summaryrefslogtreecommitdiffstats
path: root/unityplugin/UnityEmulator
diff options
context:
space:
mode:
authorEgor <egor.yusov@gmail.com>2018-02-11 04:57:27 +0000
committerEgor <egor.yusov@gmail.com>2018-02-11 04:57:27 +0000
commitbc569d8612c4e22924b85576f21e25fc52a4abe8 (patch)
treedbd7876b028d9f2335f9fefe38ee95658faa7489 /unityplugin/UnityEmulator
parentFixed linux build (diff)
downloadDiligentEngine-bc569d8612c4e22924b85576f21e25fc52a4abe8.tar.gz
DiligentEngine-bc569d8612c4e22924b85576f21e25fc52a4abe8.zip
Fixed Android build
Diffstat (limited to 'unityplugin/UnityEmulator')
-rw-r--r--unityplugin/UnityEmulator/CMakeLists.txt2
-rw-r--r--unityplugin/UnityEmulator/src/Android/AndroidMainImpl.cpp565
-rw-r--r--unityplugin/UnityEmulator/src/Android/UnityAppAndroid.cpp93
-rw-r--r--unityplugin/UnityEmulator/src/UnityAppBase.cpp20
4 files changed, 113 insertions, 567 deletions
diff --git a/unityplugin/UnityEmulator/CMakeLists.txt b/unityplugin/UnityEmulator/CMakeLists.txt
index c8c8da3..e26e6af 100644
--- a/unityplugin/UnityEmulator/CMakeLists.txt
+++ b/unityplugin/UnityEmulator/CMakeLists.txt
@@ -75,7 +75,7 @@ elseif(PLATFORM_UNIVERSAL_WINDOWS)
elseif(PLATFORM_ANDROID)
list(APPEND SOURCE
- src/Android/AndroidMainImpl.cpp
+ src/Android/UnityAppAndroid.cpp
src/UnityAppBase.cpp
)
list(APPEND INCLUDE include/UnityAppBase.h)
diff --git a/unityplugin/UnityEmulator/src/Android/AndroidMainImpl.cpp b/unityplugin/UnityEmulator/src/Android/AndroidMainImpl.cpp
deleted file mode 100644
index d945aa0..0000000
--- a/unityplugin/UnityEmulator/src/Android/AndroidMainImpl.cpp
+++ /dev/null
@@ -1,565 +0,0 @@
- /* Copyright 2015-2018 Egor Yusov
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
- *
- * In no event and under no legal theory, whether in tort (including negligence),
- * contract, or otherwise, unless required by applicable law (such as deliberate
- * and grossly negligent acts) or agreed to in writing, shall any Contributor be
- * liable for any damages, including any direct, indirect, special, incidental,
- * or consequential damages of any character arising as a result of this License or
- * out of the use or inability to use the software (including but not limited to damages
- * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
- * all other commercial damages or losses), even if such Contributor has been advised
- * of the possibility of such damages.
- */
-
-//--------------------------------------------------------------------------------
-// Include files
-//--------------------------------------------------------------------------------
-#include <jni.h>
-#include <errno.h>
-
-#include <android/sensor.h>
-#include <android/log.h>
-#include <android_native_app_glue.h>
-#include <android/native_window_jni.h>
-#include <cpu-features.h>
-#include <memory>
-
-#include "NDKHelper.h"
-
-#include "Timer.h"
-
-#include "IUnityInterface.h"
-#include "UnityGraphicsGLESAndroid_Impl.h"
-#include "UnityGraphicsGLCoreES_Emulator.h"
-#include "DiligentGraphicsAdapterGL.h"
-#include "UnitySceneBase.h"
-#include "StringTools.h"
-#include "Errors.h"
-
-//-------------------------------------------------------------------------
-//Preprocessor
-//-------------------------------------------------------------------------
-#define HELPER_CLASS_NAME "com/sample/helper/NDKHelper" //Class name of helper function
-//-------------------------------------------------------------------------
-//Shared state for our app.
