDeviceFactoryOpenGL.h"
+#include "DeviceContextGL.h"
+#include "RenderDeviceGL.h"
+
+using namespace Diligent;
+
+
+class RenderAPI_OpenGLCoreES : public RenderAPI
+{
+public:
+ RenderAPI_OpenGLCoreES(UnityGfxRenderer apiType) : m_APIType(apiType) {}
+
+ virtual void ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)override final;
+
+ virtual bool GetUsesReverseZ()override final { return false; }
+
+ virtual void BeginRendering()override final;
+
+ virtual bool IsDX()override final { return false; }
+
+ virtual void AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)override final;
+
+ void CreateRenderTargetAndDepthBuffer();
+
+private:
+ UnityGfxRenderer m_APIType;
+ RefCntAutoPtr<IDeviceContextGL> m_DeviceCtxGL;
+ Uint32 m_GLRenderTargetHandle = 0;
+ Uint32 m_GLDepthTextureHandle = 0;
+ bool m_bGLTexturesUpToDate = false;
+};
+
+
+RenderAPI* CreateRenderAPI_OpenGLCoreES(UnityGfxRenderer apiType)
+{
+ return new RenderAPI_OpenGLCoreES(apiType);
+}
+
+void RenderAPI_OpenGLCoreES::ProcessDeviceEvent(UnityGfxDeviceEventType type, IUnityInterfaces* interfaces)
+{
+ if (type == kUnityGfxDeviceEventInitialize)
+ {
+ auto *pFactoryGL = GetEngineFactoryOpenGL();
+ EngineCreationAttribs Attribs;
+ pFactoryGL->AttachToActiveGLContext(Attribs, &m_Device, &m_Context);
+ if (m_Context)
+ {
+ m_Context->QueryInterface(IID_DeviceContextGL, reinterpret_cast<IObject**>(static_cast<IDeviceContextGL**>(&m_DeviceCtxGL)));
+ }
+ }
+ else if (type == kUnityGfxDeviceEventShutdown)
+ {
+ m_Context.Release();
+ m_Device.Release();
+ }
+}
+
+void RenderAPI_OpenGLCoreES::CreateRenderTargetAndDepthBuffer()
+{
+ RefCntAutoPtr<IRenderDeviceGL> pDeviceGL(m_Device, IID_RenderDeviceGL);
+
+ m_RTV.Release();
+ m_DSV.Release();
+
+ RefCntAutoPtr<ITexture> pRenderTarget;
+ TextureDesc RenderTargetDesc;
+ RenderTargetDesc.Type = RESOURCE_DIM_TEX_2D;
+ RenderTargetDesc.BindFlags = BIND_RENDER_TARGET;
+ RenderTargetDesc.Usage = USAGE_DEFAULT;
+ RenderTargetDesc.Name = "Unity render target";
+ pDeviceGL->CreateTextureFromGLHandle(m_GLRenderTargetHandle, RenderTargetDesc, &pRenderTarget);
+
+ RefCntAutoPtr<ITexture> pDepthBuffer;
+ TextureDesc DepthBufferDesc;
+ DepthBufferDesc.Type = RESOURCE_DIM_TEX_2D;
+ DepthBufferDesc.BindFlags = BIND_DEPTH_STENCIL;
+ DepthBufferDesc.Usage = USAGE_DEFAULT;
+ DepthBufferDesc.Name = "Unity depth buffer";
+ pDeviceGL->CreateTextureFromGLHandle(m_GLDepthTextureHandle, DepthBufferDesc, &pDepthBuffer);
+
+ CreateTextureViews(pRenderTarget, pDepthBuffer);
+}
+
+void RenderAPI_OpenGLCoreES::BeginRendering()
+{
+ if(!m_DeviceCtxGL->UpdateCurrentGLContext())
+ return;
+
+ RenderAPI::BeginRendering();
+
+ if (!m_bGLTexturesUpToDate)
+ {
+ CreateRenderTargetAndDepthBuffer();
+ m_bGLTexturesUpToDate = true;
+ }
+
+ ITextureView *RTVs[] = { m_RTV };
+ m_Context->SetRenderTargets(1, RTVs, m_DSV);
+}
+
+void RenderAPI_OpenGLCoreES::AttachToNativeRenderTexture(void *nativeRenderTargetHandle, void *nativeDepthTextureHandle)
+{
+ m_GLRenderTargetHandle = static_cast<Uint32>(reinterpret_cast<size_t>(nativeRenderTargetHandle));
+ m_GLDepthTextureHandle = static_cast<Uint32>(reinterpret_cast<size_t>(nativeDepthTextureHandle));
+ m_bGLTexturesUpToDate = false;
+ // There is no active OpenGL context when this function is called for the first time,
+ // so we cannot create RTV and DSV here
+}
+
+#endif // #if SUPPORT_OPENGL_UNIFIED
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.cpp
new file mode 100644
index 0000000..169404f
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.cpp
@@ -0,0 +1,210 @@
+// Example low level rendering Unity plugin
+
+#include "PlatformBase.h"
+#include "Unity/IUnityGraphics.h"
+#include "RenderAPI.h"
+#include "SamplePlugin.h"
+
+#include <vector>
+
+using namespace Diligent;
+
+static IUnityInterfaces* s_UnityInterfaces = nullptr;
+static IUnityGraphics* s_Graphics = nullptr;
+
+static std::unique_ptr<RenderAPI> s_CurrentAPI;
+static UnityGfxRenderer s_DeviceType = kUnityGfxRendererNull;
+static std::unique_ptr<SamplePlugin> g_SamplePlugin;
+
+
+static float4x4 g_Matrix;
+extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API SetMatrixFromUnity
+ (float m00, float m01, float m02, float m03,
+ float m10, float m11, float m12, float m13,
+ float m20, float m21, float m22, float m23,
+ float m30, float m31, float m32, float m33)
+{
+ g_Matrix = float4x4(
+ m00, m01, m02, m03,
+ m10, m11, m12, m13,
+ m20, m21, m22, m23,
+ m30, m31, m32, m33);
+}
+
+static void* g_RenderTargetHandle = nullptr;
+static void* g_DepthBufferHandle = nullptr;
+extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API SetTexturesFromUnity(void* renderTargetHandle, void *depthBufferHandle)
+{
+ if (s_CurrentAPI)
+ {
+ if (g_RenderTargetHandle != renderTargetHandle ||
+ g_DepthBufferHandle != depthBufferHandle)
+ {
+ g_RenderTargetHandle = renderTargetHandle;
+ g_DepthBufferHandle = depthBufferHandle;
+ g_SamplePlugin.reset();
+ s_CurrentAPI->AttachToNativeRenderTexture(g_RenderTargetHandle, g_DepthBufferHandle);
+ }
+ }
+}
+
+
+// --------------------------------------------------------------------------
+// UnitySetInterfaces
+
+static void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType eventType);
+
+
+extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces)
+{
+#if (defined(PLATFORM_WIN32) || defined(PLATFORM_UNIVERSAL_WINDOWS)) && (defined(_DEBUG) || defined(DEBUG))
+ _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+#endif
+
+ s_UnityInterfaces = unityInterfaces;
+ s_Graphics = s_UnityInterfaces->Get<IUnityGraphics>();
+ s_Graphics->RegisterDeviceEventCallback(OnGraphicsDeviceEvent);
+
+ // Run OnGraphicsDeviceEvent(initialize) manually on plugin load
+ OnGraphicsDeviceEvent(kUnityGfxDeviceEventInitialize);
+}
+
+extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload()
+{
+ s_Graphics->UnregisterDeviceEventCallback(OnGraphicsDeviceEvent);
+}
+
+#if UNITY_WEBGL
+typedef void (UNITY_INTERFACE_API * PluginLoadFunc)(IUnityInterfaces* unityInterfaces);
+typedef void (UNITY_INTERFACE_API * PluginUnloadFunc)();
+
