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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-07-02 16:48:04 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-07-02 16:48:04 +0000 |
| commit | a7bce1b27c4f1fe3d96859588f23f86d2b4d595d (patch) | |
| tree | 323fdf550fabca56a8bd77dae4989a693d78a69d /unityplugin/UnityEmulator | |
| parent | Updated tests (diff) | |
| download | DiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.tar.gz DiligentEngine-a7bce1b27c4f1fe3d96859588f23f86d2b4d595d.zip | |
Updated unit tests to set DSV format in PSO
Diffstat (limited to 'unityplugin/UnityEmulator')
| -rw-r--r-- | unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp | 3 | ||||
| -rw-r--r-- | unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp index ab5af8b..20de993 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterD3D11.cpp @@ -72,6 +72,9 @@ public: UNEXPECTED("Windowed mode cannot be set through the proxy swap chain"); } + virtual ITextureView* GetCurrentBackBufferRTV()override final{return nullptr;} + virtual ITextureView* GetDepthBufferDSV()override final{return nullptr;} + private: ID3D11RenderTargetView *m_pRTV = nullptr; ID3D11DepthStencilView *m_pDSV = nullptr; diff --git a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp index c84ff8b..58cb89d 100644 --- a/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp +++ b/unityplugin/UnityEmulator/src/DiligentGraphicsAdapterGL.cpp @@ -54,6 +54,9 @@ public: return m_UnityGraphicsGL.GetGraphicsImpl()->GetDefaultFBO(); } + virtual ITextureView* GetCurrentBackBufferRTV()override final{return nullptr;} + virtual ITextureView* GetDepthBufferDSV()override final{return nullptr;} + private: const UnityGraphicsGLCoreES_Emulator& m_UnityGraphicsGL; }; |