-//-------------------------------------------------------------------------
-
-extern "C"
-{
- void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
- void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginUnload();
- UnityRenderingEvent __attribute__((visibility("default"))) UNITY_INTERFACE_API GetRenderEventFunc();
-}
-
-void* LoadPluginFunction(const char* FunctionName);
-
-bool LoadPlugin()
-{
- // Do nothing. Android automagically sets function pointers
- return true;
-}
-
-
-struct android_app;
-class Engine
-{
- bool initialized_resources_;
- bool has_focus_;
-
- ndk_helper::DoubletapDetector doubletap_detector_;
- ndk_helper::PinchDetector pinch_detector_;
- ndk_helper::DragDetector drag_detector_;
- ndk_helper::PerfMonitor monitor_;
-
- //ndk_helper::TapCamera tap_camera_;
-
- android_app* app_;
-
- ASensorManager* sensor_manager_;
- const ASensor* accelerometer_sensor_;
- ASensorEventQueue* sensor_event_queue_;
-
- void UpdateFPS( float fFPS );
- void ShowUI();
- //void TransformPosition( ndk_helper::Vec2& vec );
-
- std::unique_ptr<DiligentGraphicsAdapter> diligent_graphics_;
- std::unique_ptr<UnitySceneBase> scene_;
- UnityGraphicsGLCoreES_Emulator *unity_graphics_gles_emulator_ = nullptr;
- UnityRenderingEvent render_event_func_ = nullptr;
-
-public:
- static void HandleCmd( struct android_app* app,
- int32_t cmd );
- static int32_t HandleInput( android_app* app,
- AInputEvent* event );
-
- Engine();
- ~Engine();
- void SetState( android_app* state );
- int InitDisplay();
- void LoadResources();
- void UnloadResources();
- void DrawFrame();
- void TermDisplay();
- void TrimMemory();
- bool IsReady();
- void UnloadPlugin();
-
- void UpdatePosition( AInputEvent* event,
- int32_t iIndex,
- float& fX,
- float& fY );
-
- void InitSensors();
- void ProcessSensors( int32_t id );
- void SuspendSensors();
- void ResumeSensors();
-};
-
-//-------------------------------------------------------------------------
-//Ctor
-//-------------------------------------------------------------------------
-Engine::Engine() :
- initialized_resources_( false ),
- has_focus_( false ),
- app_( NULL ),
- sensor_manager_( NULL ),
- accelerometer_sensor_( NULL ),
- sensor_event_queue_( NULL ),
- scene_(CreateScene())
-{
- if (!LoadPlugin())
- {
- LOG_ERROR_AND_THROW("Failed to load native plugin");
- }
- scene_->OnPluginLoad(LoadPluginFunction);
- render_event_func_ = GetRenderEventFunc();
-}
-
-void Engine::UnloadPlugin()
-{
- unity_graphics_gles_emulator_->InvokeDeviceEventCallback(kUnityGfxDeviceEventShutdown);
- UnityPluginUnload();
-}
-
-//-------------------------------------------------------------------------
-//Dtor
-//-------------------------------------------------------------------------
-Engine::~Engine()
-{
- scene_->OnPluginUnload();
- scene_.reset();
- UnloadPlugin();
- diligent_graphics_.reset();
- unity_graphics_gles_emulator_->Release();
-}
-
-/**
-* Load resources
-*/
-void Engine::LoadResources()
-{
- scene_->OnGraphicsInitialized();
-
- //renderer_.Init();
- //renderer_.Bind( &tap_camera_ );
-}
-
-/**
-* Unload resources
-*/
-void Engine::UnloadResources()
-{
- //renderer_.Unload();
-}
-
-/**
-* Initialize an EGL context for the current display.