+extern "C" void UnityRegisterRenderingPlugin(PluginLoadFunc loadPlugin, PluginUnloadFunc unloadPlugin);
+
+extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API RegisterPlugin()
+{
+ UnityRegisterRenderingPlugin(UnityPluginLoad, UnityPluginUnload);
+}
+#endif
+
+// --------------------------------------------------------------------------
+// GraphicsDeviceEvent
+
+
+void CreateRenderAPI(UnityGfxRenderer apiType)
+{
+# if SUPPORT_D3D11
+ if (apiType == kUnityGfxRendererD3D11)
+ {
+ extern RenderAPI* CreateRenderAPI_D3D11();
+ s_CurrentAPI.reset( CreateRenderAPI_D3D11() );
+ }
+ # endif // if SUPPORT_D3D11
+
+# if SUPPORT_D3D9
+ if (apiType == kUnityGfxRendererD3D9)
+ {
+ UNSUPPORTED("D3D9 not supported")
+ }
+# endif // if SUPPORT_D3D9
+
+# if SUPPORT_D3D12
+ if (apiType == kUnityGfxRendererD3D12)
+ {
+ extern RenderAPI* CreateRenderAPI_D3D12();
+ s_CurrentAPI.reset( CreateRenderAPI_D3D12() );
+ }
+# endif // if SUPPORT_D3D9
+
+
+# if SUPPORT_OPENGL_UNIFIED
+ if (apiType == kUnityGfxRendererOpenGLCore || apiType == kUnityGfxRendererOpenGLES30)
+ {
+ extern RenderAPI* CreateRenderAPI_OpenGLCoreES(UnityGfxRenderer apiType);
+ s_CurrentAPI.reset( CreateRenderAPI_OpenGLCoreES(apiType) );
+ }
+# endif // if SUPPORT_OPENGL_UNIFIED
+
+# if SUPPORT_OPENGL_LEGACY
+ if (apiType == kUnityGfxRendererOpenGL)
+ {
+ UNSUPPORTED("Legacy Opengl not supported")
+ }
+# endif // if SUPPORT_OPENGL_LEGACY
+
+# if SUPPORT_METAL
+ if (apiType == kUnityGfxRendererMetal)
+ {
+ UNSUPPORTED("Metal not supported")
+ }
+# endif // if SUPPORT_METAL
+}
+
+
+static void UNITY_INTERFACE_API OnGraphicsDeviceEvent(UnityGfxDeviceEventType eventType)
+{
+ // Create graphics API implementation upon initialization
+ if (eventType == kUnityGfxDeviceEventInitialize)
+ {
+ VERIFY_EXPR(!s_CurrentAPI);
+ s_DeviceType = s_Graphics->GetRenderer();
+ CreateRenderAPI(s_DeviceType);
+ if (s_CurrentAPI)
+ {
+ s_CurrentAPI->ProcessDeviceEvent(eventType, s_UnityInterfaces);
+ }
+ }
+ else if (eventType == kUnityGfxDeviceEventShutdown)
+ {
+ // Cleanup graphics API implementation upon shutdown
+ // We must destroy all resources before releasing the API
+ g_SamplePlugin.reset();
+ if (s_CurrentAPI)
+ {
+ s_CurrentAPI->ProcessDeviceEvent(eventType, s_UnityInterfaces);
+ s_CurrentAPI.reset();
+ }
+ s_DeviceType = kUnityGfxRendererNull;
+ }
+ else if (s_CurrentAPI)
+ {
+ // Let the implementation process the device related events
+ s_CurrentAPI->ProcessDeviceEvent(eventType, s_UnityInterfaces);
+ }
+}
+
+
+
+// --------------------------------------------------------------------------
+// OnRenderEvent
+// This will be called for GL.IssuePluginEvent script calls; eventID will
+// be the integer passed to IssuePluginEvent. In this example, we just ignore
+// that value.
+
+static void UNITY_INTERFACE_API OnRenderEvent(int eventID)
+{
+ // Unknown / unsupported graphics device type? Do nothing
+ if (s_CurrentAPI == nullptr || g_RenderTargetHandle == nullptr || g_DepthBufferHandle == nullptr)
+ return;
+
+ s_CurrentAPI->BeginRendering();
+
+ if (!g_SamplePlugin)
+ {
+ auto RTFormat = s_CurrentAPI->GetRenderTargetFormat();
+ auto DepthFormat = s_CurrentAPI->GetDepthBufferFormat();
+ g_SamplePlugin.reset(new SamplePlugin(s_CurrentAPI->GetDevice(), s_CurrentAPI->GetUsesReverseZ(), RTFormat, DepthFormat));
+ }
+ g_SamplePlugin->Render(s_CurrentAPI->GetDeviceContext(), g_Matrix );
+
+ s_CurrentAPI->EndRendering();
+}
+
+
+// --------------------------------------------------------------------------
+// GetRenderEventFunc, an example function we export which is used to get a rendering event callback function.
+
+extern "C" UnityRenderingEvent UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API GetRenderEventFunc()
+{
+ return OnRenderEvent;
+}
+
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.def b/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.def
new file mode 100644
index 0000000..99b4ea5
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/RenderingPlugin.def
@@ -0,0 +1,11 @@
+; file used by Visual Studio plugin builds, mostly for 32-bit
+; to stop mangling our exported function names
+
+LIBRARY
+
+EXPORTS
+ UnityPluginLoad
+ UnityPluginUnload
+ GetRenderEventFunc
+ SetMatrixFromUnity
+ SetTexturesFromUnity \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp
new file mode 100644
index 0000000..39a771b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.cpp
@@ -0,0 +1,174 @@
+
+#include "SamplePlugin.h"
+#include "GraphicsUtilities.h"
+#include "MapHelper.h"
+
+using namespace Diligent;
+
+static const Char* VSSource = R"(
+cbuffer Constants
+{
+ float4x4 g_WorldViewProj;
+};
+
+struct PSInput
+{
+ float4 Pos : SV_POSITION;
+ float4 Color : COLOR0;
+};
+
+PSInput main(float3 pos : ATTRIB0, float4 color : ATTRIB1)
+{
+ PSInput ps;
+ ps.Pos = mul( float4(pos,1.0), g_WorldViewProj);
+ ps.Color = color;
+ return ps;
+}
+)";
+
+static const Char* PSSource = R"(
+struct PSInput
+{
+ float4 Pos : SV_POSITION;
+ float4 Color : COLOR0;
+};
+
+float4 main(PSInput ps_in) : SV_TARGET
+{
+ return ps_in.Color;
+}
+)";
+
+SamplePlugin::SamplePlugin(Diligent::IRenderDevice *pDevice, bool UseReverseZ, TEXTURE_FORMAT RTVFormat, TEXTURE_FORMAT DSVFormat)
+{
+ auto deviceType = pDevice->GetDeviceCaps().DevType;
+ {
+ PipelineStateDesc PSODesc;
+ PSODesc.IsComputePipeline = false;
+ PSODesc.Name = "Render sample cube PSO";
+ PSODesc.GraphicsPipeline.NumRenderTargets = 1;
+ PSODesc.GraphicsPipeline.RTVFormats[0] = RTVFormat;
+ PSODesc.GraphicsPipeline.DSVFormat = DSVFormat;
+ PSODesc.GraphicsPipeline.PrimitiveTopologyType = PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
+ PSODesc.GraphicsPipeline.RasterizerDesc.CullMode = CULL_MODE_BACK;
+ PSODesc.GraphicsPipeline.RasterizerDesc.FrontCounterClockwise = deviceType == DeviceType::D3D11 || deviceType == DeviceType::D3D12 ? true : false;
+ PSODesc.GraphicsPipeline.DepthStencilDesc.DepthFunc = UseReverseZ ? COMPARISON_FUNC_GREATER_EQUAL : COMPARISON_FUNC_LESS_EQUAL;
+
+ PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].BlendEnable = True;
+ PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].SrcBlend = BLEND_FACTOR_SRC_ALPHA;
+ PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].DestBlend = BLEND_FACTOR_INV_SRC_ALPHA;
+ PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].SrcBlendAlpha = BLEND_FACTOR_ZERO;
+ PSODesc.GraphicsPipeline.BlendDesc.RenderTargets[0].DestBlendAlpha = BLEND_FACTOR_ONE;
+
+ ShaderCreationAttribs CreationAttribs;
+ CreationAttribs.SourceLanguage = SHADER_SOURCE_LANGUAGE_HLSL;
+ CreationAttribs.Desc.DefaultVariableType = SHADER_VARIABLE_TYPE_STATIC;
+
+ CreateUniformBuffer(pDevice, sizeof(float4x4), "SamplePlugin: VS constants CB", &m_VSConstants);
+
+ RefCntAutoPtr<IShader> pVS;
+ {
+ CreationAttribs.Desc.ShaderType = SHADER_TYPE_VERTEX;
+ CreationAttribs.EntryPoint = "main";
+ CreationAttribs.Desc.Name = "Sample cube VS";
+ CreationAttribs.Source = VSSource;
+ pDevice->CreateShader(CreationAttribs, &pVS);
+ pVS->GetShaderVariable("Constants")->Set(m_VSConstants);
+ }
+
+ RefCntAutoPtr<IShader> pPS;
+ {
+ CreationAttribs.Desc.ShaderType = SHADER_TYPE_PIXEL;
+ CreationAttribs.EntryPoint = "main";
+ CreationAttribs.Desc.Name = "Sample cube PS";
+ CreationAttribs.Source = PSSource;
+ pDevice->CreateShader(CreationAttribs, &pPS);
+ }
+
+ LayoutElement LayoutElems[] =
+ {
+ LayoutElement(0, 0, 3, VT_FLOAT32, False),
+ LayoutElement(1, 0, 4, VT_FLOAT32, False)
+ };
+
+ PSODesc.GraphicsPipeline.pVS = pVS;
+ PSODesc.GraphicsPipeline.pPS = pPS;
+ PSODesc.GraphicsPipeline.InputLayout.LayoutElements = LayoutElems;
+ PSODesc.GraphicsPipeline.InputLayout.NumElements = _countof(LayoutElems);
+ pDevice->CreatePipelineState(PSODesc, &m_PSO);
+ }
+
+ {
+ struct Vertex
+ {
+ float3 pos;
+ float4 color;
+ };
+ Vertex CubeVerts[8] =
+ {
+ {float3(-1,-1,-1), float4(1,0,0,0.5)},
+ {float3(-1,+1,-1), float4(0,1,0,0.5)},
+ {float3(+1,+1,-1), float4(0,0,1,0.5)},
+ {float3(+1,-1,-1), float4(1,1,1,0.5)},
+
+ {float3(-1,-1,+1), float4(1,1,0,0.5)},
+ {float3(-1,+1,+1), float4(0,1,1,0.5)},
+ {float3(+1,+1,+1), float4(1,0,1,0.5)},
+ {float3(+1,-1,+1), float4(0.2f,0.2f,0.2f,0.5)},
+ };
+ BufferDesc VertBuffDesc;
+ VertBuffDesc.Name = "SamplePlugin: cube vertex buffer";
+ VertBuffDesc.Usage = USAGE_DEFAULT;
+ VertBuffDesc.BindFlags = BIND_VERTEX_BUFFER;
+ VertBuffDesc.uiSizeInBytes = sizeof(CubeVerts);
+ BufferData VBData;
+ VBData.pData = CubeVerts;
+ VBData.DataSize = sizeof(CubeVerts);
+ pDevice->CreateBuffer(VertBuffDesc, VBData, &m_CubeVertexBuffer);
+ }
+
+ {
+ Uint32 Indices[] =
+ {
+ 2,0,1, 2,3,0,
+ 4,6,5, 4,7,6,
+ 0,7,4, 0,3,7,
+ 1,0,4, 1,4,5,
+ 1,5,2, 5,6,2,
+ 3,6,7, 3,2,6
+ };
+ BufferDesc IndBuffDesc;
+ IndBuffDesc.Name = "SamplePlugin: cube index buffer";
+ IndBuffDesc.Usage = USAGE_DEFAULT;
+ IndBuffDesc.BindFlags = BIND_INDEX_BUFFER;
+ IndBuffDesc.uiSizeInBytes = sizeof(Indices);
+ BufferData IBData;
+ IBData.pData = Indices;
+ IBData.DataSize = sizeof(Indices);
+ pDevice->CreateBuffer(IndBuffDesc, IBData, &m_CubeIndexBuffer);
+ }
+}
+
+void SamplePlugin::Render(Diligent::IDeviceContext *pContext, const float4x4 &ViewProjMatrix)
+{
+ {
+ MapHelper<float4x4> CBConstants(pContext, m_VSConstants, MAP_WRITE, MAP_FLAG_DISCARD);
+ *CBConstants = transposeMatrix(ViewProjMatrix);
+ }
+
+ Uint32 stride = sizeof(float) * 7;
+ Uint32 offset = 0;
+ IBuffer *pBuffs[] = {m_CubeVertexBuffer};
+ pContext->SetVertexBuffers(0, 1, pBuffs, &stride, &offset, SET_VERTEX_BUFFERS_FLAG_RESET);
+ pContext->SetIndexBuffer(m_CubeIndexBuffer, 0);
+
+ pContext->SetPipelineState(m_PSO);
+ pContext->CommitShaderResources(nullptr, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES);
+
+ DrawAttribs DrawAttrs;
+ DrawAttrs.IsIndexed = true;
+ DrawAttrs.IndexType = VT_UINT32;
+ DrawAttrs.NumIndices = 36;
+ DrawAttrs.Topology = PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+ pContext->Draw(DrawAttrs);
+}
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.h b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.h
new file mode 100644
index 0000000..56b4a33
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/SamplePlugin.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "RenderDevice.h"
+#include "DeviceContext.h"
+#include "RefCntAutoPtr.h"
+#include "RenderAPI.h"
+#include "BasicMath.h"
+
+class SamplePlugin
+{
+public:
+ SamplePlugin(Diligent::IRenderDevice *pDevice, bool UseReverseZ, Diligent::TEXTURE_FORMAT RTVFormat, Diligent::TEXTURE_FORMAT DSVFormat);
+ void Render(Diligent::IDeviceContext *pContext, const float4x4 &ViewProjMatrix);
+
+private:
+ Diligent::RefCntAutoPtr<Diligent::IBuffer> m_CubeVertexBuffer;
+ Diligent::RefCntAutoPtr<Diligent::IBuffer> m_CubeIndexBuffer;
+ Diligent::RefCntAutoPtr<Diligent::IBuffer> m_VSConstants;
+ Diligent::RefCntAutoPtr<Diligent::IPipelineState> m_PSO;
+};
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphics.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphics.h
new file mode 100644
index 0000000..f8c8e07
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphics.h
@@ -0,0 +1,49 @@
+#pragma once
+#include "IUnityInterface.h"
+
+typedef enum UnityGfxRenderer
+{
+ kUnityGfxRendererOpenGL = 0, // Legacy OpenGL
+ kUnityGfxRendererD3D9 = 1, // Direct3D 9
+ kUnityGfxRendererD3D11 = 2, // Direct3D 11
+ kUnityGfxRendererGCM = 3, // PlayStation 3
+ kUnityGfxRendererNull = 4, // "null" device (used in batch mode)
+ kUnityGfxRendererXenon = 6, // Xbox 360
+ kUnityGfxRendererOpenGLES20 = 8, // OpenGL ES 2.0
+ kUnityGfxRendererOpenGLES30 = 11, // OpenGL ES 3.x
+ kUnityGfxRendererGXM = 12, // PlayStation Vita
+ kUnityGfxRendererPS4 = 13, // PlayStation 4
+ kUnityGfxRendererXboxOne = 14, // Xbox One
+ kUnityGfxRendererMetal = 16, // iOS Metal
+ kUnityGfxRendererOpenGLCore = 17, // OpenGL core
+ kUnityGfxRendererD3D12 = 18, // Direct3D 12
+} UnityGfxRenderer;
+
+typedef enum UnityGfxDeviceEventType
+{
+ kUnityGfxDeviceEventInitialize = 0,
+ kUnityGfxDeviceEventShutdown = 1,
+ kUnityGfxDeviceEventBeforeReset = 2,
+ kUnityGfxDeviceEventAfterReset = 3,
+} UnityGfxDeviceEventType;
+
+typedef void (UNITY_INTERFACE_API * IUnityGraphicsDeviceEventCallback)(UnityGfxDeviceEventType eventType);
+
+// Should only be used on the rendering thread unless noted otherwise.
