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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 18:46:24 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-12-01 18:46:24 +0000 |
| commit | cc6c4bac6b4e05994ba2bbb4441514eb899ee670 (patch) | |
| tree | 98adf59b37bc0a9f1b1e51343c9f5d9ace2fa9be /unityplugin/GhostCubeScene/src | |
| parent | Updated core (diff) | |
| download | DiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.tar.gz DiligentEngine-cc6c4bac6b4e05994ba2bbb4441514eb899ee670.zip | |
Added state transition mode to ClearRenderTarget()
Diffstat (limited to 'unityplugin/GhostCubeScene/src')
| -rw-r--r-- | unityplugin/GhostCubeScene/src/GhostCubeScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp index b3762e6..49dd3a1 100644 --- a/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp +++ b/unityplugin/GhostCubeScene/src/GhostCubeScene.cpp @@ -158,7 +158,7 @@ void GhostCubeScene::Render(UnityRenderingEvent RenderEventFunc) ITextureView *pDSV = m_pDepthBuffer->GetDefaultView(TEXTURE_VIEW_DEPTH_STENCIL); pCtx->SetRenderTargets(1, pRTVs, pDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL); const float ClearColor[] = { 0.f, 0.2f, 0.5f, 1.0f }; - pCtx->ClearRenderTarget(pRTVs[0], ClearColor); + pCtx->ClearRenderTarget(pRTVs[0], ClearColor, CLEAR_RENDER_TARGET_TRANSITION_STATE); pCtx->ClearDepthStencil(pDSV, CLEAR_DEPTH_FLAG, ReverseZ ? 0.f : 1.f, 0); if (DeviceCaps.DevType == DeviceType::D3D12) |