-*/
-int Engine::InitDisplay()
-{
- if( !initialized_resources_ )
- {
- // Init graphics resources
- auto &GraphicsGLCoreES_Emulator = UnityGraphicsGLCoreES_Emulator::GetInstance();
- GraphicsGLCoreES_Emulator.InitGLContext(app_->window, 3, 1);
- unity_graphics_gles_emulator_ = &GraphicsGLCoreES_Emulator;
- diligent_graphics_.reset(new DiligentGraphicsAdapterGL(GraphicsGLCoreES_Emulator));
-
- scene_->SetDiligentGraphicsAdapter(diligent_graphics_.get());
-
- LoadResources();
- initialized_resources_ = true;
- }
- else
- {
- // initialize OpenGL ES and EGL
- if( EGL_SUCCESS != unity_graphics_gles_emulator_->GetGraphicsImpl()->Resume( app_->window ) )
- {
- UnloadResources();
- LoadResources();
- }
- }
-
- UnityPluginLoad(&unity_graphics_gles_emulator_->GeUnityInterfaces());
-
- ShowUI();
-
-
- auto *graphics_impl = unity_graphics_gles_emulator_->GetGraphicsImpl();
- auto width = graphics_impl->GetBackBufferWidth();
- auto height = graphics_impl->GetBackBufferHeight();
-
- scene_->OnWindowResize(width, height);
-
- //tap_camera_.SetFlip( 1.f, -1.f, -1.f );
- //tap_camera_.SetPinchTransformFactor( 2.f, 2.f, 8.f );
-
- return 0;
-}
-
-/**
-* Just the current frame in the display.
-*/
-void Engine::DrawFrame()
-{
- float fFPS;
- if( monitor_.Update( fFPS ) )
- {
- UpdateFPS( fFPS );
- }
-
- unity_graphics_gles_emulator_->BeginFrame();
- diligent_graphics_->BeginFrame();
-
- static Diligent::Timer timer;
- static double prev_time = timer.GetElapsedTime();
- auto curr_time = timer.GetElapsedTime();
- auto elapsed_time = curr_time - prev_time;
- prev_time = curr_time;
-
- scene_->Render(render_event_func_, curr_time, elapsed_time);
-
- diligent_graphics_->EndFrame();
- unity_graphics_gles_emulator_->EndFrame();
-
- unity_graphics_gles_emulator_->Present();
- //if( EGL_SUCCESS != pRenderDevice_->Present() )
- //{
- // UnloadResources();
- // LoadResources();
- //}
-}
-
-/**
-* Tear down the EGL context currently associated with the display.
-*/
-void Engine::TermDisplay()
-{
- unity_graphics_gles_emulator_->GetGraphicsImpl()->Suspend();
-}
-
-void Engine::TrimMemory()
-{
- LOGI( "Trimming memory" );
- unity_graphics_gles_emulator_->GetGraphicsImpl()->Invalidate();
-}
-
-/**
-* Process the next input event.
-*/
-int32_t Engine::HandleInput( android_app* app,
- AInputEvent* event )
-{
- Engine* eng = (Engine*)app->userData;
- if( AInputEvent_getType( event ) == AINPUT_EVENT_TYPE_MOTION )
- {
- ndk_helper::GESTURE_STATE doubleTapState = eng->doubletap_detector_.Detect( event );
- ndk_helper::GESTURE_STATE dragState = eng->drag_detector_.Detect( event );
- ndk_helper::GESTURE_STATE pinchState = eng->pinch_detector_.Detect( event );
-
- //Double tap detector has a priority over other detectors
- if( doubleTapState == ndk_helper::GESTURE_STATE_ACTION )
- {
- //Detect double tap
- //eng->tap_camera_.Reset( true );
- }
- else
- {
- //Handle drag state
- if( dragState & ndk_helper::GESTURE_STATE_START )
- {
- //Otherwise, start dragging
- ndk_helper::Vec2 v;
- eng->drag_detector_.GetPointer( v );
- float fX = 0, fY = 0;
- v.Value(fX, fY);
-
- //eng->TransformPosition( v );
- //eng->tap_camera_.BeginDrag( v );
- }