+UNITY_DECLARE_INTERFACE(IUnityGraphics)
+{
+ UnityGfxRenderer (UNITY_INTERFACE_API * GetRenderer)(); // Thread safe
+
+ // This callback will be called when graphics device is created, destroyed, reset, etc.
+ // It is possible to miss the kUnityGfxDeviceEventInitialize event in case plugin is loaded at a later time,
+ // when the graphics device is already created.
+ void (UNITY_INTERFACE_API * RegisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
+ void (UNITY_INTERFACE_API * UnregisterDeviceEventCallback)(IUnityGraphicsDeviceEventCallback callback);
+};
+UNITY_REGISTER_INTERFACE_GUID(0x7CBA0A9CA4DDB544ULL,0x8C5AD4926EB17B11ULL,IUnityGraphics)
+
+
+
+// Certain Unity APIs (GL.IssuePluginEvent, CommandBuffer.IssuePluginEvent) can callback into native plugins.
+// Provide them with an address to a function of this signature.
+typedef void (UNITY_INTERFACE_API * UnityRenderingEvent)(int eventId);
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D11.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D11.h
new file mode 100644
index 0000000..a3f4c8b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D11.h
@@ -0,0 +1,9 @@
+#pragma once
+#include "IUnityInterface.h"
+
+// Should only be used on the rendering thread unless noted otherwise.
+UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D11)
+{
+ ID3D11Device* (UNITY_INTERFACE_API * GetDevice)();
+};
+UNITY_REGISTER_INTERFACE_GUID(0xAAB37EF87A87D748ULL,0xBF76967F07EFB177ULL,IUnityGraphicsD3D11)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D12.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D12.h
new file mode 100644
index 0000000..11893f7
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D12.h
@@ -0,0 +1,48 @@
+#pragma once
+#include "IUnityInterface.h"
+#ifndef __cplusplus
+ #include <stdbool.h>
+#endif
+
+typedef struct UnityGraphicsD3D12ResourceState UnityGraphicsD3D12ResourceState;
+struct UnityGraphicsD3D12ResourceState
+{
+ ID3D12Resource* resource; // Resource to barrier.
+ D3D12_RESOURCE_STATES expected; // Expected resource state before this command list is executed.
+ D3D12_RESOURCE_STATES current; // State this resource will be in after this command list is executed.
+};
+
+// Should only be used on the main thread.
+UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D12v2)
+{
+ ID3D12Device* (UNITY_INTERFACE_API * GetDevice)();
+
+ ID3D12Fence* (UNITY_INTERFACE_API * GetFrameFence)();
+ // Returns the value set on the frame fence once the current frame completes or the GPU is flushed
+ UINT64 (UNITY_INTERFACE_API * GetNextFrameFenceValue)();
+
+ // Executes a given command list on a worker thread.
+ // [Optional] Declares expected and post-execution resource states.
+ // Returns the fence value.
+ UINT64 (UNITY_INTERFACE_API * ExecuteCommandList)(ID3D12GraphicsCommandList* commandList, int stateCount, UnityGraphicsD3D12ResourceState* states);
+};
+UNITY_REGISTER_INTERFACE_GUID(0xEC39D2F18446C745ULL,0xB1A2626641D6B11FULL,IUnityGraphicsD3D12v2)
+
+
+
+// Obsolete
+UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D12)
+{
+ ID3D12Device* (UNITY_INTERFACE_API * GetDevice)();
+ ID3D12CommandQueue* (UNITY_INTERFACE_API * GetCommandQueue)();
+
+ ID3D12Fence* (UNITY_INTERFACE_API * GetFrameFence)();
+ // Returns the value set on the frame fence once the current frame completes or the GPU is flushed
+ UINT64 (UNITY_INTERFACE_API * GetNextFrameFenceValue)();
+
+ // Returns the state a resource will be in after the last command list is executed
+ bool (UNITY_INTERFACE_API * GetResourceState)(ID3D12Resource* resource, D3D12_RESOURCE_STATES* outState);
+ // Specifies the state a resource will be in after a plugin command list with resource barriers is executed
+ void (UNITY_INTERFACE_API * SetResourceState)(ID3D12Resource* resource, D3D12_RESOURCE_STATES state);
+};
+UNITY_REGISTER_INTERFACE_GUID(0xEF4CEC88A45F4C4CULL,0xBD295B6F2A38D9DEULL,IUnityGraphicsD3D12)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D9.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D9.h
new file mode 100644
index 0000000..202b8b2
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsD3D9.h
@@ -0,0 +1,10 @@
+#pragma once
+#include "IUnityInterface.h"
+
+// Should only be used on the rendering thread unless noted otherwise.
+UNITY_DECLARE_INTERFACE(IUnityGraphicsD3D9)
+{
+ IDirect3D9* (UNITY_INTERFACE_API * GetD3D)();
+ IDirect3DDevice9* (UNITY_INTERFACE_API * GetDevice)();
+};
+UNITY_REGISTER_INTERFACE_GUID(0xE90746A523D53C4CULL,0xAC825B19B6F82AC3ULL,IUnityGraphicsD3D9)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsMetal.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsMetal.h
new file mode 100644
index 0000000..c31518f
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityGraphicsMetal.h
@@ -0,0 +1,47 @@
+#pragma once
+#include "IUnityInterface.h"
+
+#ifndef __OBJC__
+ #error metal plugin is objc code.
+#endif
+#ifndef __clang__
+ #error only clang compiler is supported.
+#endif
+#if !__has_feature(objc_arc)
+ #error metal demands ARC enabled.
+#endif
+
+@class NSBundle;
+@protocol MTLDevice;
+@protocol MTLCommandBuffer;
+@protocol MTLCommandEncoder;
+@protocol MTLTexture;
+
+struct RenderSurfaceBase;
+typedef struct RenderSurfaceBase* UnityRenderBuffer;
+
+// Should only be used on the rendering thread unless noted otherwise.
+UNITY_DECLARE_INTERFACE(IUnityGraphicsMetal)
+{
+ NSBundle* (UNITY_INTERFACE_API * MetalBundle)();
+ id<MTLDevice> (UNITY_INTERFACE_API * MetalDevice)();
+
+ id<MTLCommandBuffer> (UNITY_INTERFACE_API * CurrentCommandBuffer)();
+
+ // for custom rendering support there are two scenarios:
+ // you want to use current in-flight MTLCommandEncoder (NB: it might be nil)
+ id<MTLCommandEncoder> (UNITY_INTERFACE_API * CurrentCommandEncoder)();
+ // or you might want to create your own encoder.
