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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 07:15:55 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 07:15:55 +0000 |
| commit | 82d59de0d193554e1231b06347078d41ed8ec8d3 (patch) | |
| tree | b4d723394dd870f4e7a3201e3e804c88ff4aad7f /unityplugin/GhostCubeScene/src | |
| parent | Updated submodules (added DRAW_FLAG_VERIFY_STATES & DISPATCH_FLAG_VERIFY_STAT... (diff) | |
| download | DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.tar.gz DiligentEngine-82d59de0d193554e1231b06347078d41ed8ec8d3.zip | |
Improved thread safety of enum flags; added explicit state transitions to SetRenderTargets()
Diffstat (limited to 'unityplugin/GhostCubeScene/src')
| -rw-r--r-- | unityplugin/GhostCubeScene/src/GhostCubeScene.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp index e1f9937..b3762e6 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp @@ -156,7 +156,7 @@ void GhostCubeScene::Render(UnityRenderingEvent RenderEventFunc) // In OpenGL, render targets must be bound to the pipeline to be cleared ITextureView *pRTVs[] = { m_pRenderTarget->GetDefaultView(TEXTURE_VIEW_RENDER_TARGET) }; ITextureView *pDSV = m_pDepthBuffer->GetDefaultView(TEXTURE_VIEW_DEPTH_STENCIL); - pCtx->SetRenderTargets(1, pRTVs, pDSV); + pCtx->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); const float ClearColor[] = { 0.f, 0.2f, 0.5f, 1.0f }; pCtx->ClearRenderTarget(pRTVs[0], ClearColor); pCtx->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, ReverseZ ? 0.f : 1.f, 0); @@ -193,7 +193,7 @@ void GhostCubeScene::Render(UnityRenderingEvent RenderEventFunc) // We need to invalidate the context state since the plugin has used d3d11 context pCtx->InvalidateState(); - pCtx->SetRenderTargets(0, nullptr, nullptr); + pCtx->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); pCtx->SetPipelineState(m_pMirrorPSO); pCtx->CommitShaderResources(m_pMirrorSRB, COMMIT_SHADER_RESOURCES_FLAG_TRANSITION_RESOURCES); |