- else if( dragState & ndk_helper::GESTURE_STATE_MOVE )
- {
- ndk_helper::Vec2 v;
- eng->drag_detector_.GetPointer( v );
- float fX = 0, fY = 0;
- v.Value(fX, fY);
-
- //eng->TransformPosition( v );
- //eng->tap_camera_.Drag( v );
- }
- else if( dragState & ndk_helper::GESTURE_STATE_END )
- {
- //eng->tap_camera_.EndDrag();
- }
-
- //Handle pinch state
- if( pinchState & ndk_helper::GESTURE_STATE_START )
- {
- //Start new pinch
- ndk_helper::Vec2 v1;
- ndk_helper::Vec2 v2;
- eng->pinch_detector_.GetPointers( v1, v2 );
- //eng->TransformPosition( v1 );
- //eng->TransformPosition( v2 );
- //eng->tap_camera_.BeginPinch( v1, v2 );
- }
- else if( pinchState & ndk_helper::GESTURE_STATE_MOVE )
- {
- //Multi touch
- //Start new pinch
- ndk_helper::Vec2 v1;
- ndk_helper::Vec2 v2;
- eng->pinch_detector_.GetPointers( v1, v2 );
- //eng->TransformPosition( v1 );
- //eng->TransformPosition( v2 );
- //eng->tap_camera_.Pinch( v1, v2 );
- }
- }
- return 1;
- }
- return 0;
-}
-
-/**
-* Process the next main command.
-*/
-void Engine::HandleCmd( struct android_app* app,
- int32_t cmd )
-{
- Engine* eng = (Engine*)app->userData;
- switch( cmd )
- {
- case APP_CMD_SAVE_STATE:
- break;
- case APP_CMD_INIT_WINDOW:
- // The window is being shown, get it ready.
- if( app->window != NULL )
- {
- eng->InitDisplay();
- eng->DrawFrame();
- }
- break;
- case APP_CMD_TERM_WINDOW:
- // The window is being hidden or closed, clean it up.
- eng->TermDisplay();
- eng->has_focus_ = false;
- break;
- case APP_CMD_STOP:
- break;
- case APP_CMD_GAINED_FOCUS:
- eng->ResumeSensors();
- //Start animation
- eng->has_focus_ = true;
- break;
- case APP_CMD_LOST_FOCUS:
- eng->SuspendSensors();
- // Also stop animating.
- eng->has_focus_ = false;
- eng->DrawFrame();
- break;
- case APP_CMD_LOW_MEMORY:
- //Free up GL resources
- eng->TrimMemory();
- break;
- }
-}
-
-//-------------------------------------------------------------------------
-//Sensor handlers
-//-------------------------------------------------------------------------
-void Engine::InitSensors()
-{
- sensor_manager_ = ASensorManager_getInstance();
- accelerometer_sensor_ = ASensorManager_getDefaultSensor( sensor_manager_,
- ASENSOR_TYPE_ACCELEROMETER );
- sensor_event_queue_ = ASensorManager_createEventQueue( sensor_manager_, app_->looper,
- LOOPER_ID_USER, NULL, NULL );
-}
-
-void Engine::ProcessSensors( int32_t id )
-{
- // If a sensor has data, process it now.
- if( id == LOOPER_ID_USER )
- {
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEvent event;
- while( ASensorEventQueue_getEvents( sensor_event_queue_, &event, 1 ) > 0 )
- {
- }
- }
- }
-}
-
-void Engine::ResumeSensors()
-{
- // When our app gains focus, we start monitoring the accelerometer.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_enableSensor( sensor_event_queue_, accelerometer_sensor_ );
- // We'd like to get 60 events per second (in us).
- ASensorEventQueue_setEventRate( sensor_event_queue_, accelerometer_sensor_,
- (1000L / 60) * 1000 );
- }
-}
-
-void Engine::SuspendSensors()
-{
- // When our app loses focus, we stop monitoring the accelerometer.
- // This is to avoid consuming battery while not being used.