+ // In that case you should end unity's encoder before creating your own and end yours before returning control to unity
+ void (UNITY_INTERFACE_API * EndCurrentCommandEncoder)();
+
+ // access to RenderBuffer's texure
+ // NB: you pass here *native* RenderBuffer, acquired by calling (C#) RenderBuffer.GetNativeRenderBufferPtr
+ // AAResolvedTextureFromRenderBuffer will return nil in case of non-AA RenderBuffer or if called for depth RenderBuffer
+ // StencilTextureFromRenderBuffer will return nil in case of no-stencil RenderBuffer or if called for color RenderBuffer
+ id<MTLTexture> (UNITY_INTERFACE_API * TextureFromRenderBuffer)(UnityRenderBuffer buffer);
+ id<MTLTexture> (UNITY_INTERFACE_API * AAResolvedTextureFromRenderBuffer)(UnityRenderBuffer buffer);
+ id<MTLTexture> (UNITY_INTERFACE_API * StencilTextureFromRenderBuffer)(UnityRenderBuffer buffer);
+
+};
+UNITY_REGISTER_INTERFACE_GUID(0x992C8EAEA95811E5ULL,0x9A62C4B5B9876117ULL,IUnityGraphicsMetal)
diff --git a/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityInterface.h b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityInterface.h
new file mode 100644
index 0000000..b080f1a
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/PluginSource/src/Unity/IUnityInterface.h
@@ -0,0 +1,149 @@
+#pragma once
+
+// Unity native plugin API
+// Compatible with C99
+
+#if defined(__CYGWIN32__)
+ #define UNITY_INTERFACE_API __stdcall
+ #define UNITY_INTERFACE_EXPORT __declspec(dllexport)
+#elif defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(_WIN64) || defined(WINAPI_FAMILY)
+ #define UNITY_INTERFACE_API __stdcall
+ #define UNITY_INTERFACE_EXPORT// __declspec(dllexport) - this is not needed since all exported functions are listed in .def file,
+ // while this header can also be used by
+#elif defined(__MACH__) || defined(__ANDROID__) || defined(__linux__) || defined(__QNX__)
+ #define UNITY_INTERFACE_API
+ #define UNITY_INTERFACE_EXPORT __attribute__((visibility("default")))
+#else
+ #define UNITY_INTERFACE_API
+ #define UNITY_INTERFACE_EXPORT
+#endif
+
+
+
+// Unity Interface GUID
+// Ensures cross plugin uniqueness.
+//
+// Template specialization is used to produce a means of looking up a GUID from it's payload type at compile time.
+// The net result should compile down to passing around the GUID.
+//
+// UNITY_REGISTER_INTERFACE_GUID should be placed in the header file of any payload definition outside of all namespaces.
+// The payload structure and the registration GUID are all that is required to expose the interface to other systems.
+struct UnityInterfaceGUID
+{
+#ifdef __cplusplus
+ UnityInterfaceGUID(unsigned long long high, unsigned long long low)
+ : m_GUIDHigh(high)
+ , m_GUIDLow(low)
+ {
+ }
+
+ UnityInterfaceGUID(const UnityInterfaceGUID& other)
+ {
+ m_GUIDHigh = other.m_GUIDHigh;
+ m_GUIDLow = other.m_GUIDLow;
+ }
+
+ UnityInterfaceGUID& operator=(const UnityInterfaceGUID& other)
+ {
+ m_GUIDHigh = other.m_GUIDHigh;
+ m_GUIDLow = other.m_GUIDLow;
+ return *this;
+ }
+
+ bool Equals(const UnityInterfaceGUID& other) const { return m_GUIDHigh == other.m_GUIDHigh && m_GUIDLow == other.m_GUIDLow; }
+ bool LessThan(const UnityInterfaceGUID& other) const { return m_GUIDHigh < other.m_GUIDHigh || (m_GUIDHigh == other.m_GUIDHigh && m_GUIDLow < other.m_GUIDLow); }
+#endif
+ unsigned long long m_GUIDHigh;
+ unsigned long long m_GUIDLow;
+};
+#ifdef __cplusplus
+inline bool operator==(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return left.Equals(right); }
+inline bool operator!=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !left.Equals(right); }
+inline bool operator< (const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return left.LessThan(right); }
+inline bool operator> (const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return right.LessThan(left); }
+inline bool operator>=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !operator< (left,right); }
+inline bool operator<=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !operator> (left,right); }
+#else
+typedef struct UnityInterfaceGUID UnityInterfaceGUID;
+#endif
+
+
+
+#define UNITY_GET_INTERFACE_GUID(TYPE) TYPE##_GUID
+#define UNITY_GET_INTERFACE(INTERFACES, TYPE) (TYPE*)INTERFACES->GetInterface(UNITY_GET_INTERFACE_GUID(TYPE));
+
+#ifdef __cplusplus
+ #define UNITY_DECLARE_INTERFACE(NAME) \
+ struct NAME : IUnityInterface
+
+ template<typename TYPE> \
+ inline const UnityInterfaceGUID GetUnityInterfaceGUID(); \
+
+ #define UNITY_REGISTER_INTERFACE_GUID(HASHH, HASHL, TYPE) \
+ const UnityInterfaceGUID TYPE##_GUID(HASHH, HASHL); \
+ template<> \
+ inline const UnityInterfaceGUID GetUnityInterfaceGUID<TYPE>() \
+ { \
+ return UNITY_GET_INTERFACE_GUID(TYPE); \
+ }
+#else
+ #define UNITY_DECLARE_INTERFACE(NAME) \
+ typedef struct NAME NAME; \
+ struct NAME
+
+ #define UNITY_REGISTER_INTERFACE_GUID(HASHH, HASHL, TYPE) \
+ const UnityInterfaceGUID TYPE##_GUID = {HASHH, HASHL};
+#endif
+
+
+
+#ifdef __cplusplus
+struct IUnityInterface
+{
+};
+#else
+typedef void IUnityInterface;
+#endif
+
+
+
+typedef struct IUnityInterfaces
+{
+ // Returns an interface matching the guid.
+ // Returns nullptr if the given interface is unavailable in the active Unity runtime.
+ IUnityInterface* (UNITY_INTERFACE_API * GetInterface)(UnityInterfaceGUID guid);
+
+ // Registers a new interface.
+ void (UNITY_INTERFACE_API * RegisterInterface)(UnityInterfaceGUID guid, IUnityInterface* ptr);
+
+#ifdef __cplusplus
+ // Helper for GetInterface.
+ template <typename INTERFACE>
+ INTERFACE* Get()
+ {
+ return static_cast<INTERFACE*>(GetInterface(GetUnityInterfaceGUID<INTERFACE>()));
+ }
+
+ // Helper for RegisterInterface.
+ template <typename INTERFACE>
+ void Register(IUnityInterface* ptr)
+ {
+ RegisterInterface(GetUnityInterfaceGUID<INTERFACE>(), ptr);
+ }
+#endif
+} IUnityInterfaces;
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// If exported by a plugin, this function will be called when the plugin is loaded.
+//void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
+// If exported by a plugin, this function will be called when the plugin is about to be unloaded.
