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| author | Egor Yusov <egor.yusov@gmail.com> | 2019-11-11 04:28:55 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2019-11-11 04:28:55 +0000 |
| commit | 44fed82c44b6dc9e4759d00bbfb7806779f761ba (patch) | |
| tree | af38d71b0c96482be473c913b3ed4a8b445eaf9c /unityplugin/UnityEmulator | |
| parent | Updated submodules and readme (diff) | |
| download | DiligentEngine-44fed82c44b6dc9e4759d00bbfb7806779f761ba.tar.gz DiligentEngine-44fed82c44b6dc9e4759d00bbfb7806779f761ba.zip | |
Updated submodules + added tutorial 17
Diffstat (limited to 'unityplugin/UnityEmulator')
3 files changed, 2 insertions, 5 deletions
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp index 5c5b253..c01ff0a 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp @@ -127,8 +127,7 @@ void DiligentGraphicsAdapterD3D11::InitProxySwapChain() SCDesc.DepthBufferFormat = DXGI_FormatToTexFormat(DSVDesc.Format); SCDesc.Width = GraphicsD3D11Impl->GetBackBufferWidth(); SCDesc.Height = GraphicsD3D11Impl->GetBackBufferHeight(); - // These fields are irrelevant - SCDesc.SamplesCount = 0; + // This field is irrelevant SCDesc.BufferCount = 0; auto &DefaultAllocator = DefaultRawMemoryAllocator::GetAllocator(); diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp index 1495f5c..6c09f5c 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D12.cpp @@ -145,7 +145,6 @@ public: DXGI_SWAP_CHAIN_DESC1 SwapChainDesc; pDXGISwapChain->GetDesc1(&SwapChainDesc); m_SwapChainDesc.BufferCount = SwapChainDesc.BufferCount; - m_SwapChainDesc.SamplesCount = SwapChainDesc.SampleDesc.Count; m_SwapChainDesc.Width = SwapChainDesc.Width; m_SwapChainDesc.Height = SwapChainDesc.Height; m_SwapChainDesc.ColorBufferFormat = DXGI_FormatToTexFormat(SwapChainDesc.Format); diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp index 43cd75e..0e81625 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp @@ -96,8 +96,7 @@ DiligentGraphicsAdapterGL::DiligentGraphicsAdapterGL(const UnityGraphicsGLCoreES SCDesc.Width = UnityGraphicsGLImpl->GetBackBufferWidth(); SCDesc.Height = UnityGraphicsGLImpl->GetBackBufferHeight(); - // These fields are irrelevant - SCDesc.SamplesCount = 0; + // This field is irrelevant SCDesc.BufferCount = 0; auto &DefaultAllocator = DefaultRawMemoryAllocator::GetAllocator(); |