- if( accelerometer_sensor_ != NULL )
- {
- ASensorEventQueue_disableSensor( sensor_event_queue_, accelerometer_sensor_ );
- }
-}
-
-//-------------------------------------------------------------------------
-//Misc
-//-------------------------------------------------------------------------
-void Engine::SetState( android_app* state )
-{
- app_ = state;
- doubletap_detector_.SetConfiguration( app_->config );
- drag_detector_.SetConfiguration( app_->config );
- pinch_detector_.SetConfiguration( app_->config );
-}
-
-bool Engine::IsReady()
-{
- if( has_focus_ )
- return true;
-
- return false;
-}
-
-//void Engine::TransformPosition( ndk_helper::Vec2& vec )
-//{
-// vec = ndk_helper::Vec2( 2.0f, 2.0f ) * vec
-// / ndk_helper::Vec2( pDeviceContext_->GetMainBackBufferDesc().Width, pDeviceContext_->GetMainBackBufferDesc().Height )
-// - ndk_helper::Vec2( 1.f, 1.f );
-//}
-
-void Engine::ShowUI()
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "showUI", "()V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-void Engine::UpdateFPS( float fFPS )
-{
- JNIEnv *jni;
- app_->activity->vm->AttachCurrentThread( &jni, NULL );
-
- //Default class retrieval
- jclass clazz = jni->GetObjectClass( app_->activity->clazz );
- jmethodID methodID = jni->GetMethodID( clazz, "updateFPS", "(F)V" );
- jni->CallVoidMethod( app_->activity->clazz, methodID, fFPS );
-
- app_->activity->vm->DetachCurrentThread();
- return;
-}
-
-Engine g_engine;
-
-/**
-* This is the main entry point of a native application that is using
-* android_native_app_glue. It runs in its own thread, with its own
-* event loop for receiving input events and doing other things.
-*/
-
-// The actual android_main() must be defined in the application project
-void android_main_impl( android_app* state )
-{
- app_dummy();
-
- g_engine.SetState( state );
-
- //Init helper functions
- ndk_helper::JNIHelper::Init( state->activity, HELPER_CLASS_NAME );
-
- state->userData = &g_engine;
- state->onAppCmd = Engine::HandleCmd;
- state->onInputEvent = Engine::HandleInput;
-
-#ifdef USE_NDK_PROFILER
- monstartup( "libEngineSandbox.so" );
-#endif
-
- // Prepare to monitor accelerometer
- g_engine.InitSensors();
-
- // loop waiting for stuff to do.
- while( 1 )
- {
- // Read all pending events.
- int id;
- int events;
- android_poll_source* source;
-
- // If not animating, we will block forever waiting for events.
- // If animating, we loop until all events are read, then continue
- // to draw the next frame of animation.
- while( (id = ALooper_pollAll( g_engine.IsReady() ? 0 : -1, NULL, &events, (void**)&source )) >= 0 )
- {
- // Process this event.
- if( source != NULL )
- source->process( state, source );
-
- g_engine.ProcessSensors( id );
-
- // Check if we are exiting.
- if( state->destroyRequested != 0 )
- {
- g_engine.TermDisplay();
- return;
- }
- }
-
- if( g_engine.IsReady() )
- {
- // Drawing is throttled to the screen update rate, so there
- // is no need to do timing here.