+//void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload();
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/unityplugin/GhostCubePlugin/Screenshot.png b/unityplugin/GhostCubePlugin/Screenshot.png
new file mode 100644
index 0000000..c632a2d
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/Screenshot.png
Binary files differ
diff --git a/unityplugin/GhostCubePlugin/UnityProject/.gitignore b/unityplugin/GhostCubePlugin/UnityProject/.gitignore
new file mode 100644
index 0000000..cde579c
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/.gitignore
@@ -0,0 +1,3 @@
+Library
+Temp
+build \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta
new file mode 100644
index 0000000..b4efc4e
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 085eeda524261654b88f97ea61b33090
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs
new file mode 100644
index 0000000..1becb1b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs
@@ -0,0 +1,52 @@
+using UnityEngine;
+using UnityEditor;
+using UnityEditor.Callbacks;
+using System.IO;
+
+public class MyBuildPostprocessor
+{
+ // Build postprocessor. Currently only needed on:
+ // - iOS: no dynamic libraries, so plugin source files have to be copied into Xcode project
+ [PostProcessBuild]
+ public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
+ {
+ if (target == BuildTarget.iOS)
+ OnPostprocessBuildIOS(pathToBuiltProject);
+ }
+
+ private static void OnPostprocessBuildIOS(string pathToBuiltProject)
+ {
+ // We use UnityEditor.iOS.Xcode API which only exists in iOS editor module
+ #if UNITY_IOS
+
+ string projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
+
+ UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject();
+ proj.ReadFromString(File.ReadAllText(projPath));
+ string target = proj.TargetGuidByName("Unity-iPhone");
+
+ Directory.CreateDirectory(Path.Combine(pathToBuiltProject, "Libraries/Unity"));
+
+ string[] filesToCopy = new string[]
+ {
+ "PlatformBase.h",
+ "RenderAPI_Metal.mm",
+ "RenderAPI_OpenGLCoreES.cpp",
+ "RenderAPI.cpp",
+ "RenderAPI.h",
+ "RenderingPlugin.cpp",
+ };
+
+ for(int i = 0 ; i < filesToCopy.Length ; ++i)
+ {
+ var srcPath = Path.Combine("../PluginSource/source", filesToCopy[i]);
+ var dstLocalPath = "Libraries/" + filesToCopy[i];
+ var dstPath = Path.Combine(pathToBuiltProject, dstLocalPath);
+ File.Copy(srcPath, dstPath, true);
+ proj.AddFileToBuild(target, proj.AddFile(dstLocalPath, dstLocalPath));
+ }
+
+ File.WriteAllText(projPath, proj.WriteToString());
+ #endif // #if UNITY_IOS
+ }
+}
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta
new file mode 100644
index 0000000..697d8f3
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Editor/MyBuildPostprocessor.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eaa42aef09abb2341a3d3a5f0fadd805
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader
new file mode 100644
index 0000000..1781ab1
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader
@@ -0,0 +1,66 @@
+// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
+
+// Unlit shader. Simplest possible textured shader.
+// - no lighting
+// - no lightmap support
+// - no per-material color
+
+Shader "Unlit/Mirror" {
+Properties {
+ _MainTex ("Base (RGB)", 2D) = "white" {}
+}
+
+SubShader {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t {
+ float4 vertex : POSITION;
+ float2 texcoord : TEXCOORD0;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ };
+
+ struct v2f {
+ float4 vertex : SV_POSITION;
+ float2 texcoord : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ UNITY_VERTEX_OUTPUT_STEREO
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata_t v)
+ {
+ v2f o;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
+ // Inverse v texture coordinate
+ o.texcoord.y = 1.0 - o.texcoord.y;
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ fixed4 col = tex2D(_MainTex, i.texcoord);
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ UNITY_OPAQUE_ALPHA(col.a);
+ return col;
+ }
+ ENDCG
+ }
+}
+
+}
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta
new file mode 100644
index 0000000..98f6211
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/MirrorQuad.shader.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 0b8c50957d275b14590f1ed79b1b7b4c
+timeCreated: 1508709253
+licenseType: Free
+ShaderImporter:
+ defaultTextures: []
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta
new file mode 100644
index 0000000..a919bb3
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 05a89afb32ff4cd48a0278f931aa903b
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta
new file mode 100644
index 0000000..5d41fc5
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ff161f266fea6648b504da5a8c19c0f
+folderAsset: yes
+timeCreated: 1509931666
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta
new file mode 100644
index 0000000..bcbb15b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7.meta
@@ -0,0 +1,34 @@
+fileFormatVersion: 2
+guid: 7c726f2a90aad2d49a5f546c06291089
+folderAsset: yes
+timeCreated: 1509931749
+licenseType: Free
+PluginImporter:
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ data:
+ first:
+ Android: Android
+ second:
+ enabled: 1
+ settings: {}
+ data:
+ first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ data:
+ first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so
new file mode 100644
index 0000000..1206ad0
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so
Binary files differ
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta
new file mode 100644
index 0000000..3942156
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/ARMv7/libGhostCubePlugin.so.meta
@@ -0,0 +1,34 @@
+fileFormatVersion: 2
+guid: 784d35be4bc47b840891e00fe12dfc55
+timeCreated: 1509931727
+licenseType: Free
+PluginImporter:
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ data:
+ first:
+ Android: Android
+ second:
+ enabled: 1
+ settings:
+ CPU: ARMv7
+ data:
+ first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ data:
+ first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta
new file mode 100644
index 0000000..2fea52e
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Android/x86.meta
@@ -0,0 +1,34 @@
+fileFormatVersion: 2
+guid: 9438dc919e6dcff48b7c42b299374985
+folderAsset: yes
+timeCreated: 1509931760
+licenseType: Free
+PluginImporter:
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ data:
+ first:
+ Android: Android
+ second:
+ enabled: 1
+ settings: {}
+ data:
+ first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ data:
+ first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta
new file mode 100644
index 0000000..3d697aa
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 92e6a5294af0b2e4f80eeaa03f1ae581
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta
new file mode 100644
index 0000000..0df27c4
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: bc430ae2e2f5b2e4095495a2d12c0047
+folderAsset: yes
+timeCreated: 1464333125
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta
new file mode 100644
index 0000000..4a86830
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/ARM.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: eb838d465407800418f602790c37c724
+folderAsset: yes
+timeCreated: 1464333125
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta
new file mode 100644
index 0000000..6ca280e
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4afbc9c13bc7cee48995d976a32ead3b
+folderAsset: yes
+timeCreated: 1464333125
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta
new file mode 100644
index 0000000..69be1a8
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.dll.meta
@@ -0,0 +1,35 @@
+fileFormatVersion: 2
+guid: 8659fc64f0c355d48aebd5de07b12b76
+timeCreated: 1509514780
+licenseType: Free
+PluginImporter:
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ data:
+ first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ data:
+ first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ data:
+ first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 1
+ settings:
+ CPU: x64
+ SDK: UWP
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta
new file mode 100644
index 0000000..cbcb7ee
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x64/GhostCubePlugin.pdb.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1784200b366b6aa40b22dbdc1b383b19
+timeCreated: 1509514780
+licenseType: Free
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta
new file mode 100644
index 0000000..dd92b86
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: cda04d929bb7e6447bc03a112314c755
+folderAsset: yes
+timeCreated: 1464333125
+licenseType: Pro
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta
new file mode 100644
index 0000000..04cbbc3
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.dll.meta
@@ -0,0 +1,35 @@
+fileFormatVersion: 2
+guid: ecd73e7b5a8206b42829ca207297f13c
+timeCreated: 1509514952
+licenseType: Free
+PluginImporter:
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ isOverridable: 0
+ platformData:
+ data:
+ first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ data:
+ first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ data:
+ first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 1
+ settings:
+ CPU: x86
+ SDK: UWP
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta
new file mode 100644
index 0000000..7f5cb0d
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/Metro/UWP/x86/GhostCubePlugin.pdb.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 44869dc908a1d1a469d47dee77ea20a0
+timeCreated: 1509514952
+licenseType: Free
+DefaultImporter:
+ userData:
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta
new file mode 100644
index 0000000..4bdb5a1
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+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: facb0b329858041e59a1e97742695de8
+folderAsset: yes
+DefaultImporter:
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta
new file mode 100644
index 0000000..245a9df
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.dll.meta
@@ -0,0 +1,134 @@
+fileFormatVersion: 2
+guid: d9c80c25c9af01944bbd1bdefb578d65
+timeCreated: 1509514780
+licenseType: Free
+PluginImporter:
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+ platformData:
+ data:
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+ Exclude Win: 0
+ Exclude Win64: 0
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+ data:
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+ Android: Android
+ second:
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+ settings:
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+ data:
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+ DontProcess: False
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+ ScriptingBackend: AnyScriptingBackend
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta
new file mode 100644
index 0000000..257a554
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86/GhostCubePlugin.pdb.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: eed975b2c900637459e4aacec2e4782e
+timeCreated: 1509514780
+licenseType: Free
+DefaultImporter:
+ userData:
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta
new file mode 100644
index 0000000..15c5594
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+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: f7a9474ad6c3e47f5a83c677268a10a3
+folderAsset: yes
+DefaultImporter:
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new file mode 100644
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+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.dll.meta
@@ -0,0 +1,134 @@
+fileFormatVersion: 2
+guid: 710b5a346e9784d45a360cdc01a052c6
+timeCreated: 1509073968
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+PluginImporter:
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+ platformData:
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Plugins/x86_64/GhostCubePlugin.pdb.meta
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@@ -0,0 +1,8 @@
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture b/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture
new file mode 100644
index 0000000..fee88ef
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture
@@ -0,0 +1,29 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+ m_MipBias: 0
+ m_WrapU: 1
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+ m_VolumeDepth: 1
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/Reflection Texture.renderTexture.meta
new file mode 100644
index 0000000..7072394
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@@ -0,0 +1,9 @@
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs
new file mode 100644
index 0000000..6a6cec8
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs
@@ -0,0 +1,198 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[ExecuteInEditMode]
+public class ReflectionCamera : MonoBehaviour {
+
+ public GameObject Mirror;
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+
+ static Matrix4x4 PerspectiveOffCenter(float left, float right, float bottom, float top, float near, float far)
+ {
+ float x = 2.0F * near / (right - left);
+ float y = 2.0F * near / (top - bottom);
+ float a = (right + left) / (right - left);
+ float b = (top + bottom) / (top - bottom);
+ float c = -(far + near) / (far - near);
+ float d = -(2.0F * far * near) / (far - near);
+ float e = -1.0F;
+ Matrix4x4 m = new Matrix4x4();
+ m[0, 0] = x;
+ m[0, 1] = 0;
+ m[0, 2] = a;
+ m[0, 3] = 0;
+
+ m[1, 0] = 0;
+ m[1, 1] = y;
+ m[1, 2] = b;
+ m[1, 3] = 0;
+
+ m[2, 0] = 0;
+ m[2, 1] = 0;
+ m[2, 2] = c;
+ m[2, 3] = d;
+
+ m[3, 0] = 0;
+ m[3, 1] = 0;
+ m[3, 2] = e;
+ m[3, 3] = 0;
+ return m;
+ }
+
+ void LateUpdate() {
+ Camera mainCamera = Camera.main;
+ Camera camera = GetComponent<Camera>();
+ Transform mirrorTransform = Mirror.transform;
+ Vector3 reflectionPos = mirrorTransform.position;
+ Vector3 reflectionDir = mirrorTransform.forward;
+ Vector3 mainCameraPos = mainCamera.transform.position;
+ Vector3 reflectedCameraPos = mainCameraPos - 2 * Vector3.Dot(reflectionDir, mainCameraPos - reflectionPos) * reflectionDir;
+ transform.position = reflectedCameraPos;
+
+ // https://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality
+ // lower left corner in world coordinates
+ Vector3 pa = Mirror.transform.TransformPoint( new Vector3(-0.5f, -0.5f, 0.0f) );
+ // lower right corner
+ Vector3 pb = Mirror.transform.TransformPoint( new Vector3( 0.5f, -0.5f, 0.0f) );
+ // upper left corner
+ Vector3 pc = Mirror.transform.TransformPoint( new Vector3(-0.5f, 0.5f, 0.0f) );
+
+ // eye position
+ Vector3 pe = reflectedCameraPos;
+
+ // distance of near clipping plane
+ float n = camera.nearClipPlane;
+ // distance of far clipping plane
+ float f = camera.farClipPlane;
+
+ Vector3 va = pa - pe; // from pe to pa
+ Vector3 vb = pb - pe; // from pe to pb
+ Vector3 vc = pc - pe; // from pe to pc
+ Vector3 vr = pb - pa; // right axis of screen
+ Vector3 vu = pc - pa; // up axis of screen
+ Vector3 vn; // normal vector of screen
+
+ float l; // distance to left screen edge
+ float r; // distance to right screen edge
+ float b; // distance to bottom screen edge
+ float t; // distance to top screen edge
+ float d; // distance from eye to screen
+
+ // are we looking at the backface of the plane object?
+ if (Vector3.Dot(-Vector3.Cross(va, vc), vb) < 0.0)
+ {
+ // mirror points along the z axis (most users
+ // probably expect the x axis to stay fixed)
+ vu = -vu;
+ pa = pc;
+ pb = pa + vr;
+ pc = pa + vu;
+ va = pa - pe;
+ vb = pb - pe;
+ vc = pc - pe;
+ }
+
+ vr.Normalize();
+ vu.Normalize();
+ vn = -Vector3.Cross(vr, vu);
+ // we need the minus sign because Unity
+ // uses a left-handed coordinate system
+ vn.Normalize();
+
+ d = -Vector3.Dot(va, vn);
+ //if (setNearClipPlane)
+ //{
+ // n = d + nearClipDistanceOffset;
+ // cameraComponent.nearClipPlane = n;
+ //}
+ l = Vector3.Dot(vr, va) * n / d;
+ r = Vector3.Dot(vr, vb) * n / d;
+ b = Vector3.Dot(vu, va) * n / d;
+ t = Vector3.Dot(vu, vc) * n / d;
+
+ // Flip top and bottom
+ camera.projectionMatrix = PerspectiveOffCenter(l,r, b,t, n, f);
+
+ Matrix4x4 rm = new Matrix4x4(); // rotation matrix;
+ rm[0, 0] = vr.x;
+ rm[0, 1] = vr.y;
+ rm[0, 2] = vr.z;
+ rm[0, 3] = 0.0f;
+
+ rm[1, 0] = vu.x;
+ rm[1, 1] = vu.y;
+ rm[1, 2] = vu.z;
+ rm[1, 3] = 0.0f;
+
+ rm[2, 0] = vn.x;
+ rm[2, 1] = vn.y;
+ rm[2, 2] = vn.z;
+ rm[2, 3] = 0.0f;
+
+ rm[3, 0] = 0.0f;
+ rm[3, 1] = 0.0f;
+ rm[3, 2] = 0.0f;
+ rm[3, 3] = 1.0f;
+
+ Matrix4x4 tm = new Matrix4x4(); // translation matrix;
+ tm[0, 0] = 1.0f;
+ tm[0, 1] = 0.0f;
+ tm[0, 2] = 0.0f;
+ tm[0, 3] = -pe.x;
+
+ tm[1, 0] = 0.0f;
+ tm[1, 1] = 1.0f;
+ tm[1, 2] = 0.0f;
+ tm[1, 3] = -pe.y;
+
+ tm[2, 0] = 0.0f;
+ tm[2, 1] = 0.0f;
+ tm[2, 2] = 1.0f;
+ tm[2, 3] = -pe.z;
+
+ tm[3, 0] = 0.0f;
+ tm[3, 1] = 0.0f;
+ tm[3, 2] = 0.0f;
+ tm[3, 3] = 1.0f;
+
+ // set matrices
+ camera.worldToCameraMatrix = rm * tm;
+ // The original paper puts everything into the projection
+ // matrix (i.e. sets it to p * rm * tm and the other
+ // matrix to the identity), but this doesn't appear to
+ // work with Unity's shadow maps.