- g_engine.DrawFrame();
- }
- }
-}
diff --git a/unityplugin/UnityEmulator/src/Android/UnityAppAndroid.cpp b/unityplugin/UnityEmulator/src/Android/UnityAppAndroid.cpp
new file mode 100644
index 0000000..250a815
--- /dev/null
+++ b/unityplugin/UnityEmulator/src/Android/UnityAppAndroid.cpp
@@ -0,0 +1,93 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#include "UnityGraphicsGLESAndroid_Impl.h"
+#include "UnityGraphicsGLCoreES_Emulator.h"
+#include "UnityAppBase.h"
+#include "IUnityInterface.h"
+#include "Errors.h"
+
+class UnityAppAndroid : public UnityAppBase
+{
+public:
+ UnityAppAndroid()
+ {
+ m_DeviceType = Diligent::DeviceType::OpenGLES;
+ }
+
+ virtual void Initialize(ANativeWindow* window)override final
+ {
+ InitGraphics(window, 0/*Unused*/, 0/*Unused*/);
+ InitScene();
+ }
+
+ virtual int Resume(ANativeWindow* window)override final
+ {
+ ((UnityGraphicsGLCoreES_Emulator*)m_GraphicsEmulator)->GetGraphicsImpl()->Resume( window );
+ }
+
+ virtual void TermDisplay()override final
+ {
+ ((UnityGraphicsGLCoreES_Emulator*)m_GraphicsEmulator)->GetGraphicsImpl()->Suspend();
+ }
+
+ virtual void TrimMemory()override final
+ {
+ LOGI( "Trimming memory" );
+ ((UnityGraphicsGLCoreES_Emulator*)m_GraphicsEmulator)->GetGraphicsImpl()->Invalidate();
+ }
+};
+
+NativeAppBase* CreateApplication()
+{
+ return new UnityAppAndroid();
+}
+
+// The function must be defined in the plugin
+extern void *LoadPluginFunction(const char *name);
+void* UnityAppBase::LoadPluginFunction(const char* FunctionName)
+{
+ return ::LoadPluginFunction(FunctionName);
+}
+
+extern "C"
+{
+ void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
+ void __attribute__((visibility("default"))) UNITY_INTERFACE_API UnityPluginUnload();
+ UnityRenderingEvent __attribute__((visibility("default"))) UNITY_INTERFACE_API GetRenderEventFunc();
+}
+
+bool UnityAppBase::LoadPlugin()
+{
+ // Linux automagically sets function pointers
+ this->UnityPluginLoad = ::UnityPluginLoad;
+ this->UnityPluginUnload = ::UnityPluginUnload;
+ this->GetRenderEventFunc = ::GetRenderEventFunc;
+ return true;
+}
+
+void UnityAppBase::UnloadPlugin()
+{
+ m_GraphicsEmulator->InvokeDeviceEventCallback(kUnityGfxDeviceEventShutdown);
+ UnityPluginUnload();
+}
diff --git a/unityplugin/UnityEmulator/src/UnityAppBase.cpp b/unityplugin/UnityEmulator/src/UnityAppBase.cpp
index b2c66d4..8f93999 100644
--- a/unityplugin/UnityEmulator/src/UnityAppBase.cpp
+++ b/unityplugin/UnityEmulator/src/UnityAppBase.cpp
@@ -149,14 +149,32 @@ void UnityAppBase::InitGraphics(
#if OPENGL_SUPPORTED
case DeviceType::OpenGL:
+ case DeviceType::OpenGLES:
{
VERIFY_EXPR(NativeWindowHandle != nullptr);
auto &GraphicsGLCoreES_Emulator = UnityGraphicsGLCoreES_Emulator::GetInstance();
+
+# if PLATFORM_WIN32 || PLATFORM_LINUX
+ int major_version = 4;
+ int minor_version = 4;
+# elif PLATFORM_MACOS
+ int major_version = 4;
+ int minor_version = 1;
+# elif PLATFORM_ANDROID
+ int major_version = 3;
+ int minor_version = 1;
+# elif PLATFORM_IOS
+ int major_version = 3;
+ int minor_version = 0;
+# else
+# error Unknown platform
+# endif
+
GraphicsGLCoreES_Emulator.InitGLContext(NativeWindowHandle,
#if PLATFORM_LINUX
display,
#endif
- 4, 4
+ major_version, minor_version
);
m_GraphicsEmulator = &GraphicsGLCoreES_Emulator;
m_DiligentGraphics.reset(new DiligentGraphicsAdapterGL(GraphicsGLCoreES_Emulator));