+
+ bool estimateViewFrustum = true;
+ if (estimateViewFrustum)
+ {
+ // rotate camera to screen for culling to work
+ Quaternion q = new Quaternion();
+ q.SetLookRotation((0.5f * (pb + pc) - pe), vu);
+ // look at center of screen
+ camera.transform.rotation = q;
+
+ // set fieldOfView to a conservative estimate
+ // to make frustum tall enough
+ if (camera.aspect >= 1.0)
+ {
+ camera.fieldOfView = Mathf.Rad2Deg * Mathf.Atan(((pb - pa).magnitude + (pc - pa).magnitude) / va.magnitude);
+ }
+ else
+ {
+ // take the camera aspect into account to
+ // make the frustum wide enough
+ camera.fieldOfView = Mathf.Rad2Deg / camera.aspect * Mathf.Atan(((pb - pa).magnitude + (pc - pa).magnitude) / va.magnitude);
+ }
+ }
+ }
+}
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionCamera.cs.meta
new file mode 100644
index 0000000..274a568
--- /dev/null
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@@ -0,0 +1,12 @@
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat
new file mode 100644
index 0000000..7913169
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat
@@ -0,0 +1,84 @@
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/ReflectionMaterial.mat.meta
new file mode 100644
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs b/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs
new file mode 100644
index 0000000..b26142a
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs
@@ -0,0 +1,92 @@
+using UnityEngine;
+using System;
+using System.Collections;
+using System.Runtime.InteropServices;
+
+[ExecuteInEditMode]
+public class UseRenderingPlugin : MonoBehaviour
+{
+ // Native plugin rendering events are only called if a plugin is used
+ // by some script. This means we have to DllImport at least
+ // one function in some active script.
+ public RenderTexture ReflectionTexture;
+ public Camera ReflectionCamera;
+
+#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR
+ [DllImport ("__Internal")]
+#else
+ [DllImport("GhostCubePlugin")]
+#endif
+ private static extern void SetMatrixFromUnity(
+ float m00, float m01, float m02, float m03,
+ float m10, float m11, float m12, float m13,
+ float m20, float m21, float m22, float m23,
+ float m30, float m31, float m32, float m33);
+
+#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR
+ [DllImport ("__Internal")]
+#else
+ [DllImport("GhostCubePlugin")]
+#endif
+ private static extern void SetTexturesFromUnity(System.IntPtr renderTexture, System.IntPtr depthTexture);
+
+#if (UNITY_IPHONE || UNITY_WEBGL) && !UNITY_EDITOR
+ [DllImport ("__Internal")]
+#else
+ [DllImport("GhostCubePlugin")]
+#endif
+ private static extern IntPtr GetRenderEventFunc();
+
+#if UNITY_WEBGL && !UNITY_EDITOR
+ [DllImport ("__Internal")]
+ private static extern void RegisterPlugin();
+#endif
+
+ void Start()
+ {
+#if UNITY_WEBGL && !UNITY_EDITOR
+ RegisterPlugin();
+#endif
+ // Unity may create new native textures for the render texture object
+ // The new textures may get the same handles, so we need to
+ // force the plugin to recreate render and depth buffers
+ SetTexturesFromUnity(System.IntPtr.Zero, System.IntPtr.Zero);
+ if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12)
+ Debug.Log("Disregard Unity warnings about d3d12 resource leakage. Diligent Engine keeps references to the render target and depth buffer, but releases them after Unity when plugin event is issued. This makes Unity assertions fail, but there are no leaks");
+ }
+
+ void OnRenderObject()
+ {
+ if (Camera.current.name == "ReflectionCamera")
+ {
+ Camera camera = ReflectionCamera;
+ Matrix4x4 localToWorld = transform.localToWorldMatrix;
+ Matrix4x4 view = camera.worldToCameraMatrix;
+ Matrix4x4 proj = camera.projectionMatrix;
+ proj = GL.GetGPUProjectionMatrix(proj, false);
+ Matrix4x4 wvp = localToWorld.transpose * view.transpose * proj.transpose;
+ float InverseY =
+ (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D11 ||
+ SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D12) ? -1 : +1;
+
+ SetMatrixFromUnity(wvp.m00, InverseY * wvp.m01, wvp.m02, wvp.m03,
+ wvp.m10, InverseY * wvp.m11, wvp.m12, wvp.m13,
+ wvp.m20, InverseY * wvp.m21, wvp.m22, wvp.m23,
+ wvp.m30, InverseY * wvp.m31, wvp.m32, wvp.m33);
+
+ IntPtr nativeRTHandle = ReflectionTexture.GetNativeTexturePtr();
+ IntPtr nativeDepthHandle = ReflectionTexture.GetNativeDepthBufferPtr();
+ SetTexturesFromUnity(nativeRTHandle, nativeDepthHandle);
+ // Issue a plugin event with arbitrary integer identifier.
+ // The plugin can distinguish between different
+ // things it needs to do based on this ID.
+ // For our simple plugin, it does not matter which ID we pass here.
+ GL.IssuePluginEvent(GetRenderEventFunc(), 1);
+ }
+ }
+
+ public void Update()
+ {
+ transform.localRotation = Quaternion.AngleAxis(Time.timeSinceLevelLoad*100, new Vector3(0, 1, 0));
+ }
+}
diff --git a/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta b/unityplugin/GhostCubePlugin/UnityProject/Assets/UseRenderingPlugin.cs.meta
new file mode 100644
index 0000000..966e3ab
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new file mode 100644
index 0000000..a211ccd
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/ProjectVersion.txt
@@ -0,0 +1 @@
+m_EditorVersion: 2017.1.1f1
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new file mode 100644
index 0000000..df927cd
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/QualitySettings.asset
@@ -0,0 +1,44 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+ FlashPlayer: 0
+ GLES Emulation: 0
+ PS3: 0
+ Standalone: 0
+ Web: 0
+ Wii: 0
+ XBOX360: 0
+ iPhone: 0
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new file mode 100644
index 0000000..9fb83f8
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/TagManager.asset
@@ -0,0 +1,43 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!78 &1
+TagManager:
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+ tags: []
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+ - Ignore Raycast
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+ -
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+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
+ -
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+ locked: 0
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new file mode 100644
index 0000000..f0e494b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/TimeManager.asset
@@ -0,0 +1,8 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!5 &1
+TimeManager:
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+ Fixed Timestep: .0199999996
+ Maximum Allowed Timestep: .333333343
+ m_TimeScale: 1
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new file mode 100644
index 0000000..1cc5485
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/ProjectSettings/UnityConnectSettings.asset
@@ -0,0 +1,34 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+UnityConnectSettings:
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+ m_TestEventUrl:
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+ m_TestMode: 0
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+ m_IosGameId:
+ m_AndroidGameId:
+ m_GameIds: {}
+ m_GameId:
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/UWP/project.json b/unityplugin/GhostCubePlugin/UnityProject/UWP/project.json
new file mode 100644
index 0000000..c594939
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/UWP/project.json
@@ -0,0 +1,16 @@
+{
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+ },
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+ "win10-arm-aot": {},
+ "win10-x86": {},
+ "win10-x86-aot": {},
+ "win10-x64": {},
+ "win10-x64-aot": {}
+ }
+} \ No newline at end of file
diff --git a/unityplugin/GhostCubePlugin/UnityProject/UWP/project.lock.json b/unityplugin/GhostCubePlugin/UnityProject/UWP/project.lock.json
new file mode 100644
index 0000000..02dacce
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/UWP/project.lock.json
@@ -0,0 +1,15493 @@
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.Editor.csproj b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.Editor.csproj
new file mode 100644
index 0000000..2d1f6f9
--- /dev/null
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@@ -0,0 +1,140 @@
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+ </Reference>
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new file mode 100644
index 0000000..668080a
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.CSharp.csproj
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diff --git a/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln
new file mode 100644
index 0000000..5dae80b
--- /dev/null
+++ b/unityplugin/GhostCubePlugin/UnityProject/UnityProject.sln
@@ -0,0 +1,26 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2015
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityProject.CSharp", "UnityProject.CSharp.csproj", "{F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityProject.CSharp.Editor", "UnityProject.CSharp.Editor.csproj", "{763E01C1-30A1-6A95-047A-9420BA4E2B39}"
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+Global
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+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {F5F9D48D-6914-C6F2-CF81-CF8D045EAAD0}.Release|Any CPU.Build.0 = Release|Any CPU
+ {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {763E01C1-30A1-6A95-047A-9420BA4E2B39}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal